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Garden of Remembrance

SunriseBuilder

Soothsayer
Stunning! And it reportedly fits into 6x5. I hope I can win, steal, or buy all the set. After completing Ch.22 and its upgrades, I have more than enough ugly buildings.

Compliments and kudos to the Elvenar team who created this building set. They all deserve a bonus. :)
My favourite buildings are Hearthbloom, the Slumber tree, Flourishing Nut Cave, Potionmaker's Pedestal, and Somnial Pool. If all buildings were as stunning as these, my city would be much prettier!
 

xcattusx

Spellcaster
I dont know why you thinking those stones and weeds look good... i also thinks this event is skippable, even more, since if we play at times like this, the game makers will think we wants anything and everything and they not need to give us good stats. recently we get good stats buildings, but this time this event just wants to count it how many plays even if the rewards are bad.
 

BlueBlou

Illusionist
Did anyone notice that the magnifying glass and the 2x are now 5 actions apart instead of the usual 2? Why was that changed? The ideal would be for them to be only 1 action apart so that you can uncover 2 tiles with the magnifying glass and immediately use the 2x thereafter.
 

Pauly7

Manipulator of Time
Also, was there a newsletter this time? Did I just miss it?
A couple of weeks ago, out of the blue, Inno sent me a newsletter for the first ever time, even though I have requested them for 8 years. I had long since given up trying. Anyway- Huzzah, but also, like you I haven't had another one coinciding with the start of this event.
 

Giraffi

Scholar
Anybody else only just spot there are spades in the shuffle boxes? Is this a first? Also, was there a newsletter this time? Did I just miss it?
Yes, noticed the 75 spades yesterday. Seeing as revealing 1 tile requires 25 spades, I translate the 75 spades to 3 flower bulbs and 3 moves. Somehow still feels better to double 75 spades than just double 3 bulbs if I am lucky enough to get a double reveal.
 

Herodite

Daughter of the Dragon!
Elvenar Team
@BlueBlou With regards to the 2x and Magnifying Glass, this was changed when the Event happened on Beta! This is the announcement relating to it:

**************

**Hi everyone!**

With the next Beta deployment we're going to make some improvements to the ongoing Garden of Remembrance Event, including some based on your feedback:

Shuffle power charges are decreased:
- Reveal charge value reduced to 10 from 15
- Double reward charge value reduced to 15 from 17

The main set piece Menhirok's Reverie's set bonuses are improved, and now:
- Gives slightly more Resources as the 1st connection bonus
- Gives Ancient Knowledge Instants as 3rd connection bonus (was previously KP)
- Gives Combining Catalyst as the 4th connection bonus (was previously Ancient Knowledge Instants)

Quest milestone Event Currency Rewards are slightly reduced:
- 1st milestone: 100 -> 75 EC
- 2nd milestone: 150 -> 100 EC

Some Quest conditions which were mentioned by the community are changed:
- 10: Fight and win Province Encounters -> Accept NPC Trade offers
- 43: Finish a province -> Negotiate Province Encounters
- 47: Fight and win Province Encounters -> Solve Province, Tournament and/or Spire Encounters
- 56: Fight and win Province Encounters -> Produce Baskets of Groceries
- 66: Fight and win Province Encounters -> Produce fresh supplies to provide to the inhabitants of your city

Shuffle box rewards are now slightly better:
- All direct Unit rewards are changed to Unit Instants
- All direct Resource amounts are increased
- Some Refill Instants are replaced with their better versions
- Some boxes will now give 1x1 Mushroom buildings with expiring effects

Grand & Royal Prizes:
- Some reward positions are shuffled

We hope these adjustments make the Event more fun and appealing to all players. If you have feedback, let us know in the dedicated thread

*Kind regards,
Your Elvenar Team.*

*************

Apologies that this was not mentioned in Live Announcements.

Kind Regards

Herodite.
 

Pauly7

Manipulator of Time
So there are more frequent reveals and double prize awards, but the difference between the two is greater? I haven't started opening yet.

It is interesting that there were so many "Fight and win province encounters" before there were complaints and they fixed then. They seem to have gone full circle and are now persuading people to overscout again. it's good that they changed these.


Shuffle box rewards are now slightly better:
- All direct Unit rewards are changed to Unit Instants
Why is this better? Troop instants serve no purpose and never have. Opening them is just one more thing we must do for no reason. (I know someone is about to say - Well, if you hold them until you reach a subsequent chapter, but really, it is almost pointless.)
 

Pauly7

Manipulator of Time
You don't see the battle here on  this Forum, Pauly, but there has been some vocal points made by caterers lately, on US and Discord. For them, troops directly to a non existent Barracks are useless, while troop instants can be disenchanted.
Oh, I guess there is sense in that. I didn't even think of it like that.

That being said, my small city has no barracks but I still quite like the free troops. Even with no military, when you're not overscouted, my troops are still quite capable of blasting through the required province encounters. After all, even when you can't see how many squads you have, they exist just the same.
 
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