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Is this why messages have been disappearing?All previous comments have now been moved to this new space and the team will look to archive the older aspects of this thread over the coming weeks.
Hi Herodite, Happy New Year, for clarity (I often end up finding info/post links for new fellows and reference) will archive posts appear on a "search" in this location, if not were will the archive material be searchable from.Hi @Pauly7 this is exactly why as the weeks go on, we'll ensure that the information collected remains up to date and relevant! I think we'll consider archiving some topics each quarter, however for the time being we'll see how it goes
Kind Regards
Herodite.
Many thanks for the prompt reply and helpful information HeroditeHi @Morning Town, directly underneath News from Beta you will see the Archive Link, as it fills up you will be able to search in there for historical threads
You may want to have a look at the mechanics of the archiving process though. It looks like all the messages being archived are then deducting from message counts.Hi @Pauly7 this is exactly why as the weeks go on, we'll ensure that the information collected remains up to date and relevant! I think we'll consider archiving some topics each quarter, however for the time being we'll see how it goes
New Values January 2021 - vision vapor now 9 not 10. Goods amounts for bracelets also reduced by about 15% or so.
Yep, I still think a Residue should cost 1 VV, so in 9 more adventures we should get there!I guess it´s called baby-steps? But any step, no matter how small, in the right direction is better than a step in the wrong one I guess... That is for the VV badges.
Yep, I still think a Residue should cost 1 VV, so in 9 more adventures we should get there!
And also I hope they allow T1-3 or better T1-6 for making bracelets instead of lowering requirements.
There was a lot of strategising and need to gain teleport spells with the old system of the FA. All that challenge is lost now there is no need to have large shanty towns.
- Creating pressure for Fellowships that want to do well in Adventures to have lots of T1 as opposed to their day-to-day mix of manufactories gives another use for Teleport Spells, and therefore invites players to strategise how to earn enough of them and when to use them (not just to make city reorganisation easier)
There was a lot of strategising and need to gain teleport spells with the old system of the FA. All that challenge is lost now there is no need to have large shanty towns.
I increased my number of T1s for the last FA. I have not stored them since, although that was the plan, and they are now part of my essential running of my cities.