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Well I guess for any new player joining the game (and let's hope there are some!) some of the event buildings are quite powerful even before evolution. Polar bear, for example, has already half of its maximum special effect available (a very handy reduction in tournament cooldown). I know when the last event started, I wasn't sure that I would be able to max out the brown bear, let alone spare artifacts for the polar, yet I still greatly enjoyed using the polar bear for a couple of weeks at level 1.No, I don't see any point in having event buildings available in the crafting menu.
Maybe, but I think it's a little mean to say to those new players "hey you can craft these evolving buildings, but we won't let you evolve them." Also, what you are talking about doesn't necessarily apply to all the other evolving buildings.Well I guess for any new player joining the game (and let's hope there are some!) some of the event buildings are quite powerful even before evolution. Polar bear, for example, has already half of its maximum special effect available (a very handy reduction in tournament cooldown). I know when the last event started, I wasn't sure that I would be able to max out the brown bear, let alone spare artifacts for the polar, yet I still greatly enjoyed using the polar bear for a couple of weeks at level 1.
True, but it's a bit premature to say that Inno won't let them evolve their buildings. I guess it depends what sort of roadmap they have for future (new) evolving buildings, but hopefully the number is not huge and meanwhile artifacts will continue to be offered as rare rewards for events such as FA. Maybe also as prizes for manufacturing challenges (please bring this back Inno!) which offer some advantages for newer players when expansions are cheaper and faster to achieve.Maybe, but I think it's a little mean to say to those new players "hey you can craft these evolving buildings, but we won't let you evolve them."
what you are talking about doesn't necessarily apply to all the other evolving buildings.
Based on your feedback from the Mermaids and Autumn Zodiac events, we have also made the following changes related to the event quests:
- There will be two different parts of the event quest line. The first part will be regular event quests for everyone, the second part will be a bonus section. The regular section will contain randomized quests, but be less repetitive than before. This section is finite and set to end at some point. The bonus section follows right after and will contain significantly harder quests, while granting a relatively small reward. This is aimed at the players who managed to finish the quest line and are still looking to continue working getting even more Red Ribbons until the event ends.
- The regular section of the quest line will not require productions of a building of a specific level. However, this quest condition remains in the game for future use. Additionally, these quests will still occur in the bonus section.
- Quests that previously asked for a specific basic goods (tier 1) were partially replaced with quests that also accept crafted (tier 2) or sometimes even magical goods (tier 3).
- It is no longer possible to have the exact same quest appear twice in a row.