C-Nymph
Necromancer
Just as @Far Reach and @Pauly7 have previously shared the information/communication they found by US Community Manager Nightguest on the US forums (here and here), I would hereby like to share the information I found on the German forum, see below for the copy paste of that post (excuse my google translate version, I didn't go through the trouble of learning German to translate it myself).
There apparently has been a Community Manager meeting with the developers back in september, for which the German CM gathered player-questions to ask the devs and then afterwards posted a report with an answer to some of those questions.
I would hereby also like to direct a request to our EN community managers for better and more open communication about things that have been discussed with the developers or on community manager meetings. I don't think it should be necessary that we have to go dig around on other (foreign language) forums to inform ourselves. Sorry if this sounds too direct/harsh, but I think it's only fair that we ask for clear communication and feedback from our community managers. Please know that I mean well, as I can imagine that investing in better and open communication only benefits the relation we have here with each other and it could clear the air on some very heated topics.
For the exact German topic; please visit this page.
Here's the google translate version of that post:
There apparently has been a Community Manager meeting with the developers back in september, for which the German CM gathered player-questions to ask the devs and then afterwards posted a report with an answer to some of those questions.
I would hereby also like to direct a request to our EN community managers for better and more open communication about things that have been discussed with the developers or on community manager meetings. I don't think it should be necessary that we have to go dig around on other (foreign language) forums to inform ourselves. Sorry if this sounds too direct/harsh, but I think it's only fair that we ask for clear communication and feedback from our community managers. Please know that I mean well, as I can imagine that investing in better and open communication only benefits the relation we have here with each other and it could clear the air on some very heated topics.
For the exact German topic; please visit this page.
Here's the google translate version of that post:
Tacheless said:As promised, here is the report from the Community Manager Meeting 2020:
In the week of September 21-25. the Community Manager Meeting took place. Due to Corona, however, this took place online and not as usual in Hamburg. So there were 1-2 workshops, a game evening and a meeting with a few in-house people from the Elvenar team every day. Many community managers from all over the world and a wide variety of Inno games were present at each workshop. For example, on Tuesday there was a workshop on “Law”. Here we were divided into groups and played "Jeopardy". Of course, all of the questions that could be selected had to do with the topic of law and we could learn a lot about how to behave in certain scenarios. So you can loosen up a rather dry topic a lot.
On Wednesday I took part in the security workshop and there was a lot of talk about passwords. And no, 1234 is still not a secure password. And maybe a little interesting for you too: Passwords should be exchanged regularly. Better safe than sorry!
Thursday was a bit more relaxed and there was “Games and Fun!”. We were able to move into different groups here and thus play different games. I first took part in an online escape room. Well, the guys were always faster than me with the answers. But we still had a lot of fun here and were able to solve the puzzles very quickly. Then I joined another group and they played “guess pictures”. And hey, most of them could even guess my "works of art".
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But yes, I know that is not all you are waiting for on this report. How was the "meeting" with the developers of Elvenar?
Let's start from the beginning: Jonas, Timon, Sascha, Steffi and Tom took the time for us and we started with an outlook on the next chapter and some ideas / plans for the other chapters. Unfortunately we can't tell you anything about it, but it's a shame. But there are still enough ideas to develop many more chapters!
Next there was an insight into the roadmap for the rest of the year and the next six months. Again, we can't go into details, but a lot of work will be done on improving existing game content. We are excited to see what will happen and hope that the improvements will be well received.
Then we came to the question and answer session. We unpacked all of our prepared questions and waited for the starting shot. We would like to inform you in advance that of course we weren't able to ask all of your questions, not even many. Why? The time! Even if the 5 above took some time for us, it just had to come to an end. But do not worry, we have already made new plans for the remaining questions that you asked and we know how we will get answers here, I promise! But please be patient here, as this will take a lot of time. But yes, we will get answers to your questions this year (maybe not all, but many!).
Now let's first come to the question that really worries you a lot: The scroll problem! We explicitly asked again whether the developers are aware of the problem and whether and, if so, what they would like to do about it. Yes, they are aware of the problem and are currently collecting ideas and making more specific plans. One possibility, for example, would be to replace the moonstone library (i.e. a completely new building set) or to revise the moonstone library (no, not to change the distribution of goods).
Another topic of the German community are artifacts. We asked if there were plans for a universal artifact or if it might be possible to freely choose artifacts, for example in a community adventure. In general, the developers are no longer so averse to the idea of a universal artifact, but the situation is that the events should still be the main source of artifacts. So whether there will ever be a universal artifact cannot currently be answered. The "expected" amount of artifacts has also been adjusted, which means: If a player actively participates in an event and solves all quests, one should be able to earn all the artifacts for a fully developed evolution building.
A topic that keeps the German community busy, that there are many buildings that bring bonuses for the fighters, but not really many for the traders among you. So here we asked the developers for their point of view. And well, it works like this: There are some active buildings for the fighters with one or the other bonus. However, there are also things for traders that are indirectly helpful. For example the “Fabulous Fabrication” spell, which temporarily increases the amount of goods. The golden phoenix and the storm phoenix also temporarily increase goods production. The “mountain halls” miracle, for example, also has a positive impact on goods production. So it's not that the dealers have been completely forgotten.
Those were the questions we were able to ask from the German community. Since there were also questions in the other language versions, as mentioned above, we couldn't ask much more questions. But as I said, we already have plans for the other questions.
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We would also like to introduce you to one or the other question from the other communities, maybe you are also interested in one or the other topic:
One of the other questions was whether there is the possibility of teleporting ancient wonders to the inventory. Here, however, the situation is that this is currently technically not possible, since the current progress of the miracles cannot be saved in this way. The developers would like to have this option themselves, but due to the technical difficulties this will not be possible in the near future.
Another topic that our German community is still asking for from time to time is wishing wells and time blessings in events. Both are very strong items, sometimes so strong that they can become a major economic problem if they are regularly made available to everyone. Unfortunately, this is exactly what has happened in the past and has caused problems to such an extent that we had no choice but to act. Specifically for the wishing well, we had two options: rebalance the building and keep it in play, or remove it from the pool of rewards. Since we did not believe that it would be fair to everyone who had already received and / or placed a wishing well to change its values, we decided to remove it from the game for the time being,
In the case of the time boosters, we have instead reduced the number of items that can be requested in the game as a whole and intend to keep them only in a limited number of features (e.g. Tower of Eternity).
Next question: With the separation of the training loop for units, will we offer more incentives for stock productions? No, there are currently no plans, but we're keeping an eye on how things play out in the game.
Do we have any plans to improve fellowship or player search in the app?
Indeed, it is currently difficult to find the right fellowship for one's situation. We plan to take a closer look at the topic fellowships and the user experience with what this topic (app) includes.
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That's it for the community manager meeting. Of course you could tell about this or that, but a lot of it was just internal information and so I will leave it at this point.
I hope some of your questions have been answered and you are not so disappointed that not all of your questions have been asked.
Best regards,
Tacheless
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