DeletedUser6848
Guest
In each set of chapter quests, there is a quest to have a certain number of residences at the new level for the chapter. And another quest (or sometimes the same quest) for a certain number of workshops at current chapter level.
These quests are not declinable - at least until you complete the first research of the next chapter. I think they should be made declinable. There are very legitimate reasons for players to have fewer than the number of residences and workshops required, which are completely in keeping with the intended game design.
There are many other ways to get population and supplies. Buildings from events, Ancient Wonders and magic versions of residences and workshops, all give large amounts of population and supplies. They usually do so much more efficiently per square than regular residences and workshops. That means they are a good choice for building a powerful but compact city - something the game design encourages.
As a prompt to players to upgrade their residences and workshops these quests are good. But if you don’t need that number of residences and workshops in your city, because you have favoured those alternative more efficient buildings, you have to stop the quest line at that point. Or spend a great deal of time and city space building extra buildings you don’t really need.
In my own city, I am usually several buildings short of the quest requirements - without being in any way short of population or supplies. I have replaced residences and workshops with event buildings and ancient wonders, and magic residences I won in the Spire. So far (I am in Constructs) I have simply stopped at this quest in each chapter, and waited until I have entered the new chapter to move on through the quest line. In simple city progression terms that’s fine. But it is a shame to lose the thread of the story, and when I do get to play through it, it is all out of sync with what is actually happening in my city.
Making these quests declinable seems a reasonable compromise. They would keep their value as prompts for what most players should be doing with their city. I don’t believe it would give any advantage to players who skip them. We miss out on the rewards for completing the quest and we still need the pop and supplies! But it would mean alternative ways of building your city were supported by the questline.
These quests are not declinable - at least until you complete the first research of the next chapter. I think they should be made declinable. There are very legitimate reasons for players to have fewer than the number of residences and workshops required, which are completely in keeping with the intended game design.
There are many other ways to get population and supplies. Buildings from events, Ancient Wonders and magic versions of residences and workshops, all give large amounts of population and supplies. They usually do so much more efficiently per square than regular residences and workshops. That means they are a good choice for building a powerful but compact city - something the game design encourages.
As a prompt to players to upgrade their residences and workshops these quests are good. But if you don’t need that number of residences and workshops in your city, because you have favoured those alternative more efficient buildings, you have to stop the quest line at that point. Or spend a great deal of time and city space building extra buildings you don’t really need.
In my own city, I am usually several buildings short of the quest requirements - without being in any way short of population or supplies. I have replaced residences and workshops with event buildings and ancient wonders, and magic residences I won in the Spire. So far (I am in Constructs) I have simply stopped at this quest in each chapter, and waited until I have entered the new chapter to move on through the quest line. In simple city progression terms that’s fine. But it is a shame to lose the thread of the story, and when I do get to play through it, it is all out of sync with what is actually happening in my city.
Making these quests declinable seems a reasonable compromise. They would keep their value as prompts for what most players should be doing with their city. I don’t believe it would give any advantage to players who skip them. We miss out on the rewards for completing the quest and we still need the pop and supplies! But it would mean alternative ways of building your city were supported by the questline.