Pauly7
Manipulator of Time
Whilst it's true what you say, certainly in terms of what the devs have said, I am not sure that I buy into this idea that the game may crash any more than it is already likely. For sure there are a whole lot of moving parts, but the same can be said every time any player upgrades any Ancient Wonder. At that moment the game needs to compute all the calculations that change any levels of output and how everything relates to everything else. When you remove an Ancient Wonder, all you are doing is the same thing in reverse, even though it may amount to several levels at once, it is still only a single "transaction".We were told on Discord, that the Devs think that it could literally crash the game. This would imply that they have perhaps tested it somewhere, and that's how they know.
Not only that, but it is already perfectly possible to delete an Ancient Wonder, which would have exactly the same effect on the game mechanics as it would to store one. And the game doesn't crash every time someone deletes a Wonder.
So it is right for you to point out what the devs have said about this, but for my money I think they would just rather say that it isn't possible, than say that they don't want players to have the freedom to constantly change their city's powers one way or the other to suit tournaments or whatever other activities. The latter, however, would be a perfectly valid reason.