Rather than dismissing the concerns of others you could build a new city to gain some perspective.
The changes have made the game very boring and very restrictive unless ur prepared to spend a lot of money.
You are dismissive and saying I lack perspective.
I think of all the people I am one of the remaining people who started 7 years ago with the best perspective, because unlike most I have seen all versions and rebuilds of the first chaper of this game, I have seen the introduction of every chapter, the introduction of wonders, tournaments, events and every other in game feature that for most people here are normal.
So I can even compare certain changes vs how it was back in the day and see if that killed the game.
most of you just look at superficial numbers and respond in panic. chapter 5 WAAAAH, and your respons shows you seem to be one of those.
You dismiss the changes to the quest, you dismiss changes to research requirment (read kp)
I do not dismiss anything, I have a broad view.
I know how it is to play without the tournaments, I know how it is to play without spire, I know how much these give to new players and what there influence is in the first 3-4 weeks.
I also know how difficult it is to have you being pulled to 7 different directions at day one, I know how to budget those directions but a new player does not.
A lot of players are "normies" not exprienced players, not powerplayers, not people who read the forums and wiki.
They just start and play and enter a crappy fellowship or none at all., I see the direction they are going and endorse it. I see that this is the second time they rework chapters/quests, they first time it was very positive for retention. I am sure it will also this time.
And the best part is, Inno-games will be on top of retention numers. it's there bread and butter. if it's really that retention rate drop they will revert it in an instant, why? because it's there bottom line.
That there is now a downside for "old players" with all the knowledge, players who know how to play and budget, players who know how to get access to the correct fellowships, players who know how to get freebees to help them start out superfast and get them running in seconds, players who build assist accounts to support there first.
those accounts are not where the most money that keeps this game afloat comes from.
As inno-games stated before 50% of the revenue comes from normies who are new the game, they spend most money in the first 6 months.
And I would not suprise if the several starter packages in the first few weeks are a mayority of that 50% incomes.
So keep players playing in the first few weeks, with direction from quests makes total sense to me. confusing people with too many option in from the get go does not make sense to me.
Thats how I look at this topic
And even from a powerplay option I am fine with this change, yes it would hurt me if I want to build a bunch of spire slayers on different worlds for diamonds as I now need to unlock more options before I can access the spire and reap the rewards. outside of that scope i love the change.
If I wanted yet another account that really intends to play like all the chapters I would be fine and actually enjoy the refreshing change.
I also endorse it from the point that if player retention is better there will over time be more players to share the game with, potential new fellowship members and maybe even friends.