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People are negative because they've invested time, effort and money into this game and expect new content. We have waited four months for a very minor update, and as most players have explained the feature is completely worthless to many of us. It is frustrating to wait so long for something you will not even make use of.Wow , that negativity... I wonder why you even play this game, if it is so bad.
Very nice addition. Looking forward to build the academy and try out the spells.
Keep up the good work Elvenar Team. Any new feature is welcome
Maybe because it's only mentioned in passing and people, if they notice it at all, assume it's another tab at the bottom like the one for trader or the ancient wonders I had to re-watch it to know what you meant. Then again I hate videos and always do something else and just listen mostly so I'm maybe not such a good examplePersonally I'm slightly surprised no one has even mentioned the inventory we're getting along with this feature.
True. It's not the most eagerly anticipated feature, as it's 'just' an inventory. That said, it's almost worthy to point out that this kind of feature should have been there before the implementation of the Ancient Wonders (in my opinion) along with KP packages of some sort. An inventory isn't something to keep us busy with though - it's just an essential function to allow for stuff that could keep us busy in the (near?) future. Imagine being able to obtain building boosts through quests (or even neighbourly help?) and using them when you want to instead of being forced to use it on your next build or upgrade? Oh, right... someone proposed that idea already. Equivalent to the use of spells, now we will have a feature (the inventory) that can allow for a lot more content to the game with relative ease. Admittedly most of this won't be interesting for the endgame players.Maybe because it's only mentioned in passing and people, if they notice it at all, assume it's another tab at the bottom like the one for trader or the ancient wonders
You need both boosted and non boosted relics to upgrade and build ancient wonders.The relics used to make spells are the non-boosted type. They currently have no other use.
The building of the Academy does have a one time cost of 4 boosted relics of from each tier currently.
I for one don't fancy risking spending all my relics in the hope of possibly being able to get more, more easily in future. In fact, I most likely won't build this thing at all due to space restrictionsKeep in mind that the spells don't cost that many relics and an average player who has completed around 50-70 provinces (one ring at a time) could keep their academy running 1-2 months on continuous production before they would run low on non-boosted relics. By that time, I'd expect the other feature to be released and relics no longer to be limited or even hard to come by. Especially for active players.
Of course, this is all just speculation.
That is precisely why I believe it's high time the developers give us a clear idea of where Elvenar is headed. Prior to the release of the Ancient Wonders, people completed as many provinces as they could in order to gain expansions and relic boosts. That was indeed a valid strategy at the time. With the implementation of Ancient Wonders however, the advantages these players had gained proved to put them at a slight loss. I continue to uphold the argument that we all need to expect changes in this game that may very well have a heavy impact on previous strategies and game-play in general. That said, the devs know what and (roughly at least) when these changes are to be expected. It would be great for us players to have an equally rough idea so we don't make mistakes that we'll regret later, possibly to the point of quitting the game.I for one don't fancy risking spending all my relics in the hope of possibly being able to get more, more easily in future.