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New round of Fellowship Adventures

SkyRider99

Mentor
We can demote everybody else to achieve the same effect but it is not a popular move!
Et tu Brute?

1673996310860.png
 

Jake65

Sage
I think we have an explanation for why Style H increased Coin costs... That was one expensive issue to correct.
I see the timers are also keeping their minutes in sync.
This probably explains the bracelets as well :)
 

Paladestar

Enchanter
The competitive side of FAs is becoming a bit of a joke now. You are at an extreme disadvantage if your normal fellowship tries to compete with their normal roster. So many high ranked fellowships are now swapping out a good number of their regular members just before an FA starts, to instead bring in alternate accounts that have low-chapter specialist FA cities, which can pump out thousands of the tougher badges with ease.

It makes a mockery of the FA if people can just exploit dedicated low-chapter cities, to easily defeat people playing their main high-chapter cities. These dedicated FA cities on alternate accounts also have another advantage, they don't require 'Teleport Building' enchantments to make space for FA buildings each time an FA comes around. I can tell you right now, most high-chapter players that push in FAs using their only/main city are running out of these teleport spells, as they're not replaceable at anything like the rate that they're needed for FAs and that's fully clearing the spire every single week.
 

Jake65

Sage
Referring to @Paladestar 's post above, how many teleports do players use on average for an FA? Just curious.

This time I used 27 (been hoarding to build up stock) but I would say my average would be 10-12.
 

kimkimkim

Summoner
Referring to @Paladestar 's post above, how many teleports do players use on average for an FA? Just curious.

This time I used 27 (been hoarding to build up stock) but I would say my average would be 10-12.
In my main city I only use about 10 to get rid of my factories, except T1, and my workshops (I should say that I have no guest race as I am waiting for the new chapter to come out)

In my other city, where I decided not to progress further in chapters, I use about 30 of them to get rid of factories, except T1, workshops and some evolving buildings
 

kimkimkim

Summoner
The competitive side of FAs is becoming a bit of a joke now. You are at an extreme disadvantage if your normal fellowship tries to compete with their normal roster. So many high ranked fellowships are now swapping out a good number of their regular members just before an FA starts, to instead bring in alternate accounts that have low-chapter specialist FA cities, which can pump out thousands of the tougher badges with ease.

It makes a mockery of the FA if people can just exploit dedicated low-chapter cities, to easily defeat people playing their main high-chapter cities. These dedicated FA cities on alternate accounts also have another advantage, they don't require 'Teleport Building' enchantments to make space for FA buildings each time an FA comes around. I can tell you right now, most high-chapter players that push in FAs using their only/main city are running out of these teleport spells, as they're not replaceable at anything like the rate that they're needed for FAs and that's fully clearing the spire every single week.
I would have to agree with you, but unfortunately there are no rules saying you can't do this (p.s. we are no such fellowship)
 

SpaceCowboy

Soothsayer
Yes, I fully agree with what @Paladestar wrote - this is a bit demotivating. I'm not usually one to say "this is not how the game is supposed to be played", because how would I know, but while I do respect the amount of planning, preparation and coordination that went into this, it does feel like it goes against the spirit of the game.

AS @kimkimkim wrote, there are no rules against this, but I was wondering this morning if there could be any mechanism to prevent it. For example, they could implement a balance requirement for FA badge donations from a single city, such that your most donated badge cannot be more than 3 times your least donated badge. This would effectively kill specialized cities. I'm not sure that this is a good thing overall though.

On another note, while I really enjoy the challenge of FAs, but the main struggle is actually with the terrible UI. Individually time-boosting 12 T1 manufactories multiple times a day is annoying. Building and tearing down the mini WS and T1s is mind-numbing (and there should be ways to improve this). Individually starting productions in 168/200 mini WS so you get exactly the right amount is sleep-inducing. If this was more convenient, I think FAs could actually be fun :)
 

Jake65

Sage
Individually starting productions in 168/200 mini WS so you get exactly the right amount is sleep-inducing
It is!! :)
I work around this by running breweries on all my WSs and then collecting in batches of how ever many I want to run a longer production on.
 

BlueBlou

Illusionist
Low level cities alone can’t make any team win the FA, as they are unable to produce certain critical badges in sufficient numbers. It is a team event and the diversity of a team is needed.

I have not seen, like in some other games, where dedicated fellowships are formed just for the FA and when the FA is done they go back to their usual fellowships. At this point it is a few cities only that is called in to the mother fellowship of the fellowship group. It is however not a practice practiced by all top groups.
 

C-Nymph

Necromancer
It is!! :)
I work around this by running breweries on all my WSs and then collecting in batches of how ever many I want to run a longer production on.
This, or disconnecting road and then starting productions in the buildings that are still connected. Reconnect road and start productions in the remaining buildings.
 

Alcaro

Necromancer
Can I say (again) that the requirements for Bracelets especially and to some extent Coins are outrageous?
I ended the FA with almost 100 badges for ALL other types and 0 for Bracelets and Coins.
For Bracelets, I used MM around the clock, did only 3h production, used loads of pet food for Aureate and Storm Phoenixes and yet, couldn't keep up with the other badges. Have to mention that my ETC is at lvl. 21and is boosting MMs with 87.5%. As for Coins, my Abyss is at lvl. 31.

About what Paladestar said, I agree with every single statement in his post.
The competitive side of FAs is becoming a bit of a joke now. You are at an extreme disadvantage if your normal fellowship tries to compete with their normal roster. So many high ranked fellowships are now swapping out a good number of their regular members just before an FA starts, to instead bring in alternate accounts that have low-chapter specialist FA cities, which can pump out thousands of the tougher badges with ease.

It makes a mockery of the FA if people can just exploit dedicated low-chapter cities, to easily defeat people playing their main high-chapter cities. These dedicated FA cities on alternate accounts also have another advantage, they don't require 'Teleport Building' enchantments to make space for FA buildings each time an FA comes around. I can tell you right now, most high-chapter players that push in FAs using their only/main city are running out of these teleport spells, as they're not replaceable at anything like the rate that they're needed for FAs and that's fully clearing the spire every single week.
 

Jake65

Sage
For the visual folk like me, here's a chart of the top 20 Winyandor scores from this (Jan23) FA.
It could also be a chart of my eyebrow movement when looking at the scores, haha.
The scores on the left are in 1000s.

FA~Winyandor~Jan23.jpg
 

kurgkurg

Conjurer
The competitive side of FAs is becoming a bit of a joke now...
I don't agree with Paladestar in all the nuances of his post, there's also a bit bitterness of loss. But I agree that this kind of forced specialization by cities doesn't make the game any better. Whoever wants to win will play by the rules that Inno gives chances of doing so. And this specialization is a deepening trend of recent times, caused by Inno's own changes to FA. They have made the rules that it is more beneficial for small cities to produce brac than it is for big ones, and that there is just so much need for these badges. I don't like that either, frankly. I have built so many max level t 1 for my big city and now they're almost useless, there come a few badges from them compared to all the other badges. The chances of fixing this mess have Inno, we're just doing our best to win.
 

Alcaro

Necromancer
there's also a bit bitterness of loss
It might sound so, but from what I see in the results, his fellowship didn't care much about FA. IMO, it sounds like a sad conclusion.

And this specialization is a deepening trend of recent times, caused by Inno's own changes to FA. They have made the rules that it is more beneficial for small cities to produce brac than it is for big ones
The chances of fixing this mess have Inno
Agree.
 
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