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Communication NH - There's a Missing Feature.

  • Thread starter DeletedUser2863
  • Start date

Do we need this?

  • Yes, it would be great!

    Votes: 26 78.8%
  • Sure, I don't mind.

    Votes: 4 12.1%
  • No, it would be terrible.

    Votes: 0 0.0%
  • I don't really care.

    Votes: 3 9.1%

  • Total voters
    33

DeletedUser3032

Guest
Simple to implement here's a quick pick I put together.
NH1.png

On save, they can add the code to order them 1-3 and associate each number with the image and saving the order to the database like so:
column header: nhorder
data in the row: supplies.png culture.png coins.png [1]

Quite simple done in any language. This is just a stupid example of how it would work. You can make a script in 1 line to sort it all out in order.
if supplies = 1 supplies.png
if culture = 1 culture.png
if coins = 1 coins.png
if supplies = 2 $nhorder supplies.png
if culture = 2 $nhorder culture.png
if coins = 2 $nhorder coins.png
if supplies = 3 $nhorder supplies.png
if culture = 3 $nhorder culture.png
if coins = 3 $nhorder coins.png

$sqlquery(UPDATE tablename SET nhorder='$nhorder' WHERE username='$name')

They then can explode this and extract each one and just display it. Example here in PHP. (code below wont work just a quick example for the process) (/n is a line break)

$NHORDER = $sqlquery(SELECT nhorder FROM tablename WHERE username='$name') // This pulls the data from nhorder [1]
explode(" ", $NHORDER); // splits it up into 3 parts. " " represents a space or ASCII code 32.
echo $cityname /n; // city name stored as $cityname from database. /n = line break
echo "<img src=img/nh/ " . $NHORDER[0] . "></img> <img src=img/nh/ " . $NHORDER[1] . "></img> <img src=img/nh/ " . $NHORDER[2] . "></img>"; // this uses phps echo function to display each graphic in order.

Using the image @Jimlun has made it would look something like this.
elvenar.png


It would be a simple case of using LINE BREAK at the end of the city name followed by reading the database for the order of the preferred help.

Not 100% what they use in conjuction with flash but this is easily achieved in almost every language. An OAP could do it just from googling!
 

DeletedUser3097

Guest
How does it work here, then?

We don't have any set way here on EN. Do you, or anyone else, have any ideas about how to structure the forwarding of suggestions to the development team?
 

DeletedUser2863

Guest
Thanks so much for your contribution to this idea, king0r! :)
Really shows how simple of an addition it could be - a relatively small project with a big positive effect and no real drawback.


We don't have any set way here on EN. Do you, or anyone else, have any ideas about how to structure the forwarding of suggestions to the development team?
Any simple automated system would inevitably have some flaws – good ideas could get ignored and bad ideas could go through and take the devs' time in vain – and any good automated system would have to be pretty complex.
Thank God, we humans (and elves alike) are pretty complex and advanced beings, so I don't see why we couldn't trust the judgment of our mods to filter out the redundant suggestions and forward the ones that deserve some attention (even if the devs might not agree in the end).

Summarized: I trust your judgment as mod. :)
 

DeletedUser3034

Guest
What concerns me here is it seems we were given a forum, and a special place to make and discuss suggestions, with no thought of those suggestions ever being sent forward?????
 

DeletedUser3097

Guest
What concerns me here is it seems we were given a forum, and a special place to make and discuss suggestions, with no thought of those suggestions ever being sent forward?????
We don't have any set way here on EN. Do you, or anyone else, have any ideas about how to structure the forwarding of suggestions to the development team?

To clarify, my post was not implying that suggestions weren't forwarded. I was asking forum users if they had any ideas how the process could be formalised so it is transparent, unbiased and fair, such as the process introduced in Beta.
 

DeletedUser3032

Guest
Dont the devs come here themselves and look at suggestions? They would see everything and not just the small part of the idea which they probably wont like
 

DeletedUser3034

Guest
TY Lizzie.
King0r, as stated in Beta, devs don't have free time to read though it all.

How about something similar to beta... an idea is suggested, discussed for a set period of time (1 week, 2?). Mod then initiates a poll, and that has a new set period of time to gather the 20 required yes votes. If it passes, it goes up the chain, preferably with a post here a day ahead of time quoting what is going forward.
 

DeletedUser3032

Guest
Ah then I'd probably suggest the best way to have any input is to play the beta. But having a poll here BEFORE any suggestion from beta gets passed on would be beneficial as there is 1000x the players on the live servers.
 

DeletedUser3034

Guest
Wouldn't that mean taking suggestion from Beta, translating to who know how many language, and putting polls on every server in every country? Then pulling all those back together and deciding if it's an overall go or no-go?
 

Timneh

Artisan
as stated in Beta, devs don't have free time to read though it all.

Several times on this forum Muf-Muf has said that they read ALL the feedback and ideas that are posted here. I would find and post the quotes but i don't have the time (or interest) to do that.
 

DeletedUser3097

Guest
How about something similar to beta... an idea is suggested, discussed for a set period of time (1 week, 2?). Mod then initiates a poll, and that has a new set period of time to gather the 20 required yes votes. If it passes, it goes up the chain, preferably with a post here a day ahead of time quoting what is going forward.

Thank you, gandolfus :) Anyone have any other ideas how this process could work?
 

DeletedUser3034

Guest
Several times on this forum Muf-Muf has said that they read ALL the feedback and ideas that are posted here. I would find and post the quotes but i don't have the time (or interest) to do that.
He referred to mods reading everything, and also stated the devs did not have time.
 

DeletedUser3032

Guest
Regardless of any process of how this all works, if 20 votes gets it fowarded then who ever should be fowarding it should do so ASAP otherwise it will just get lost within the forums.

Give a brief summary of what has been suggested, along with possible additions others have added to the suggestion and then let the devs take it from there. I'd also include a link to this particular thread so the devs can check themselves if anything else has been added to it. Whoever is meant to be doing this wants to go out of their way a little, maybe go to the forums of the largest servers and see if there is something similar which has been suggested and include these links or abbreviate and bullet point some things from the threads.

Time is of most importance. Even this would take months to get passed and implemented as it's not essential to the game and therefore is likely to get rejected anyways because the time and money spent is more wisely spent on bugs and making new chapters/content for the game.

Any suggestions about Unicorns seem to be going down well with Inno at the moment. Must have their heads in the clouds!
 

DeletedUser3032

Guest
The idea of this is plain and simply to get neighborly help efficiently where we individually require/desire it the most.
  • Icons to indicate most desired neighborly help to receive.
  1. Culture
  2. Main hall
  3. Builders hut
  • On loading neighbors or fellowship members cities, the city loads directly over:
  1. Largest culture building (Even if it has been already helped by another person. This is to limit the processes involved to find and locate a culture building which has not received help. In general, people keep culture buildings together)
  2. Main hall (This is done at present)
  3. Builders hut (This is quite hard to locate in most cases)
  • Selection of the order in which we wish to receive help can be selectable next to editing your city name by:
  1. A list box, with up and down arrows to move the 3 types up and down.
  2. 3 drop down boxes. (This could be used to put 3 of the same icons, to show up most importance of where you receive the help. Simple option)
  3. 3 Radio boxes, one for each type of help. (This would only allow 1 type of desired help to be displayed. Simple option)
  • The order of desired help can be displayed:
  1. Beneath city name when it loads using a Line break. [1]
  2. Replacement of ‘Relationship: Fellow’ or ‘Relationship: Discovered’ information. (We know this already because we are going to give the players help from either the world map or fellowship list. We cannot help any other people outside this so it’s wasted space and useless information) [2]
Examples [1]: @Jimlun
elvenar.png

Example [2]: @king0r
nh2.png


In my eyes this nails it on the head, there cannot be much more added or changed to it as it's not a big game addition and or technical change which affects many aspects of the game.

Use this info if uninterested to put something together. Whoever is meant to be forwarding it.
 

DeletedUser3034

Guest
  • The order of desired help can be displayed:

  1. Replacement of ‘Relationship: Fellow’ or ‘Relationship: Discovered’ information. (We know this already because we are going to give the players help from either the world map or fellowship list. We cannot help any other people outside this so it’s wasted space and useless information) [2]
This is not quite correct, as many use notifications to give help before the FS list and hood crawling :)
 

Timneh

Artisan
He referred to mods reading everything, and also stated the devs did not have time.

Incorrect. The reference was actually about community managers. It is not the job of a moderator to forward ideas to the devs but it is part of the job of a community manager.
 
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