BluebellLadybird
Adventurer
I have already said that I think this F/A, with a few bugs is a big improvement from the previous ones but I would like to add some more thoughts.
How we approach F/A and the game in general depends on why we play and where our priorities are. Many good points have been made which I have appreciated reading. For me the #1 priority is having fun (shutting out RL) as I advance my city and there are many ways to define what that means. #2 is F/S harmony and support - I really appreciate the people in my F/S. So, I have no desire to be in a top #10 F/S or be with people who are playing for sheep stations from one day to the next. From time to time I have seen intense gung-ho players swoop in but who then move on after kicking up a lot of dust and causing a lot of hurt which is one of the most demoralising things that can happen to a F/S that was working harmoniously.
I am happy to put my city advancement plans on hold during a F/A but I would never waste spells on T1 buildings. I am reluctant to use Teleport spells during the F/A - but I would at a critical time if it meant getting to the end.
Inno might consider creating badges that both aid the advancement of cities and progress through the paths at the same time, rather than creating situations which drain resources. I feel also that it might encourage the 'slackers' that have already been referenced above. Two examples might be:
1. A badge that required a 'huge number' of neighbourly visits AND a building upgrade.
2. A badge for increased population AND upgraded streets.
I would pay for a package of diamonds/boosts under these positive circumstances because it adds a permanent benefit and an incentive for players to keep forging ahead.
I won't pay for a package when I will still have to generate/ use spells and other resources for something that is fleeting and will disappear in a matter of days.
Thank you for reading
How we approach F/A and the game in general depends on why we play and where our priorities are. Many good points have been made which I have appreciated reading. For me the #1 priority is having fun (shutting out RL) as I advance my city and there are many ways to define what that means. #2 is F/S harmony and support - I really appreciate the people in my F/S. So, I have no desire to be in a top #10 F/S or be with people who are playing for sheep stations from one day to the next. From time to time I have seen intense gung-ho players swoop in but who then move on after kicking up a lot of dust and causing a lot of hurt which is one of the most demoralising things that can happen to a F/S that was working harmoniously.
I am happy to put my city advancement plans on hold during a F/A but I would never waste spells on T1 buildings. I am reluctant to use Teleport spells during the F/A - but I would at a critical time if it meant getting to the end.
Inno might consider creating badges that both aid the advancement of cities and progress through the paths at the same time, rather than creating situations which drain resources. I feel also that it might encourage the 'slackers' that have already been referenced above. Two examples might be:
1. A badge that required a 'huge number' of neighbourly visits AND a building upgrade.
2. A badge for increased population AND upgraded streets.
I would pay for a package of diamonds/boosts under these positive circumstances because it adds a permanent benefit and an incentive for players to keep forging ahead.
I won't pay for a package when I will still have to generate/ use spells and other resources for something that is fleeting and will disappear in a matter of days.
Thank you for reading