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Fair Trading

Discussion in 'General Discussion' started by Pauly7, Sep 21, 2017.

  1. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    Removing the Star system, regardless of it's shortcomings and the trading unfairness, will still not lead to any less arguments. It's just a visual representation of an underlying problem, nothing more. The real cause for arguments and fights over trades lies in the number of goods offered/demanded and cross trading.
    Changing the ratio's only changes the numbers people will argue over and there will still be hagglers trying to sneak in extremely unfair trades.

    The best you can do is altering the production rates so that 1:1:1 becomes fair (in terms of space needed), and setting the trade system to have a much stricter limit on how much extra you can demand. The repercussions this will have on the Tech Tree etc I will gladly leave to the devs to consider.

    Of course, this kills all flexibility in trading and likely even creativity in city design. Even then, arguments/fights will still occur.
     
  2. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    Removing the star rating is a progress and progress is good :)
     
  3. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    Believing in falsehoods doesn't magically turn them into truths. Sorry.
     
  4. Diadal

    Diadal Alchemist

    Joined:
    Feb 5, 2018
    Opinions should still have a rating of 1:1, no matter what the trade rating is.
     
    Wowwie likes this.
  5. m4rt1n

    m4rt1n Summoner

    Joined:
    Apr 9, 2017
    I'm very happy with how the trades are now, in my opinion if you dislike a trade no one is making you take it.
    It costs far more coins and supplies to produce T3 than it does T1 goods to the same amount.
     
    Wowwie likes this.
  6. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    Believing in falsehoods doesn't magically turn them into truths. Sorry.
     
  7. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    Less reasons to argue means less arguments. Removing the star rating is a progress and progress is good.

    @Killiak Can you give us some facts or logic to go by rather than your opinions? Let's also think of everyone not just our own interests.
     
  8. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    It's in the post right at the top of this page. Happy reading.
     
    Kaliartis and m4rt1n like this.
  9. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    The arguments are about what the developers labeled as a fair trade so if we remove the label there will be less arguments. The fairness will still be questioned but it will become a personal opinion rather than official labeling.
     
  10. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    So you're going to "solve" the issue by making it seem like the imbalanced trades are a personal opinion, which you can just dismiss away?

    You keep saying "less reasons, less arguments". Unfortunately, what you are stating will only give people MORE reasons to argue, because the 'opinion' on fair trades is then based on individuals instead of a world-wide rating!
     
  11. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    Sorry, to me I keep stating the same thing over and over.

    Less reasons = no label of fairness
    Less arguments = no arguments about a label

    If there's an opportunity to make things better, we should take it. Why to go against it?
     
  12. Killiak

    Killiak Shaman

    Joined:
    Aug 4, 2016
    Because just removing the star system won't make things better.


     
  13. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    Unfortunately, the solution has to be practical. I still believe that progress is better than nothing. Even our argument wouldn't exist if the label was removed.
     
  14. Diadal

    Diadal Alchemist

    Joined:
    Feb 5, 2018
    I'm sorry, I should have added that each opinion is equal is normal to most people, ofcourse there are exceptions. Thank you for your explaning the difference between your opinion and the ones who don't agree with you.
    If you build the residences for the workers, you will get the coins for free. There are no costs to produce them. Same is true for supplies, no costs to produce them except the space you need to place them. 16 Times zero is still zero.
     
  15. Wowwie

    Wowwie Spellcaster

    Joined:
    May 18, 2017
  16. m4rt1n

    m4rt1n Summoner

    Joined:
    Apr 9, 2017
    I'm still very happy with the current system, and despite what you say, like eveything with this game my coins and supplies cost me the most, TIME in my life. ;)
     
  17. Horanda

    Horanda Enchanter

    Joined:
    Jul 25, 2015
    @Diadal By that logic, everything in the game that can be produced is also free, including the Residences and Culture Buildings that support the Manufactories, and the space they are built on, unless you are foolish enough to spend Diamonds for Expansions.

    Since it is all free, a trade offering 1:steel: for 600:elixir: should be considered fair, but I doubt anyone in this conversation would agree with that.

    The Trader needs a rating system, for the protection and guidance of new players. Removing the existing rating system without an adequate replacement cannot be seen as progress.

    The existing rating system is more than adequate for trading in same-Tier Goods. The mathematical arguments proposing a reduced ratio for cross-Tier Trading are pertinent only for those with more advanced cities. I produce Steel, Scrolls, and Elixir. If I need Planks or Marble, I offer Steel, for Silk or Crystal I offer Scrolls, for Gems or Magic Dust I offer Elixir. I see no reason why someone who is too shortsighted to produce their Tier 1 Boost should benefit from my Steel.
     
    m4rt1n likes this.
  18. CleverAngel777

    CleverAngel777 Enchanter

    Joined:
    Oct 19, 2018
    Yes, if we remove the rating it has to be replaced with something. I suggested to list trades based on how much is offered compared to how much is demanded to make the calculations easier. Also, the default trade ratio can be used to help new players.
     
  19. m4rt1n

    m4rt1n Summoner

    Joined:
    Apr 9, 2017
    I still really don't understand the issue here, don't take a trade if you dislike it.

    I have no issues for example putting up 40k steel to get 10k silk, or taking a trade 3200 planks wanting 200 elixir or visa versa. :)
     
    cwgiii and Horanda like this.
  20. Diadal

    Diadal Alchemist

    Joined:
    Feb 5, 2018
    You might be right, but it takes me 30 seconds to collect coins twice a day and if we didn't have the time we wouldn't be playing this game I guess.In my city (dragons) 1 elixer (lvl 19) produces 4K (9h), steel (lvl 21) also produces 4K (9h). So I would need 16 steel manu's to produce an equal amount of 'ingame value'. Its there in plain sight.

    Coins and supplies are free and everything produced using them are also for free and following up on that math all goods produced are equal in value. The only difference in producing them is the space they take up to produce and therefore difference in space is the only facter that should affect the rating.

    Agreed, but I don't think telling new players 16K T1 is equal to 1K T3 is helpfull.I've been playing for about 2 years now and I've never seen a trade offering 16K T1 for 1K T3, not even from players stating there is nothing wrong with the current rating.
     
    Last edited: Oct 27, 2018

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