Not exactly sure what you mean there Lilara. Our fellowship is indeed quite relaxed, but we still aim to maintain a constant balance of boosted goods distribution and production amongst our members. While it's not easy or even possible to maintain said balance at 100% (mainly due to the 8:8:9 ratio per tier), we have noticed few and currently have no bottle necks in our fellowship.
In fact, I would argue that many "relaxed" fellowships could be at an advantage: they usually have members at completely different stages in the game, therefore there's a constant need for tier 1-3 goods and always several players producing these goods. A high-ranked, active fellowship consisting of largely well-progressed (=reached the endgame) players on the other hand, they might face issues due to the sudden need of tier 1 goods they had little use for priorly (hardly any techs require it in chapter 6). They'll have plenty higher tier goods to trade though, and we are also getting an AW to enhance trading in some form. Little need for musical chairs if you ask me.
You will only lose your dwarven goods if you delete your portal in your city. Furthermore, you only require these goods to build dwarven style roads/streets, upgrading the copper foundry or granite mine, and unlocking techs in chapter 6. After that, they're completely useless (currently at least).