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My guess is that Inno forgot about those. If they will keep the troops random the best solution would be to replace the MMM and ELR buildings with one new expiring building that would boost all troops even if the boost is lower, like 10% -15%.This was the point that first struck me. Have they (perhaps without considering) made the MMM and ELR spells virtually useless? If the troop requirements are randomised then there will be no way to tell when we need them and they will effectively be about a 9th as useful as they used to be.
I prefer the approach if finding a ways to break the game and still get something good at least from time to time Especially since apparently the devs hate when players get the good stuff. But overall the update is pretty disheartening, I want to see at least one update that would improve things and nerf them to oblivion.Or just put one of each (or a couple of each) in each tournament until they run out... but they'll have very little impact.
Agreed, and then let us convert the old ones to new. It looks to me like a point they haven't thought about.My guess is that Inno forgot about those. If they will keep the troops random the best solution would be to replace the MMM and ELR buildings with one new expiring building that would boost all troops even if the boost is lower, like 10% -15%.
I think you're probably right. If they don't offer a way to fix this issue then I can see my whole supply being dumped on a couple of tournaments.... Then we'll just be left with ELRs and MMMs clogging up space in the crafting menu. No one will want to craft one for 4 CCs.I prefer the approach if finding a ways to break the game and still get something good at least from time to time Especially since apparently the devs hate when players get the good stuff. But overall the update is pretty disheartening, I want to see at least one update that would improve things and nerf them to oblivion.
The problem is that difficulty is going to be calculated in a similar way to Spire difficulty which means that it will make later provinces so so expensive to get through. It will also penalise people who have a lot of AW levels.On the whole, the changes to the tournament sound good to me. Merging four battles into one will save so much time.
As far as I can see that's right. Enemies and goods required will all now be randomised so there will be no way to plan ahead for a tournament.Someone please correct me if i'm wrong but it seems that these changes will mean that no one tournament will be easier or harder than any other. Is this right or have i missed something ?
It's getting increasingly hard to be negative about what Inno are doing. Seems to me like they hate the players who can actually play the game, adapt and use what they are giving to the most benefit. And while I can understand some nerfs, like disappearing of the wishing wells, this one seems absolutely unnecessary, it's not like without the tournaments players would suddenly start completing AWs with diamonds at the cost of 25 per KP.I do not want to be negative but why try to fix something that is not broken? When we were new players it was difficult for us. Now that we are "veteran" players they want to make it more difficult for us.
Lol there timing for this change could not have been worse indeed.It's getting increasingly hard to be negative about what Inno are doing. Seems to me like they hate the players who can actually play the game, adapt and use what they are giving to the most benefit. And while I can understand some nerfs, like disappearing of the wishing wells, this one seems absolutely unnecessary, it's not like without the tournaments players would suddenly start completing AWs with diamonds at the cost of 25 per KP.
The though of players like you quitting is actually scary by itself, I got plenty of inspiration from your attitude to the game, as well as a lot of ideas about the city building.So what options are left for me beside quitting?
I seriously hope I do not have to quit and they see the error of there approach.
The though of players like you quitting is actually scary by itself, I got plenty of inspiration from your attitude to the game, as well as a lot of ideas about the city building.
https://us.forum.elvenar.com/index.php?threads/tournament-tutorials.24560/post-184169One thing I know will happen is that with extra chests there will once again be a shakeup in Fellowships like I predicted with the spire. It appears INNO wants to make the tournament harder for those that spent cash building buildings and expansions to make tournaments easier and they want to make it easier for those folks who haven't invested a nickel (10 pfennig) in the game. Let's punish folks who invested in the game. Not a good business model.
https://us.forum.elvenar.com/index.php?threads/news-from-beta-may-contain-spoilers.22469/post-184166if having premium expansion is going to penalize the player even in tournaments, then i wont spend any more money on this game ever.
Enemies and goods required will all now be randomised so there will be no way to plan ahead for a tournament.
You quoted my post, but should've considered my previous post, which was this...im sure using your whole troop queue's and gathering every resource isnt an issue?
This doesn't affect my fellowship, but for a lot of people it will have an impact.One other good point is that those fellowships who are going for 10 chests once every 4 or 5 weeks will now be prevented from ever achieving their goals, because fellows won't be able to save up specific goods and troops for those occasions.
I hope you don't quit @CrazyWizard. We need your wisdom... Wizardom! Seriously, though, your website was my first bookmarked resource when I started playing this game. In fact it's still a pinned link on our Discord.I seriously hope I do not have to quit and they see the error of there approach.