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Discussion News from Beta (may contain spoilers!)

DeletedUser8409

Guest
No we are not guessing, the numbers are already out. That's the point of this thread, its all on the Beta forum.

Take CC's as an example. If you do Map 1 then you no longer have a 65% chance of winning 4 CC on the boss at the third gate. This has been replaced with fragments so lets consider that utterly useless since Fragments are worthless. However if you clear to the third gate as a Fellowship you have a 100% chance now of winning 5 CCs and 7x 5 hour instants.

Would you rather have a 65% chance of winning 4 CCs - or a 100% chance of winning 5 CCs plus 7x 5 hour instants?

I know which I'd prefer!
 

DeletedUser8632

Guest
No we are not guessing, the numbers are already out. That's the point of this thread, its all on the Beta forum.

Take CC's as an example. If you do Map 1 then you no longer have a 65% chance of winning 4 CC on the boss at the third gate. This has been replaced with fragments so lets consider that utterly useless since Fragments are worthless. However if you clear to the third gate as a Fellowship you have a 100% chance now of winning 5 CCs and 7x 5 hour instants.

Would you rather have a 65% chance of winning 4 CCs - or a 100% chance of winning 5 CCs plus 7x 5 hour instants?

I know which I'd prefer!

I don't know the numbers, to be honest. How does it look now with teleports?

Edit: @randblade, forget the question, I am honestly not interested in this game anymore. Sorry for the trouble
 

AstralSoul

Illusionist
I am done with the Spire. I will do some to help FS members, but that's it.

I already have two libraries, both connected with one gate, four scrolls, and three of each (plant, tree).

I used to do floor #1 and #2. I finished it in Dwarves (fairies now).

I got a couple of armorers, 50% PP and a couple of dozen teleports.

I found it quite draining, and I was done forever with it, but to lend a hand, I will fight/carter the spirits from the first floor only (or maybe the first three stages from floor #1)
 

Jackluyt

Shaman
The Winter Event usually starts first week in December, to over-run New year - expect it any day now!

One of our players just reached the 'Bonus' set of quests in the Winter Event.
Quest rewards are now only 20 Ribbons, and a lot harder, including chapter specific Workshops and Manufactories.

From the Original Announcement i Beta:
Based on your feedback from the Mermaids and Autumn Zodiac events, we have also made the following changes related to the event quests:
  • There will be two different parts of the event quest line. The first part will be regular event quests for everyone, the second part will be a bonus section. The regular section will contain randomized quests, but be less repetitive than before. This section is finite and set to end at some point.
    The bonus section follows right after and will contain significantly harder quests, while granting a relatively small reward. This is aimed at the players who managed to finish the quest line and are still looking to continue working getting even more Red Ribbons until the event ends.
  • The regular section of the quest line will not require productions of a building of a specific level. However, this quest condition remains in the game for future use. Additionally, these quests will still occur in the bonus section.
  • Quests that previously asked for a specific basic goods (tier 1) were partially replaced with quests that also accept crafted (tier 2) or sometimes even magical goods (tier 3).
  • It is no longer possible to have the exact same quest appear twice in a row.

It is nice to see the design team beginning to respond to player feedback positively!

Here is our Event Note including sample quests and prizes - you are welcome to share with your friends and fellowship!!

https://tinyurl.com/uhe96xa

72677919_10215204408044154_1410173166415773696_n.jpg
 

DeletedUser8409

Guest
Indeed. Plus recognising they didn't have the time to redo this event ... If they listen this time and make sure this casino reward system is never seen again then that would be more progress.
 

Hekata

Artisan
Well they did listen and for the first quest list we don't need chapter level WS and T1 but at the same time they have replaced all the produce 3h/9h/15min etc... quests on that list with just gain X amount of goods/supplies. That means that building lv1 WS and T1 is useless. We need to use our regular workshops to get those amounts. It's basically giving us something we wanted without giving us anything. It does help those players who have WS and T1 a few levels below their current chapter, so I guess that's something too.
 

AstralSoul

Illusionist
Well they did listen and for the first quest list we don't need chapter level WS and T1 but at the same time they have replaced all the produce 3h/9h/15min etc... quests on that list with just gain X amount of goods/supplies. That means that building lv1 WS and T1 is useless. We need to use our regular workshops to get those amounts. It's basically giving us something we wanted without giving us anything. It does help those players who have WS and T1 a few levels below their current chapter, so I guess that's something too.

Tools = AW
 

DeletedUser8409

Guest
Well they did listen and for the first quest list we don't need chapter level WS and T1 but at the same time they have replaced all the produce 3h/9h/15min etc... quests on that list with just gain X amount of goods/supplies. That means that building lv1 WS and T1 is useless. We need to use our regular workshops to get those amounts. It's basically giving us something we wanted without giving us anything. It does help those players who have WS and T1 a few levels below their current chapter, so I guess that's something too.
Gain x supplies/goods is a major improvement on "do x toolboxes" when you don't want your things tied up that long or "do y simple tools" when you may not be online again for a while. Gives us a target and lets us flexibly choose how we get there rather than be forced down a set path.

That's a major improvement for a strategy game to let us choose our own strategies on that. Though it screws me personally as a fighter not a caterer I have zero good boosting AWs not even the Mountain Halls.
 

DeletedUser1874

Guest
The Inno devs screwing up the reward system of the event does not change the fact that they listened to some of the feedback from the previous event. Jack is technically correct.
He's entitled to an opinion, that much is not being questioned. But he didn't say they listened to some of the feedback period. He said they had begun to "respond to player feedback positively" - again, that's a perfectly legitimate opinion, but many others felt otherwise; "technically correct" doesn't really apply.
 

DeletedUser8632

Guest
Well they did listen and for the first quest list we don't need chapter level WS and T1 but at the same time they have replaced all the produce 3h/9h/15min etc... quests on that list with just gain X amount of goods/supplies. That means that building lv1 WS and T1 is useless. We need to use our regular workshops to get those amounts. It's basically giving us something we wanted without giving us anything. It does help those players who have WS and T1 a few levels below their current chapter, so I guess that's something too.

I'm surprised it took so long for somebody to spell it out but you are absolutely right.

And I am going to be so bold to be slightly optimistic. Asking for amounts of goods instead of production cycles, including T2/T3 productions may very well be the way to go, especially if the quests allow goods from Event Buildings. Its certainly better than "you MUST produce this and you MUST produce it in a Level X factory" and I dare say better than the previous L1 factory palooza.

Tools = AW

Thats not the issue with Event quests.
 

Gargon667

Mentor
I agree that some of the quests are better now. Both the produce X amount and the T2 and T3 rather than T1 only part.
The grand prize is alright, but nothing special.
The rest is so bad it has completely destroyed the event for me. For all the events with mediocre grand prizes, the real rewards were 1) the daily prizes and 2) the chest rewards. The daily prizes have been reduced to 1/3 in number per event currency. Since the event currency has also been drastically reduced, there are hardly any daily prizes left compared to previous events. My guess is something like 20% of last event. The Chest rewards, have been completely randomized instead of targetable on top of the reduction in game currency. So by far less daily prizes and fewer chest rewards, which are on top just random junk rather than what I want.
Well I guess since I won´t have anything better to do I can finish the standard quest line and get one building evolved. But I am not putting in any real effort. I just hope for better events in the future. So yay they listened to feedback and made the quests better! But what´s the point of having good quests if the whole event is pointless...

My guess is the events have been too rewarding (I kinda agree) and they tried to shut that down. I think there would have been much better ways to do that, but OK. I think they just completely destroyed this event, so they can make the next one better again (but still less so than previous events). But it will most likely be more accepted to have a new status quo in rewards if we come from a really crappy event up, rather than from a really good event down. But that´s all just idle speculation...
 

Hekata

Artisan
Gain x supplies/goods is a major improvement on "do x toolboxes" when you don't want your things tied up that long or "do y simple tools" when you may not be online again for a while. Gives us a target and lets us flexibly choose how we get there rather than be forced down a set path.

That's a major improvement for a strategy game to let us choose our own strategies on that. Though it screws me personally as a fighter not a caterer I have zero good boosting AWs not even the Mountain Halls.

I did say it was a little improvement for those who don't want to have WS/T1 at chapter level but that's as far as it goes. I don't see any strategy being possible as long as the quests are random. It was semi possible with random quests and lv1 buildings as you could prepare some difficult items in advance. Also the new prize system makes any strategy even less possible. You can't count on boosters. Or anything else for that matter. The only thing this system allows you is to fit the quest into your daily activities. If you can be online for a while -gain supplies by doing 15.min cycles. If you will be away for a while -make supplies with 9 hour cycles. I grant you it's a commodity at best, not strategy, at least not for me.
 

Hekata

Artisan
I'm surprised it took so long for somebody to spell it out but you are absolutely right.

And I am going to be so bold to be slightly optimistic. Asking for amounts of goods instead of production cycles, including T2/T3 productions may very well be the way to go, especially if the quests allow goods from Event Buildings. Its certainly better than "you MUST produce this and you MUST produce it in a Level X factory" and I dare say better than the previous L1 factory palooza.

Honestly, after the initial huge disappointment in this event (I've been reading all about it on Beta) I am now as zen as one can be. Actually this is great as I will finally get the cool-down time between various events that I have been asking for. During the mermaids and bears event I have succumbed to the infamous FOMO that's been mentioned here a lot. I spent so much time and effort to achieve them and was so stressed out. I think I've burned out. Now I'm just going to chill and do the quests as they come without pushing anything. I won't spend boosters, I won't ruin my city balance so I can complete some quests faster than I'd usually complete them. I don't care about the main prize and in general I don't like winter buildings so I don't care about the daily prizes either. Whatever small prizes I pick up I will be happy about it :)
 
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RainbowElvira

Sorcerer
Could not agree more. Lowering expectations is the key. I will partake in the event, but spend no diamonds or time boosters and I'll only craft items I actually need. This will be the most laid-back event I ever had - just like it should be at christmas time :).
 

Pauly7

Magus
I will have a similar stance on it to @Hekata and @RainbowElvira. I actually do appreciate some of the effort that has been made to change this event, but I have my usual indifference to all Winter events insofar as I'm not going to put any comedy snowmen in my city and I'm not even going to put anything snowy in my city as it will look weird as the rest of the city isn't snowy.

It's a happy coincidence that the Gingerbread House is mediocre at best as a reward and also looks so hideous that I would never build it.

Looking down the list I've spotted one daily prize that I could be interested in so I will just go at a chilled pace through some quests, hopefully pick up that and otherwise just try to target some instants (unfortunately a reduced 4 x 8 hr time reducer daily prize is now offered.)
 

Hekata

Artisan
Looking down the list I've spotted one daily prize that I could be interested in so I will just go at a chilled pace through some quests, hopefully pick up that and otherwise just try to target some instants (unfortunately a reduced 4 x 8 hr time reducer daily prize is now offered.)
I bet it's the unicorn ;)
 

DeletedUser8632

Guest
I know not all the daily prizes are listed but can somebody give a short assessment about which prizes are comparatively good? Culture wise nothing even seems to come close to the things you can craft in the MA.
 
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