what happens now is that a lot of players are dumping all there resources into spire and tournament when they cannot sustain that, instead those will now be diverted to things that matter in the early stages.
I do agree that it's a not wise for a newbie to waste their resources on everything which is why I do understand that the Spire is pushed for later (although obviously from a FS point of view that's not good news). Plus the Spire provides what I consider bonus goods (diamonds, time boosters, SF, MR etc) that are very helpful for the game but not crucial especially in early chapters. (In fact I'd argue that FA should also come much later because it seems to be the most confusing part of the game for new players)
The tournament on the other hand provides resources that are necessary to the core of the game: relics + kps. which why that's the thing that bothers me the most about these changes.
Ofc new players won't "miss" what they don't know, but that's not what I said. I said they will go much slower without the relics to boost their production. In tournament they can fight some encounters and cater others, so yes they will "waste" some goods but they'd get much more by increasing their production.
And I am in fact looking this from the perspective of a new player: do you know how hard it is to convince a lot of them not to build non-boosted factories even now? Think how it will look when the difference between their boosted and non-boosted is not that big becasue they don't have that many relics.
Plus if, as you said, they get from chapter 1 to chapter 5 as fast as it is getting from chapter 1 to chapter 3 now, then my point stands: not enough time to slowly learn about the game and build enough resources before starting with guest races.
And I think that someone already made this point: players mostly learn about the game form their fellows and if this will keep them away from a good FS until chapter 5 then it would have the opposite effect of what you say was intended by this change.
This is what Killiak said:
It makes me wonder if the market research team maybe concluded that they can score more diamond purchases this way, from frustrated people.
While I agree that most changes done to the game are targeted to increasing profit I am kind of confused how new player would spend money on a games that frustrates them. If I start a new game and I find it frustrating on any level I would just stop playing and look for another. Obviously, if market research says that's how it works, I can't argue with that, but I still find it baffling.