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Answered Is buying knowledge points an underused strategy?

Fligigel

Conjurer
The price keeps going up, but is it exponential, or does it calm down a bit?

The tendency is to see the price going up, and try to conserve it.
 

Pauly7

Manipulator of Matter
The best tactic is to always spend excess coins on knowledge points unless a) You reach a stage where KP are no longer relevant and important or b) You are already using a different strategy to get all your standard goods from the wholesaler (i.e. high level BTG, LOGN, lots of EE spells, etc).

If a) and b) do not apply to you, then yes, always buy KP. So long as you are progressing through the chapters and not "parking" for very extended periods of time in a certain place, your Main Hall capacity and your natural increasing ability to produce coins will always exceed how fast the expense of coins is increasing.
 

Fligigel

Conjurer
Ok. I have been blowing excess coins on the trader and spire ghosts. But it started to occur to me that I was buying reasonable amounts of dust from him. I'm not sure how this ties in with Prosperity Towers and Blooming Trader, since the wholesaler accepts supplies, which seem numerically cheap. Anything seems cheap if you are dumping it.
 

OldHag

Summoner
I was interested in something similar. I always buy kps with my excess coins, mine currently cost 10.4mil but they seemed to take forever to increase from 10.3mil to 10.4mil. So I'm now trying to count how many I buy for the current cost, but was wondering if anyone knows roughly how many you can buy before the cost increases again.
 

Pauly7

Manipulator of Matter
Buying goods from the wholesaler is pointless, unless you are geared up for it right. At the moment I get 250k T1 goods per wholesaler purchase. It is my sole source of standard goods. I usually don't buy KP as I fall into my category b) above. However, if I didn't have all the right things the amount of goods would be so negligible as to serve no purpose, aside from the fact that it would feel better than just stopping collecting coins.

If you have a lot of excess supplies, yeah you can't spend those on KP, so the two good strategies would be to either a) delete workshops to create space for something that gives you tangible benefit, or b) start to develop those AWs as aforementioned and also try to make your culture bonus as high as possible so that selling the supplies is meaningful.

I was interested in something similar. I always buy kps with my excess coins, mine currently cost 10.4mil but they seemed to take forever to increase from 10.3mil to 10.4mil. So I'm now trying to count how many I buy for the current cost, but was wondering if anyone knows roughly how many you can buy before the cost increases again.
The cost increase is a flat amount forever. If my memory serves correctly each KP costs 500 coins more than the last. So if your current cost is 10.3m, you have to purchase 200 KP before it increases to 10.4m. If it were showing you more decimal places, the cost would be 10.300000, then 10.300500, then 10.301000, then 10.301500, etc, etc.
 

OldHag

Summoner
The cost increase is a flat amount forever. If my memory serves correctly each KP costs 500 coins more than the last. So if your current cost is 10.3m, you have to purchase 200 KP before it increases to 10.4m. If it were showing you more decimal places, the cost would be 10.300000, then 10.300500, then 10.301000, then 10.301500, etc, etc.
That's really helpful, tks @Pauly7 :)
 

Fligigel

Conjurer
Buying goods from the wholesaler is pointless, unless you are geared up for it right. At the moment I get 250k T1 goods per wholesaler purchase. It is my sole source of standard goods. I usually don't buy KP as I fall into my category b) above. However, if I didn't have all the right things the amount of goods would be so negligible as to serve no purpose, aside from the fact that it would f

I've tried to work out what goods older players might have in excess, because they seem to have a lot of precious, but are fussy about giving out refined and basics. In my area, Elixir is a kind of waste product that you can't get rid of for refined goods until a good Samaritan comes along.

What level of Blooming Trader is necessary, before it's useful for wholesale purchase?
 
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Pauly7

Manipulator of Matter
I've tried to work out what goods older players might have in excess, because they seem to have a lot of precious, but are fussy about giving out refined and basics. In my area, Elixir is a kind of waste product that you can't get rid of for refined goods until a good Samaritan comes along.
You should always think in terms of not needing to cross-tier trade, except in such occasional circumstances that one tier got used up for some reason. You should look at how much goods you are producing in a standard day. You should be producing 1.5 times as much T2 as T3, and 1.5 times as much T1 as T2. Then the stock you are holding should reflect the same ratios. So if I have 1 million combined gems/elixir/dust, then I should have 1.5m combined crystal/silk/scrolls and 2.25m marble/steel/planks. Things that require those goods (such as tournament negotiating) will more or less ask for them in those ratios.

What level of Blooming Trader is necessary, before it's useful for wholesale purchase?
It is hard to give you an exact threshold point, but if you are interested in using this tactic, the AWs to have are Blooming Trader, Lighthouse of Good Neighbourhood, Prosperity Towers and Crystal Lighthouse. (Golden Abyss is a good idea). Level up all those Wonders, even if it is only initially to level 6, get a bunch of culture buildings enchanted and polished, and enchant all your workshops. The last steps you are doing to make sure you have good amounts of coins and supplies to sell. Then see how much goods you are making at the wholesaler. If it compensates for X number of manufactories, then delete some. Eventually you will have deleted all your manus and still be rolling in goods.
 

Fligigel

Conjurer
Thanks.

From all the previous quests, I have a ton of precious generation, like 4 Amuni Ships, 7 Feline, Tower of Unity, 2 Festival Merch, Azure, Moonbear. This liberated me from selling in general, but occasionally I need to get rid of it. Not producing precious saves a lot of supplies. I see new players with Elixir, Gems, Dust, and wonder how their supplies are going.

But I suspect my paraphernalia will wear out.
 

Lelanya

Mentor
I've tried to work out what goods older players might have in excess, because they seem to have a lot of precious, but are fussy about giving out refined and basics. In my area, Elixir is a kind of waste product that you can't get rid of for refined goods until a good Samaritan comes along.
It's not high level players that have an excess, it's low mid players who acquire and place buildings designed to produce orcs, mana, seeds, unurium, Sentient or Ascended goods, but which for them produce precious goods, and collecting super abundance of them.
 

Fligigel

Conjurer
All the culture buildings seem to upgrade into a crescendo of ever-increasing higher goods, with virtually none producing basics in large amounts, save Dragonheart.
 
Ok. I have been blowing excess coins on the trader and spire ghosts.
That's similar to the way I handle it @Fligigel. I only buy KPs if there is an event quest that says, 'Buy 9 KPs' etc. The constantly increasing cost of buying KPs just seems like a con job to me.

The game gives me free KPs so I'd rather use excess Coins to buy goods in the Wholesaler. Also, the tournament and spire always suck up millions of coins in catering and spirit negotiations.
 

Fligigel

Conjurer
That's similar to the way I handle it @Fligigel. I only buy KPs if there is an event quest that says, 'Buy 9 KPs' etc. The constantly increasing cost of buying KPs just seems like a con job to me.

The game gives me free KPs so I'd rather use excess Coins to buy goods in the Wholesaler. Also, the tournament and spire always suck up millions of coins in catering and spirit negotiations.
I'm a bit of a camper, so I might use it too much. But I do use it when I get impatient and I need a few points.

I don't negotiate on Spire. It just encourages them. The main problem is they take too many supplies vs soldier creation. Also, you will stop midway between doors because you ran out of junk, and it adds more days. You can never run out of soldiers, because the barracks holds lots, and you can use 5hr impatience instants.
 
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