DeletedUser
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This is EXACTLY what it is announced to be; 'team-building' is not - Here's all you need: Go play.If InnoGames seriously wishes the FA to become a 'team-building' exercise, as it is promoted to be, then the game should incorporate the necessary tools and player management structure required, since very few players of online games are willing to commit themselves to using outside tools, such as spreadsheets (or anything else), in order merely to participate in a game - which should be, after all, a relaxing amusement, not a job of work.
Speaking from my own quite considerable experience as a member of several Fellowships (which have done everything from single-path completions [and failed attempts at same] to highly competitive Top 20 finishes including many Pit Rounds), the best that can be said of the 'team-building' nature of the FA, as it stands, is that for every FS which finds the exercise rewarding and inter-personally 'bonding', there are many more which have trouble avoiding outright arguments breaking out between players and/or some FS members even leaving as a result. As for the placement of Badges on the Maps, this has been at best somewhat chaotic and wasteful, and at worst pretty much disastrous (and sometimes infuriating, to be honest), due to the complete absence of any in-game method [beyond the poor Inbox message system] of controlling - or even knowing! - which and how many Badges each FS member is making and/or placing - and that's been true of every FA I have ever completed, which is all of them over the past 2½ years.
It is, of course, evident from reading these Forums (bearing in mind that the enormous majority of players never even visit, let alone post, here) that there are, as there will be in any online game, a few Fellowships which have the shared determination, patience, and extremely competitive spirit required in order to enjoy, and thrive upon, inter-player competition in any form, even in the form of the FA as it stands - with all of its lack of in-game tools and, as a result, high potential for various errors of communication, including accidental Badge mis-placement (and thus wastage), over-production of X Badge vs under-production of Y Badge, confusion as to which Path the Fellowship is taking, and so forth. However, it is also true of any online game that trying to get the entire group to follow the same plans and/or choices, in no matter which regard but especially when it comes to finite competitive events, can best be likened to herding cats - and this is not an activity which is well-known to create anything but much frustration.
The 'new-style' FA is more Resource-draining and more difficult to complete, in group terms, than its predecessor, since more co-operation and contribution is required due to the nature of several of the new Badges; it is now far less realistic for only the 'FA-keen' members of any given Fellowship to 'carry' the other members by producing more than their share of Badges, as would often happen in the past. However, simply making the FA more difficult to achieve, by requiring more in the way of commitment and contribution from each member, without also providing the very necessary in-game tools with which to perform the feat of co-ordination required, leads not to more camaraderie and 'team spirit', but to more chaos.
No, it's exactly how this is setup. 'team-building' is learning to communicate with each other. Reading what the coordinator is writing AND do it. The problem is NOT how this is - it's how the players are. Many don't give a hat about others and just wants theirs. I have done my deal of FA's and dealt with all kinds of players, and yes, it's at times frustrating; But hay - again: It's not the game - it's the players.
It's like kicking the mail man because he's the one who brings you the bills ;-)
If you wanna make this work, you need to find the right FS or the right players for your own FS. And then yes, you yourself make that sheet. No, it should not be an in-game-all-automated. Then there's suddenly no game because you don't need to do anything anymore.
A question; Why is it that a game should just be easy, why can't it actually demand some skills ?
For the players who add the most badges, there should be extra rewards. Those who do more, get more. If some players do 30% more than the average, based upon total players, chosen paths and how many pits, then they get a good extra prize which matched what they have added to the completion of the FA = their 30%, in this example.