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Discussion News from Beta (may contain spoilers!)

Pauly7

Magus
I haven't really looked into the finer points of this yet, nor have I absorbed most of the maths players have calculated above, but my first reaction is that Inno have had a good go at addressing several of the complaints and suggestions following the previous event.

If we have a) removal of a lot of quests requiring upgraded buildings b) a finite main quest line and c) an endless bonus quest line that offers minor rewards then at this stage I say thank you Inno for trying to improve on the previous event. If it doesn't work out then we'll try to tackle it as usual, but I appreciate the willingness to adapt.
 

Deleted User - 1759805

Guest
If we have a) removal of a lot of quests requiring upgraded buildings b) a finite main quest line and c) an endless bonus quest line that offers minor rewards then at this stage I say thank you Inno for trying to improve on the previous event.
You have missed d) removal of all semblance of strategy from event play and turning it into glorified slot machine with no control over side rewards whatsoever ;)
 

DeletedUser1874

Guest
You have missed d) removal of all semblance of strategy from event play and turning it into glorified slot machine with no control over side rewards whatsoever ;)
Hush, don't give them ideas, lest we find ourselves with a Spring event based upon pachinko machines.
 

DeletedUser8573

Guest
Payoff from the event doesn't feel to be enough to justify spending time instants. Main price is not spectacular and you can't hoard side rewards that you actually need.

But it's free stuff so I'll do the "beginners quest line" at least.
 

DeletedUser6357

Guest
I'm now scared to hear that IG is offering something new! :eek:

1573899984157.png


The graphics are ugly.
Gingerbread Man can be enjoyed by children up to 5-6 years old.
To me he is some kind of idiot.
For half a day playing with 240 ribbons I received 1 time reducer 5 hours, 3 spells, 2 spells, 1 time reducer 5 hours.
I can say I'm lucky :p - both times the spells came when I was tasked with spells. (I don't have a Magic Academy yet. I don't have a market, but I do make crystals!)
Strategy?
What is this?
Play Casino!
Want a daily reward? No problem - buy 1000 ribbons, right you have a credit card. You are about to pick up a lot of garbage.

A quote from the beta forum describes this event very well:
Go to work all week, then go to pick up your paycheck. The boss tells you that you have to pick a box, then says: "Sorry, this box only has a rock in it, come back next week and work all week and try again, maybe you'll get lucky and get paid."
 

DeletedUser8409

Guest
Are T2 or T3 manufactories necessary for this event or are they optional alternatives?

I have zero manufactories in my city but have level 1 manufactories in inventory for the event. Will they be sufficient or do I need to build some T2 or T3?
 

Errandil

Conjurer
Are T2 or T3 manufactories necessary for this event or are they optional alternatives?
From what I can see, no, they are optional. The quests to produce a certain amount of goods now are basically with two OR conditions and accept all three tiers separately, like the quests for map or tournament encounters.
Also surprisingly such quests require significantly more t2 than t1 and more t3 than t2. I can't even imagine what the devs were thinking when they came up with this bright idea.
 

Deleted User - 1759805

Guest
From what I can see, no, they are optional. The quests to produce a certain amount of goods now are basically with two OR conditions and accept all three tiers separately, like the quests for map or tournament encounters.
Also surprisingly such quests require significantly more t2 than t1 and more t3 than t2. I can't even imagine what the devs were thinking when they came up with this bright idea.
I can imagine because same level manufactories of higher tiers produce more. What are the numbers for T1/T2/T3 requirements for those quests?
 

Paladestar

Enchanter
I worked hard to win my Brown Bears and spent a lot of diamonds. I will not work hard to get this. Will take it easy, get what I can get. The building is nothing special and the scratchcard reward system looks awful.

Yeah pay to win is real hard work, I'm sure you'll be so proud to effortlessly win every tournament, with no real competition, until the end of time now, with your 'hard earned' army of brown bears! :rolleyes:

Inno should have limited phoenixes and bears to one of each sub-type, they're too powerful with credit-card heroes around who can stack them to insane numbers.
 

DeletedUser1874

Guest
Yeah pay to win is real hard work, I'm sure you'll be so proud to effortlessly win every tournament, with no real competition, until the end of time now, with your 'hard earned' army of brown bears! :rolleyes:

Inno should have limited phoenixes and bears to one of each sub-type, they're too powerful with credit-card heroes around who can stack them to insane numbers.
It didn't take diamonds to win multiple bears, just a lot of time, good chest choices and clever use of time instants. Heck, I even managed to win enough artifacts to have more than 1 bear upgraded to level 10 in my diamond farms, which being full of WWs had very little space for manufactories and workshops. And as a reminder, there are ways other than credit cards to get diamonds - namely WW farms, the Spire and crafting.
Last but not least, even assuming he spent real money to get his bears, let's not forget that bears need to be fed, and that making the most out of bears takes a lot of time and supply instants, which results in a very different situation than the "credit-card heroes" scenario of doom you're painting.
But I'm sure you're perfectly aware that excellent results can be accomplished even without spending a dime, given the number of Venar IIIs and winter sets you've got in your town, so I'm not sure what you're aiming at besides bashing premium players for the sake of it.

tE1Px3u.png
 

Killiak

Artisan
Yeah pay to win is real hard work, I'm sure you'll be so proud to effortlessly win every tournament, with no real competition, until the end of time now, with your 'hard earned' army of brown bears! :rolleyes:

Inno should have limited phoenixes and bears to one of each sub-type, they're too powerful with credit-card heroes around who can stack them to insane numbers.

Except he didn't pay to win. Neither did I, for my 6 mermaids.
All you need to do is stack diamonds with wishing wells, play smart and be active.

Stop being a sore loser; it's a bad look.
 

DeletedUser8409

Guest
Yeah pay to win is real hard work, I'm sure you'll be so proud to effortlessly win every tournament, with no real competition, until the end of time now, with your 'hard earned' army of brown bears! :rolleyes:

Inno should have limited phoenixes and bears to one of each sub-type, they're too powerful with credit-card heroes around who can stack them to insane numbers.
Funny how many people have said they didn't try too hard and won multiple bears. I did try hard, I pushed myself and friends in my fellowship helped encourage wth motivation. It took a lot of time, thousands of quests probably.

But yeah its all about paying. :rolleyes:

To have bought those bears with cash would probably have cost thousands of pounds. Instead I put in time and effort - and had fun doing so. Isn't that the point of a game?
 

Heymrdiedier

Enchanter
Funny how many people have said they didn't try too hard and won multiple bears. I did try hard, I pushed myself and friends in my fellowship helped encourage wth motivation. It took a lot of time, thousands of quests probably.

But yeah its all about paying. :rolleyes:

To have bought those bears with cash would probably have cost thousands of pounds. Instead I put in time and effort - and had fun doing so. Isn't that the point of a game?
exactly, and the fact that the bears were good enough that people spend diamonds on them, means it was a good event, even for inno. Despite the horrible amounts of negative feedback. i cant predict the future, but i dont see a point to spend diamonds on this event.
 

Jackluyt

Shaman
Dear Humans and Elves,
We're reading your feedback, and based on it with the next game update we will make the following adjustments to the Winter Magic event that is currently being tested on Beta. Please note that these changes affect the event's balancing as a whole, and should therefore be seen as a package rather than individual changes. Our goals have been to:
  • Ensure the quest line's start feels good.
  • Ensure the rewards received from the event are more appealing.
  • Ensure that the amount of Grand Prizes you can receive with the same quest effort remains the same.
To achieve that, we've had to make a number of changes which we believe, together, deliver on those goals.
  • We have increased the amount of Red Ribbons that you can get at the start of the quest line by making the Red Ribbon rewards increase more linearly throughout the quest line. This means that the start of the event will be quicker, and feels smoother and more rewarding. To counter-balance for this, we have had to decrease the amount of Red Ribbons you can receive towards the end of the quest line.
  • In addition to that, we have reduced the amount of Red Ribbons required to open gifts on the board from 60 to 50. The amounts of Red Ribbons you can receive as rewards from the gifts on the shuffle board have been reduced slightly to reflect these changes. Red Ribbons received from other places in the game remain unchanged.
  • These changes do not impact the amount of gifts you can open, and we have kept the same ratio for the amount of Hammers received per opened gift. As stated before: the number of Grand Prizes you can get remains the same.
  • We have adjusted the rewards you can obtain from the gifts:
    All 3x Relics rewards have been changed into Knowledge Points, Ancient Knowledge Instants, and Booster Instants.
    We have added more Booster Instants and Pet Food to the rewards pool.
    To balance this out over all gifts, we have adjusted some amounts of rewards: some have been decreased, others increased.
All in all, we hope that these changes will help to ensure a smoother event progression, with good rewards for effort. As always, please keep forwarding your feedback. We're very happy to receive it, and will happily consider your suggestions! Kind regards, Your Elvenar Team


75614145_10215251524862045_3834905977098862592_n.jpg



Read all about the Event here: https://tinyurl.com/uhe96xa
 

Paladestar

Enchanter
Dear Humans and Elves,
We're reading your feedback, and based on it with the next game update we will make the following adjustments to the Winter Magic event that is currently being tested on Beta. Please note that these changes affect the event's balancing as a whole, and should therefore be seen as a package rather than individual changes. Our goals have been to:
  • Ensure the quest line's start feels good.
  • Ensure the rewards received from the event are more appealing.
  • Ensure that the amount of Grand Prizes you can receive with the same quest effort remains the same.
To achieve that, we've had to make a number of changes which we believe, together, deliver on those goals.
  • We have increased the amount of Red Ribbons that you can get at the start of the quest line by making the Red Ribbon rewards increase more linearly throughout the quest line. This means that the start of the event will be quicker, and feels smoother and more rewarding. To counter-balance for this, we have had to decrease the amount of Red Ribbons you can receive towards the end of the quest line.
  • In addition to that, we have reduced the amount of Red Ribbons required to open gifts on the board from 60 to 50. The amounts of Red Ribbons you can receive as rewards from the gifts on the shuffle board have been reduced slightly to reflect these changes. Red Ribbons received from other places in the game remain unchanged.
  • These changes do not impact the amount of gifts you can open, and we have kept the same ratio for the amount of Hammers received per opened gift. As stated before: the number of Grand Prizes you can get remains the same.
  • We have adjusted the rewards you can obtain from the gifts:
    All 3x Relics rewards have been changed into Knowledge Points, Ancient Knowledge Instants, and Booster Instants.
    We have added more Booster Instants and Pet Food to the rewards pool.
    To balance this out over all gifts, we have adjusted some amounts of rewards: some have been decreased, others increased.
All in all, we hope that these changes will help to ensure a smoother event progression, with good rewards for effort. As always, please keep forwarding your feedback. We're very happy to receive it, and will happily consider your suggestions! Kind regards, Your Elvenar Team


75614145_10215251524862045_3834905977098862592_n.jpg



Read all about the Event here: https://tinyurl.com/uhe96xa

Reading that, almost every point has a 'but' - Inno giveth and Inno taketh away.

Forgive me, but it feels like you're trying to obfuscate the fact that these changes are in reality tiny. They probably just work out to keep things almost as they are already and don't address how out of whack the effort per reward is with this new event format, compared to past events.

Doesn't point two really mean: We've decreased the cost by 10, but on average you'll now win back 10 less ribbons per gift! - Mathematically the same!
 

BuilderViktor

Adventurer
I haven't really looked into the finer points of this yet, nor have I absorbed most of the maths players have calculated above, but my first reaction is that Inno have had a good go at addressing several of the complaints and suggestions following the previous event.

If we have a) removal of a lot of quests requiring upgraded buildings b) a finite main quest line and c) an endless bonus quest line that offers minor rewards then at this stage I say thank you Inno for trying to improve on the previous event. If it doesn't work out then we'll try to tackle it as usual, but I appreciate the willingness to adapt.
c'mon folks the InnoGames folks also have to make a living as well as please all those moaners and complainers. How about asking more do-able changes than what can I get virtually free with a little patience.
 

m4rt1n

Adept
c'mon folks the InnoGames folks also have to make a living as well as please all those moaners and complainers. How about asking more do-able changes than what can I get virtually free with a little patience.

Time and patience is key and should be free, the money making algorithm's in all games of this type is for the players who want things quickly or instantly and that is already there. Punishing patience and huge effort kills games. There are always players who will pay for instant success and that is the key to success in this platform.
Killing the free play kills the revenue, if payers see free players stuck and frustrated, why would they pay to be in the same position. They just spend their gaming pennies elsewhere.
 

DeletedUser8632

Guest
I am confused now.

So the winter magic event does not need upgraded workshops and factories anymore? Although the announcement in the beta forum says they will/might be needed for for "bonus" quests I haven't seen any indication that any player had to use upgraded facilities to do a quest. Did anybody in beta actually encounter one of these requirements yet?
 

Heymrdiedier

Enchanter
I am confused now.

So the winter magic event does not need upgraded workshops and factories anymore? Although the announcement in the beta forum says they will/might be needed for for "bonus" quests I haven't seen any indication that any player had to use upgraded facilities to do a quest. Did anybody in beta actually encounter one of these requirements yet?
im far from getting that far in beta :p, the new reward system and the not so great evolution building didnt really gave me the feeling i had to go for it. So im still like on quest 50 or something.
but supposedly you need them at the very end. Not sure if im gonna bother doing the very end tho, if the amounts of ribbons is reduced at that part.
 
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