Why doesn't Elvenar include manual fighting system in mobile phone?It would be so much useful
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I would not expect it to ever come, when the app came out, they experimented with players that could and could not play manually in the browser.Because it takes a long time, energy. and money to code and Elvenar started off as a Browser game. Don't worry, eventually, they will do it I am sure!
However, you will possibly need a powerful phone, and that will limit some players. INNO can still work around this, requiring more code, and time.
Tournaments you are totally correct, tho I do this once every 9 weeks (steel) because it saves me near a week of unit production, The first ~40 provincies I do on autocombat, but the other 40 more expensive ones are done manually, and it takes a lot lot lot of time. about 3-4 hours per round if I hurry up.I still can't imagine how anyone has time in their lives for manual fighting. How long would that take if I was to fight through 60 provinces manually? OK for people that are doing 4 or 5 provinces I guess.
We both know the Spire is what our goods are for!But there is an alternative reason.
Spire!, I would not try a 2 or worse a 3 wave battle without manual fighting,
Well in fact I am not even trying, but if I did, manual would be the way to go.
also, a lot of players don't do every province they have unlocked. when you get to a certain point, it can be very efficient to just do some provinces twice each where they pay 5kp per province in round 2 for every province above 9. then you'll have 4 whole days to manually fight in just 2 rounds of the tournament. that's easy on almost anyone's schedule.
I do appreciate the point about being better informed if you understand the mechanics of manual fighting. I could definitely know more because I don't do it very often at all. Just occasionally when I fancy killing some time. So I may, at some point, start doing some as a learning exercise, but I'm not going to continue doing it. If I had a real urgent need to save some troops one week then maybe, I get that, but I find any more than one manual encounter to be fairly excruciating. A tournament round takes longer and longer anyway. I don't ever want it to be in my life more than about 45 minutes. I can bang out 60 in half an hour if I concentrate... I can work with that.The first ~40 provincies I do on autocombat, but the other 40 more expensive ones are done manually, and it takes a lot lot lot of time. about 3-4 hours per round if I hurry up.
for example, manual fighters should know what those numbers represent.
No fights are unwinnable with auto-fighting. It sometimes comes down to how many boosts your troops are getting.Surely manual battle takes a lot of time.But there are many battles where without manual battle or negotiation,none can win.Cause in auto battle,troops just fight with each other.They don't fight according to their effectiveness on the opponent.Example:In a battle,there is mage and light melee unit.You gave heavy melee for light melee and light range for mage.But what happens is light range fight with light melee and heavy melee with mage.And the result is you loose.
That's why manual fighting is important.Cause everyone can't negotiate.
I dislike the idea of having to add boosts to the following fight to be able to win it:No fights are unwinnable with auto-fighting. It sometimes comes down to how many boosts your troops are getting.
could be but i thought replacing troops by using diamonds looked very inefficient compared to other uses of diamonds, like expansions and magic homes. but i'm not the most knowledgeable person when it comes to diamonds, by far.a diamond fix is cheaper if you take time as a resource
Hey,if this really works then manual battle is no longer needed.I'm gonna check it in next tournament.Thanks @yo momma love me .And can you tell if this arrangement is the enemy's arrangement too or the enemy's arrangement is different?by 4,2,1,3,5 i was referring to the way troops are placed on the battlefield from combat set up. the 4th unit you choose is on top and across from the comp's 4th unit. 2nd unit is below that. 1st is middle. 5th unit chosen is on bottom. for the comp, it's actually 8,6,4,2,1,3,5,7 but its 3rd unit will be directly across from your 3rd, 5th across from your 5th, etc.. when initiatives are the same, your 5th unit will attack 1st and your 1st unit chosen will attack last. this can prevent treants from getting log jammed in bottleneck areas.
yes, but manual still helps. i used a few messages here to answer but when fighting in the crystal tournament, if they have a sorceress in their 3rd spot, i'll place an axe or sword in my 3rd spot. not only will that place it closer to be able to attack the mage but due to targeting priorities, it'll prevent the mage from attacking my heavy melee since the mage will be in range to attack my LM.this really works