Did you know that you cannot sell some but move all buildings?
On the bottom of your screen, you have two square buttons; one shows the $ sign, and the other shows two crossed arrows.
The button with the two crossed arrows is your MOVE button. Click on it, then on the building you want to move to and drag it to its new place. The only restriction you might face when moving a building is space. Otherwise, it is straightforward.
If you cannot find a place for the building you want to move to, you have another option: Teleport Building spell. This spell drops in the Spire of Eternity, which you can access as soon as you are in chapter 5 of your research. If you have such a spell in the Enchantments tab of the spell inventory, you can click on the spell and then on the building in your way. A window will come up, asking if you want to move this building into your inventory. The confirmation of this message moves your building into your inventory; the spell gets consumed.
There is a list of buildings you cannot move into your inventory: all Ancient Wonders, Main Hall, Builders Hut, Magic Academy, Trader, Barracks, Training Grounds, and Mercenary Camp.
The button with the $ sign is for selling or recycling buildings. This process is not reversible; once the building is gone, it is gone. To ensure that you thought that through, the game sends you a warning message on your screen, asking if you are sure about it, and it also tells you what you will gain or lose when selling this building. Please remember that any building you can recreate (builder menu, Magic Academy, or runes) cannot be restored by Support. If you hastily confirm your warning message, you must go through the recreate process.
You cannot sell certain buildings: Main Hall, Trader, Magic Academy, Barracks, and Builders Hut.
Streets can always get moved and sold, but you cannot move them to the inventory.
On the bottom of your screen, you have two square buttons; one shows the $ sign, and the other shows two crossed arrows.
The button with the two crossed arrows is your MOVE button. Click on it, then on the building you want to move to and drag it to its new place. The only restriction you might face when moving a building is space. Otherwise, it is straightforward.
If you cannot find a place for the building you want to move to, you have another option: Teleport Building spell. This spell drops in the Spire of Eternity, which you can access as soon as you are in chapter 5 of your research. If you have such a spell in the Enchantments tab of the spell inventory, you can click on the spell and then on the building in your way. A window will come up, asking if you want to move this building into your inventory. The confirmation of this message moves your building into your inventory; the spell gets consumed.
There is a list of buildings you cannot move into your inventory: all Ancient Wonders, Main Hall, Builders Hut, Magic Academy, Trader, Barracks, Training Grounds, and Mercenary Camp.
The button with the $ sign is for selling or recycling buildings. This process is not reversible; once the building is gone, it is gone. To ensure that you thought that through, the game sends you a warning message on your screen, asking if you are sure about it, and it also tells you what you will gain or lose when selling this building. Please remember that any building you can recreate (builder menu, Magic Academy, or runes) cannot be restored by Support. If you hastily confirm your warning message, you must go through the recreate process.
You cannot sell certain buildings: Main Hall, Trader, Magic Academy, Barracks, and Builders Hut.
Streets can always get moved and sold, but you cannot move them to the inventory.
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