Laurelin
Sorcerer
@JollyElf : Thanks for the HF info. I do see it levelled up in many Cities which are solid Tourney performers, so my guess is that maybe it's more useful in Auto-Combat than Manual? - especially where nasty Enemy combos/Terrain can sometimes (even if stats don't suggest it) be cheaply offset by 5 x HM, even with high losses? And it's interesting to hear about the LM improvement. I avoid LM so habitually that I've observed very little about them, player-side, and I've seen little written about non-Dogs types, either. I'll experiment a bit with my own Drones & Swords 
Otherwise - completely agree with your points, especially on LR Barracks Troops (Elf Archers here) being very handy back-ups, or even first choices for me, since my Rangers are still only 2* and the Archers' 20% debuff is useful to me in its own right. Not sure how Human Crossbows compare?
I'm often in-game, so I'd actually prefer the Needles not to increase Barracks Training Speed (non-standard view, I know) - but (@Jake65) having +30% Damage for LR Troops is too vital NOT to have a fully-levelled Needles. Only the Monastery/Sanctuary is a more useful Combat AW, IMO.
And I also consider the +50% Fire Phoenix boost to be my default Combat mode. I couldn't do without it, in fact. Mine cost me MONTHS of Blueprints (and not a few Diamonds...) after I won precisely ONE Phoenix Artifact when it appeared in the Spire - argh, the memory won't fade!
@Silly Bubbles : Inno-maths - don'tcha love it?! Inconsistently confusing in a very consistent way...
Mind you, and unless I'm mistaken (? - I can understand the maths of others way better than doing it myself, so my info here is based on Forum readings), for me the greatest Inno AW Maths Mystery, so far, has to be : Why is the Mountain Halls' Goods production % increase applied before the Relic Boost % increase - meaning that an increase which does look very good on paper, being +24% even at the AW's starting Level, turns out to be, in fact, very trivial?! I deleted my MH at Level 18 (a sacrifice to the 2020 Formula, even though the loss of Pop was pretty annoying in my small-footprint City) when I realised HOW small the Goods % increase really is... as I say, I find this an irrational decision on Inno's part, considering that most Cities which can even build an AW which isn't even Researched until the end of Ch.VI Dwarves should already have achieved the full 700% Relic Boost by then, and thus very probably will consider their Relic-boosted production to be the MH's base 100% figure.
Maybe another candidate for a more ingenuous or at least clearer Tooltip? - or, even better, just give the [huge-footprint] MH a better buff!
Otherwise - completely agree with your points, especially on LR Barracks Troops (Elf Archers here) being very handy back-ups, or even first choices for me, since my Rangers are still only 2* and the Archers' 20% debuff is useful to me in its own right. Not sure how Human Crossbows compare?
I'm often in-game, so I'd actually prefer the Needles not to increase Barracks Training Speed (non-standard view, I know) - but (@Jake65) having +30% Damage for LR Troops is too vital NOT to have a fully-levelled Needles. Only the Monastery/Sanctuary is a more useful Combat AW, IMO.
And I also consider the +50% Fire Phoenix boost to be my default Combat mode. I couldn't do without it, in fact. Mine cost me MONTHS of Blueprints (and not a few Diamonds...) after I won precisely ONE Phoenix Artifact when it appeared in the Spire - argh, the memory won't fade!
@Silly Bubbles : Inno-maths - don'tcha love it?! Inconsistently confusing in a very consistent way...
Mind you, and unless I'm mistaken (? - I can understand the maths of others way better than doing it myself, so my info here is based on Forum readings), for me the greatest Inno AW Maths Mystery, so far, has to be : Why is the Mountain Halls' Goods production % increase applied before the Relic Boost % increase - meaning that an increase which does look very good on paper, being +24% even at the AW's starting Level, turns out to be, in fact, very trivial?! I deleted my MH at Level 18 (a sacrifice to the 2020 Formula, even though the loss of Pop was pretty annoying in my small-footprint City) when I realised HOW small the Goods % increase really is... as I say, I find this an irrational decision on Inno's part, considering that most Cities which can even build an AW which isn't even Researched until the end of Ch.VI Dwarves should already have achieved the full 700% Relic Boost by then, and thus very probably will consider their Relic-boosted production to be the MH's base 100% figure.
Maybe another candidate for a more ingenuous or at least clearer Tooltip? - or, even better, just give the [huge-footprint] MH a better buff!