FAs, as it states, it is a collective fellowship challenge. There is no need to spend
since there is always a strategy to counter the challenge.
Several players have 5, 10, 15, even 20 Moonstone sets. And many players have 1-3. A player with a lot of Moonstone sets can take the weight for this badge, for example. Same as with other badges, some players will get more and different badges than others. It is the kicker of this challenge
that is true for small FS oy completing maps. Noone trying to win an FA will get there without spending diamonds. That is as much a fact as I can think of in this game. Having said that I don´t mind spending diamonds on flipping the MA over, I would be doing that anyway FA or not, so it doesn´t change my diamond use other than that I now do it concentrated during the FA and then save up again until next FA, a minor inconvenience.
The amounts of diamonds necessary to do that are not huge and can easily be covered by gold medals in the spire. So i would not even call it Pay2win. I think buying individual badges with diamonds in the pit can be called pay2win, but is expensive enough to make it unlikely. I don´t know how much it would have cost the second place FA to take the win away from us by buying badges in the pit, but I guess it would have run Inno for a month lol...
And contrary to popular belief in here, the VV badges have not been the problem for us at 80k FA points. We could have gone far higher than that if we had needed only those badges.
The actual "end point" this time was set by the witch hats, a badge produced mainly in the tourney. So if Inno keeps this practice up as is, the winner (at least in very high scoring worlds) will be decided by who wins the tourney. That I find a much bigger problem than spending a few thousand diamonds. It negates the whole point of having a separate competition.
yes, hats can be time boosted, 8h per badge, but this puts a serious limit on anyway. And yes one can have more spire sets to free up the MA to making hats, but all these things don´t change the fact that hats put a lid on the FA. you can push the limit a bit, but you cannot change the fact.
As I explained making the hat the deciding factor is an idea far worse than even the VV. Nobody needs a competition that is decided by the outcome of another competition. The hat is decided by tourneys (which only one team can win), while the VV is decided by gold medals (which everybody in theory can win, there are no additional prizes for doing more than 1330 points). Not saying the VV is a good idea, i am just saying the hat is worse.
Solution to the hat problem:
1. Make it cheaper: Again the old argument: If 1 CC is enough for 1 druid staff badge , what is the logic of asking for more than 1 enchantment of a different kind for a different badge? This change would nearly double the available hats and eliminate the problem. It would not become too easy either. Other badges are still far easier to create. It would simply end up somewhere in the middle.
2. A "workaround": Make sure the FA covers at least 2 different tourneys (like first FA of the new type). I t doesn´t double the available badges, but at least takes the edge off and give more chances for everybody. Solution 1 is still the better one, but solution 2 does not need any programming whatsoever, only a more intelligent planning of starting day of the FA.
Solution to the VV problem:
Same as I have always proposed: reduce requirement to 1 VV, which effecively means 1 badge per crafting. It will still be an in demand badge, but it will make it more available.
Offset the price reductions in these badges by increasing requirements of "useless" badges in order to reduce the amount of unused badges after the FA and turn these nuisances that are hardly worth collecting into something of value:
AW badge: Increase to 20 or 30 KP per badge (can be chapter based)
Elven guard badge: Increase to triple (based on availability of troop production buildings)
The relics badge: Increase (maybe double?)
The encounter badge: Increase (maybe 50%?)
The brewer badge: double (production time has just been cut down from 5 to 2 minutes!)