• Good day, Stranger! — Are you new to our forums?

    Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!

New round of Fellowship Adventures

Scarabaeu

Adventurer
@Scarabaeu : I think this, below, may be what you're looking for? iDavis's explanatory Event videos are sometimes referred to by Inno, in-game, as 'our video' on the relevant Event, so whether or not he's working in parallel with them in some fashion is a moot point, but be that as it may, he's extremely dedicated and his website is a goldmine of useful info (e.g. it has a very useful list of Event buildings - and others - which is user-sortable according to their per-square values of everything from Pop/Culture to Resource production) and, increasingly, it also has functional tools like this.

Why something similar is not in the game UI (or Wiki) is beyond me, TBH... Inno's hardly a small-time company, and the FA does indeed NEED it.

Thank you. For the hell of me I could not find this link. Will safe it for next time.
 

Alcaro

Necromancer
Without big calculations, just looking at my SS, I still find Bracelets and Coins SUPER EXPENSIVE. While I could (til this moment) get around 120–150 badges of all other types, I barely got 50 from Coins and Bracelets, and this, by using 100% coin instants, visiting the whole freaking NH every day, enchanting absolute every cultural building, and for the Bracelets, building extra T1 and upgrading them at maximum possible, using MM and ruining my life by going only for 3h production, including nights.
Sooooo ... IMHO ... Inno!
angry-or-grumpy.gif


*** - replace them with whatever you feel like would suit best.
 
Last edited by a moderator:

magrat101

Seeker
More complications, requiring more effort, for even poorer rewards? :rolleyes:

I have a small cadre in my FS who are mad keen for FAs. The others like myself feel obliged to help our fellow members, even though we dislike the recurrent FA nightmares.

It would be better if Inno could make the FAs super easy to complete. The highest 'scores' could then be given to those fellowships who finish first. The rest of us could just smash out the badges and complete all the paths quickly, to end the pain. Just my humble opinion of course, expressed from a point of despair whilst waiting for the FA hammer to fall on Thursday. :oops:
I agree @SkyRider, version H is NOT an improvement. I've spent the past 24 hours picking a route through stage 3 and posting "PLEASE STAY ON THE PATH" messages every ten minutes. No fun for anyone :(
I don't entirely agree with your suggestions for improvement. I don't like "first past the post" because it disadvantages EN fellowships that have members in the US or Canada and want to give everyone the chance to get onto every stage of the map. And I don't think the whole FA map needs to be "super easy", but I would like to see one fairly easy route through, especially in Stage 3. That way:
- everyone could get the event artefacts without pain
- the fellowships that used to like the FA and don't any more could have some fun and start to enjoy it again
- those that want very high scores would do what they already do and excel in the pit (and contrary to the suggestion by some earlier posts on this thread you can do that without spending diamonds)
 

owl76

Bard
Likewise!!
I brought in an extra two maxed T1 Manus, got 6 in total.
With MMs on all of them I'm on the borderline of 1 badge per 3 hour production for all 6.
For my main, chapter 14 city, it is about 75% of a badge per 3 hour production for my 6 manus with MMs applied (at 87.5% with a level 21 ETC).

For my chapter 3 city, in the beta world, I finished the last FA there with > 50 bracelets unused. My five manus there, at 350% relic boost, and without using MMs were producing 2.5 bracelets for a 3 hour production.

Coins are a similar story. Completely filling a main hall is 4.8 badges in the first city and 20 badges in the second.

These two badges are where an early chapter city is helpful for a FA. Of course that same early chapters city will struggle for space for workshop productions.
 

Jake65

Sage
@owl76 those are huge differences, wow!!
I'm definitely going to suggest our FS rethinks our badge (non)-strategy for the next FA.
 

Laurelin

Sorcerer
I know of one player who has a small specialist 'project City' which (in the last FA Format, although the new format has barely changed the maths) could make over 4,000 Bracelets per FA. OK, this relies upon (a) much knowledge, (b) much patience in building the City, and (c) an unusual build including some T1-heavy Sets/Evolving Buildings and a Storm Phoenix, plus using MM Enchantments saved up over time - but even so, it really is quite nonsensical that my own somewhat (but not very) Combat-focused City, in Ch.13 Amuni, with +1 Sentient T1 and +1 standard T1 Manus at full Chapter level built only for the current FA (so I'm running six in total), and using MMs (ETC-enhanced to +75% efficiency), and even using a Storm Phoenix myself, too, as well as 1 x T1-heavy Pilgrim's Manor Set at Chapter level... my own City, with boosts not dissimilar to the small City concerned, can produce at best 1½ Bracelets per day - even though I am ALSO collecting 4-5 x 3-hour productions per day. To be honest, what more can I do, short of using relatively rare Teleports to remove buildings I actually need to keep my base game, Tourney etc., going...?

While some do choose to do so, IMO we shouldn't need to remove any of our strategically placed buildings, which are there because they have useful functionality outside of the FA (after all, the base game continues at the same time, as do all of its 'optional' add-ons), nor to expend randomly awarded and thus highly valued Teleports, which have multiple other uses, solely for FAs - nor yet use Time-Boosters and Resources, which have many uses, only to delete and replace other buildings in order to make way for excess T1 Manus which are useful ONLY during the FA.

Likewise, I can produce only ~2 Coins Badges per day, too; I don't know that small City's Coins Badge capacity, but I'd imagine it's much higher!

But : I finished the previous FA, and will finish this one, too, with 100+ unused Guards Badges, with no Unit production boosts of any kind - and despite the alteration of Wonders Badges to require 20 KP per Badge, I usually have 40+ of those to spare, too... even after using at least some of both of these Badge types during the Map and/or Pit Stages. If I hoarded them, I'd end up with around twice as many of both Badge types left over.

Inno often talks about 'balance'. Sitting here, watching most other Badges mount up, while my FS and I wait for hours at a time for nothing but Coins and Bracelets to come in, doesn't seem very balanced (or fun!) to me; and the alternative of keeping small Cities in a FS which frankly wouldn't suit them at any other time is hardly a useful alternative, in my view - well, unless one were callous enough to 'host' them only during FAs.

In short, the FA is very noticeably the most unbalanced part of the game, and yet the recent change to map_h appears only to have worsened this!

I agree with @magrat101. The map_h FA version is not only not an improvement, it's a missed opportunity to bring some REAL balance to FAs.
 

Susie49

Soothsayer
Coins and to a lesser extent bracelets/arcane are definitely the main hold-ups for us too, but we appreciated the early countdown timer and at least it’s easy to collect multiple badges nowadays. We‘ve all used up our stocks of coin instants that we thought were never going to be needed lol.

Apart from a reduction in the coins needed for the badge I would also still like to push yet again for mages being the only ones allowed to complete a stage. Surely this needs only minor changes. We can demote everybody else to achieve the same effect but it is not a popular move!
 

Jake65

Sage
Coins and to a lesser extent bracelets/arcane are definitely the main hold-ups for us too, but we appreciated the early countdown timer and at least it’s easy to collect multiple badges nowadays. We‘ve all used up our stocks of coin instants that we thought were never going to be needed lol.

Apart from a reduction in the coins needed for the badge I would also still like to push yet again for mages being the only ones allowed to complete a stage. Surely this needs only minor changes. We can demote everybody else to achieve the same effect but it is not a popular move!
Braceflets are also proving to be our nemesis. And coins....
I agree on the 'mage only' pulling the flag, it would save some juggling of member status every FA.

PS The spelling of braceflets is intentional because, as we know, there's no "f" in bracelets :D (sorry Mods, couldn't resist. I'll just take myself off to the naughty corner....)
 

BlueBlou

Illusionist
Using timers to get a braceflet and this happens. Seriously?!! :D
View attachment 6929
1 short for a badge, that is priceless! :)

Have to use time boosters in combination with both a fed Aureate Phoenix and a fed Storm Phoenix and magically blessed manus if you want to get the most value for using time boosters. This is a general comment and not aimed at anyone in particular. Does not matter if you have 20 t1 manus or 1, if you are going to time boost and magically sprinkle them, it boils down to the same number of boosts used for the same end result.

I have heard via that the grapevine that most strong tourney fellowships have been told the value of having a low level city in their mix and I do see that some have started to implement it. Not absolutely necessary, but it does help. There is a historical strong team on F where I did not see this, but one of the team had more than 25 big t1 manus. Adapt and play to what works for your team.
 

Sir Derf

Adept
Oh my God, Oh my God, Oh my God!

Did you notice? Did anyone notice? I didn't, and we're 5 days into this Fellowship Adventure...

All 3 timers displaying the time left in the FA match!

I can't find any of my earlier posts to verify which one, but I'm seeing days and hours, and not a truncated days only, in all of the FA timers.
 

Jake65

Sage
Oh my God, Oh my God, Oh my God!

Did you notice? Did anyone notice? I didn't, and we're 5 days into this Fellowship Adventure...

All 3 timers displaying the time left in the FA match!

I can't find any of my earlier posts to verify which one, but I'm seeing days and hours, and not a truncated days only, in all of the FA timers.
OMW, I didn't notice.
Quietly and without fanfare they just fixed it. Ha, it can be done.

Now for the other rounding issues :p
 

Sir Derf

Adept
Yes, you did... the preceding 2 posts.

They apparently fixed a formatting issue with one of the countdown timers in the FA that I've been asking them to fix for about 3 years.
 

Laurelin

Sorcerer
I'm not sure on this but I have a chapter 4 member who pumps out bracelets and coins like water ;)
... Ch.4 is where the specialist project City I mentioned is parked, and I've heard of others (pre-new Tech Tree) picking that point, too. The player who built it is good with maths, which is relevant, and I've heard that Ch.4 is a 'sweet spot' for not only FAs, but also the other use of such Cities, which is Tourney/Spire Catering at an unnaturally cheap price... which then enables the Crafting of the older Evolvers and other stuff needed for the build.

There's actually a good thread on the Forum about how to build such a City, which happened in response to the 2020 Tourney changes. Can't find it right now, but I have links to some of the posts, many of which had a lot of expert info & screenshots about how the game works, if anyone is interested in some very in-depth game mechanics discussion/strategies? Again, though, this particular Ch.4[ish] build, while the existing examples still work marvellously, won't apply nowadays (at least not in the same form; one of the reasons why Inno, or any other owner of a mature online game like Elvenar, even makes changes which slow down and/or Resource-starve the early game is in order to stop experienced players from creating exactly this kind of City [or whatever else, by game type], which can farm Premium Currency and/or Resources very readily).
 
Top