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Discussion July 2022 Fellowship Adventure - Feedback

Hekata

Summoner
Maybe because players complain that they're getting or having too many "useless" coin instants? :D
I never understood why players complain when we have too much of something* or when they say quests or badges are too easy. Not everything has to be a challenge in this game, not everything has to be 100% useful. IMO it's good that some things are easier to acquire then others otherwise the game becomes more frustrating than RL and people quit :)


*except when we had too much scrolls because that was hurting some players
 

Silly Bubbles

Sorcerer
The same as with anything. It is about slowing down people's progress which allows more scope for people to spend money in speeding it up.

Yep, they surely need money to survive and create even better game. :)
 

schadenfreude

Conjurer
The same as with anything. It is about slowing down people's progress which allows more scope for people to spend money in speeding it up.
But speeding things up by making badges faster and requiring more badges could also allow for more people to spend money, and makes for more fun game play. Not everything needs to feel like watching paint dry.
 

Silly Bubbles

Sorcerer
But speeding things up by making badges faster and requiring more badges could also allow for more people to spend money, and makes for more fun game play. Not everything needs to feel like watching paint dry.

That's the thing, people pay when they want more, not when they're fully happy with what they have.
 
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