Fully agree with
@DecimusAura. For as long as relics are limited (they don't just become harder to obtain, you'll eventually not be able to cover the scouting costs to acquire more until the next chapter is released), I don't see that much value in these spells. They are very useful, but only under circumstance and can very quickly feel like you've just wasted them. They're a bit like winning diamonds as a free-to-play player. You rather spend them on something that lasts and not to advance a tech cause you're short 1 KP or 20 goods at the time.... Mind you, it's fine to do that. I just find that's being extremely impatient, as such limited resources can be put to far better use.
That said, relics will be a (possible) reward from the new feature to be released regarding the world map and some sort of competition. With the release of these spells now (on beta it's already implemented), more advanced players can start using up their relics and build up a nice stock of spells to use in the future. Keep in mind that the spells don't cost that many relics and an average player who has completed around 50-70 provinces (one ring at a time) could keep their academy running 1-2 months on continuous production before they would run low on non-boosted relics. By that time, I'd expect the other feature to be released and relics no longer to be limited or even hard to come by. Especially for active players.
Of course, this is all just speculation.
Which is why I do have one thing I'd like to direct towards the developers:
Maintain a more direct communication with the community on the development of Elvenar.
Yes, that's right. Open up the books, create a blog, make a YouTube Channel dedicated to just Elvenar, or whatever you feel like that isn't a social media site like Facebook because it's a violation against my right of keeping my personal identity my own (should I wish to post there). Give us an idea of where this game is headed, what features are going to be released, or are in planning, not before they are about to get implemented, but long before that. The Dec Episode was a step in the right direction, but this one video about spells was a small step back again. I hate to nag at this game because it has tremendous potential in my opinion, and you've been doing a good job so far. It could just be that much better if we knew what to expect in the long run.
Most of us know the game is still under heavy development, and you want to use that to make the game (partially) based on our views and what we'd like. It'd be great if we could learn your views too. (It's starting to become a bit of a stretch to keep referring to the Live Q&A session from a good half a year ago now...)
Kind regards,
Valerius