Have I seen you here before? To participate in or to create forum discussions, you will need your own forum account. Register your account here!
It's true, but it's also a group event where everyone's supposed to work together. For example, the bracelet and coin badges favor smaller cities and all the workshop badges already favor big cities. We had our smaller cities handle the bracelets/statues/necklaces and the big cities handle the workshop badges. The footprint required for a late chapter city to make one bracelet is very large! I am a mid-chapter city, but considered a large city in my FS because we have a few sub-chap 5 cities. I had 0 big T1s out so I didn't even try to make bracelets. Work within the limits of the cities. If everyone does their share of tourney, I haven't found ghost badge to be an issue, even with increase from 3 to 4 encounters. Most FS I've been on, we'll eventually get stuck on witch hats, except the FS I'm in where we get 19-tourney chests. Most people are creating CCs/druid staffs to supply their arcane spendings so not enough people are making MMs in their MAs. The FS doing 19-tourney chests gets witch hats from tourney and need not craft them manually. The bigger cities just need to carry their weight and push a little harder in tourney during FAsA note on the ghost badge:
It's never been a hiccup for me previously but with the move from 3 to 4 encounters I found that I hit the 'cap' of badges, then needed more but couldn't produce them.
Effectively the max number of ghost badges one can produce is the completed spire (12) plus 1/4 of your tournament provinces for that week.
So your badge production almost has a pre-determined limit based on your game progress.
For a smaller city that has hit the orc-wall they can't even scout extra provinces to increase their number of encounters in the tournament.
I can't think of a workaround off-hand but maybe this badge needs some adjusting so it doesn't inadvertently favour larger cities with more discovered provinces.
Any thoughts anyone?
Yes, you are quite right. Ever since the new badges were brought out the Ghost badge has been the most obvious hard stop. For teams not making the biggest scores they wouldn't necessarily notice this as they are often held back sooner by badges such as residues and bracelets, but when you get to the business end of things, there is quite a specific number of Ghost badges which can be made, whereas those other ones can be boosted with time reducers.A note on the ghost badge:
It's never been a hiccup for me previously but with the move from 3 to 4 encounters I found that I hit the 'cap' of badges, then needed more but couldn't produce them.
Effectively the max number of ghost badges one can produce is the completed spire (12) plus 1/4 of your tournament provinces for that week.
So your badge production almost has a pre-determined limit based on your game progress.
For a smaller city that has hit the orc-wall they can't even scout extra provinces to increase their number of encounters in the tournament.
I can't think of a workaround off-hand but maybe this badge needs some adjusting so it doesn't inadvertently favour larger cities with more discovered provinces.
Any thoughts anyone?