DeletedUser487
Guest
Hi Elves and Humans,
With the recent update, more players are angrily and reluctantly going back to research items in the tech tree that they might not even want to use. Although I would say the developers have made great progress in redesigning the battle system, there remains another "rebalancing" issue: the research tree. My post will have two sections.
Let me start with what we are told before you even register for the game:
We are told that there are two distinct playing styles, however this is not totally true. As a trader you still need to research all things to do with trading and as a battler you still have to research all things to do with trade. I am of the opinion that there should be two distinct tech trees, one for trading and one for battling. Each tree would of course share common techs, such as expansions and culture buildings, but there would be specific techs for your chosen path, such as trading boosts for different manufactories or something like that, whereas the battle tech tree would get the squad size upgrades and new units as well as some goods buildings (as you would still need these to do research and upgrades with). I can't say exactly what each of these different research paths would have as technologies, but I am sure you guys will be able to come up with some ideas.
My second point is the developer's' ways of introducing new techs on the current tech tree. We have seen several times now players having to go back research techs that they might not use and it impedes their gaming experience somewhat. I was just about to finish researching the Day Farm for example when it became blocked and I have to spend 60KP on the Dryad which I have no intention of using. Sucks right?
I think the developers should consider, for the current live worlds, making a section on the research tree called "New Technologies" (the name is not important) and in this section they could put the all the new techs they introduce. This means that the developers would have to have a sit down and decide on which elements of the current tree are going to be mandatory. When they introduce a new tech, they should put it in the new technologies section, and give it whatever requirements they want. I'm sure the developers are clever enough to make this work.
This would then leave players the ability to continue with uninterrupted gaming, without having to go back and be forced to research something.
All of the above is just my opinion. I am not saying that anything must be done but it is an idea that I would like to put forward.
I look forward to seeing what you guys have to say about it, positive and negative. I'm sure I have missed things out or something will not be totally clear but I hope you get the gist of what I am suggesting.
With the recent update, more players are angrily and reluctantly going back to research items in the tech tree that they might not even want to use. Although I would say the developers have made great progress in redesigning the battle system, there remains another "rebalancing" issue: the research tree. My post will have two sections.
Let me start with what we are told before you even register for the game:
We are told that there are two distinct playing styles, however this is not totally true. As a trader you still need to research all things to do with trading and as a battler you still have to research all things to do with trade. I am of the opinion that there should be two distinct tech trees, one for trading and one for battling. Each tree would of course share common techs, such as expansions and culture buildings, but there would be specific techs for your chosen path, such as trading boosts for different manufactories or something like that, whereas the battle tech tree would get the squad size upgrades and new units as well as some goods buildings (as you would still need these to do research and upgrades with). I can't say exactly what each of these different research paths would have as technologies, but I am sure you guys will be able to come up with some ideas.
My second point is the developer's' ways of introducing new techs on the current tech tree. We have seen several times now players having to go back research techs that they might not use and it impedes their gaming experience somewhat. I was just about to finish researching the Day Farm for example when it became blocked and I have to spend 60KP on the Dryad which I have no intention of using. Sucks right?
I think the developers should consider, for the current live worlds, making a section on the research tree called "New Technologies" (the name is not important) and in this section they could put the all the new techs they introduce. This means that the developers would have to have a sit down and decide on which elements of the current tree are going to be mandatory. When they introduce a new tech, they should put it in the new technologies section, and give it whatever requirements they want. I'm sure the developers are clever enough to make this work.
This would then leave players the ability to continue with uninterrupted gaming, without having to go back and be forced to research something.
All of the above is just my opinion. I am not saying that anything must be done but it is an idea that I would like to put forward.
I look forward to seeing what you guys have to say about it, positive and negative. I'm sure I have missed things out or something will not be totally clear but I hope you get the gist of what I am suggesting.