Lymhir
Spellcaster
At every FSA the usual problem always occurs: some players put badges in the wrong nodes despite the fact that the game master has given clear directions on which path to follow.
Why does this happen? here is the answer, look closely at the following image:
despite the fact that the green path has been selected, the players when they are about to place the badges see three nodes highlighted: one yellow, one blue and one green, as a result the selected green path goes in the background and is ignored :-(
My suggestion is to eliminate such automatic highlighting of the open nodes (it is of no use) and give the possibility to the archmage/mage to highlight the nodes at will so that you can outline a clear path to follow.
Why does this happen? here is the answer, look closely at the following image:
despite the fact that the green path has been selected, the players when they are about to place the badges see three nodes highlighted: one yellow, one blue and one green, as a result the selected green path goes in the background and is ignored :-(
My suggestion is to eliminate such automatic highlighting of the open nodes (it is of no use) and give the possibility to the archmage/mage to highlight the nodes at will so that you can outline a clear path to follow.
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