DeletedUser8844
Guest
So this new event has really thrown a wrench into how the game works.
People who don't have their goods high enough or workshops at needed level as well.
I get inno's idea. However it wasn't executed properly.
Another way would have been to scale the required production of X good by the chapter you are in.
So if at chapter 1 you need 10 beverages.
Every chapter after you need 5 or 10 more.
But only need a tier 1 building.
It then scales to make it more difficult for older players. But doesn't punish you for not having high level goods or workshops.
Because for myself I have ZERO workshops besides tier 1.
My endless excavation and prosperity towers fill most of my supply needs.
Visits and a few set buildings top up the rest. I still have too much coming in...
People who don't have their goods high enough or workshops at needed level as well.
I get inno's idea. However it wasn't executed properly.
Another way would have been to scale the required production of X good by the chapter you are in.
So if at chapter 1 you need 10 beverages.
Every chapter after you need 5 or 10 more.
But only need a tier 1 building.
It then scales to make it more difficult for older players. But doesn't punish you for not having high level goods or workshops.
Because for myself I have ZERO workshops besides tier 1.
My endless excavation and prosperity towers fill most of my supply needs.
Visits and a few set buildings top up the rest. I still have too much coming in...