Sir Derf
Adept
General's Headquarters
3x3
Activation of this building will automate the refilling of production queues on any connected Barracks, Training Grounds and/or Mercenary Camp for 12 hours. When a troop is completed during the activation time, the newly opened slot will be filled with the same troop just produced, as long as your current inventory can pay for the troop costs.
The point of this building is to more efficiently service overnight productions.
I'm undecided on the activation costs for this building, whether it should be in Supplies, or Gold, or Orcs. I don't think it should be Pet Food (I don't think having an animal in charge of unit production fits the narrative well) and I don't think it should be assessed as a proportional increase in the cost of the produced troops.
3x3
Activation of this building will automate the refilling of production queues on any connected Barracks, Training Grounds and/or Mercenary Camp for 12 hours. When a troop is completed during the activation time, the newly opened slot will be filled with the same troop just produced, as long as your current inventory can pay for the troop costs.
The point of this building is to more efficiently service overnight productions.
I'm undecided on the activation costs for this building, whether it should be in Supplies, or Gold, or Orcs. I don't think it should be Pet Food (I don't think having an animal in charge of unit production fits the narrative well) and I don't think it should be assessed as a proportional increase in the cost of the produced troops.