They also placed in new quests: collect 8,000 granite. What a waste of time to have another 1-day and above quest.
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Well said. It seems the DEVS want to deliberately slow us down. It is trying to run in waist deep mud....I think the main reason people do the rep. quests is because there's nothing else to do, and unless you just want to log into a game for 10 min twice a day and progress incredibly slowly, having things to do is quite crucial. OTOH, there are so many stupid and repetitive ones that you have to constantly click through, that it ends up becoming quite tedious. Either they should instate the rep. quests as an actual thing to do with a decent system to access them (tab and select as opposed to click through) and only 1 of each type (specifying fight and win encounters is redundant when there are other quests that do not specify the method). In that case, people wouldn't be able to consider them an "exploit", though it's clearly just clumsy game design if people are actually expected not to decline the stupid ones. Why make them declinable at all then?
On a sidenote, before I realised one could decline them without terrible things happening to my game I actually completed them all, including those dreadful pointless long production cycles and it was very frustrating. You basically have to build a low level manufactory that takes up as little space as possible just to do them without hindering your general production. So really, what would be the point in forcing you to regularly repeat a quest that slows you down on an already slow game? Not to mention attempting to actually always complete those encounter based ones as it takes a long time to get the armies or resources needed.
I cannot even see the point in forcing a supplies production cycle on people to do coin quests. It would make most sense to design the game around various play styles, but that just seems to be putting anyone except people who log in every 3 hrs at a disadvantage.Yes we all agree it RQ's need work, but the issue is they are going in the wrong direction. Instead of eliminating the stupid quests that nobody does, they make them even sillier.
For example coin quests now need advanced tools (which is a 3 hour production). I for one work and us working people are the ones spending money on this game and keeping it alive.
This is my thought exactly... Why else would they keep on doing opposite of what 99% of players want?There has now been a week's worth of comments on the beta forum about this update which seem to have fallen on deaf ears [...]
perhaps this is their way of closing the game without admitting that they got it wrong!
I will disagree and here's why. If I am not upgrading during the night I leave the train 500 units quest up. I use the complete a province when I only have one encounter to do in a province. I use the solve 4 encounters all the time because I can either fight or negotiate to complete them, same with gather 4 relics. Fight and win 3 battles - I use this less but I do use it just after building up my troops. I use the build /upgrade to L11 or higher because I'm still upgrading to levels 17 and 19. I haven't used the collect 16k supplies with the one day production - but now there are no goods quests and it is worth 150k I might have to start.Slotharingia is right.
Quite a number of the quests makes no sense unless you are sticking your face to the screen 24/7. Just to share a few RQ I find to be awkward.
1. Train 500 units.
How much time is needed? 6hrs if all are sword dancers or babarians?
2. Complete a province,
3. Solve 4 encounters,
3. gather 4 relics, fight
4. win 3 battle encounters.
5. Build a building/ manufactory/ residence level 11 and above.
6. Collect 16000 Supplies and 1-day production.
This quest is only absurd from the start to the increase demand. You cant even produce enough supplies to sustain yourself.
I think the point Carrot was making, is that some of the quests are awkward and we would all be better off it they were sorted in an easy access extra tab, as opposed to having to click through them. That applies to ones people can max be doing every 1-2 days, such as long productions or training a lot of units. Also "Solve x encounters" suffices in a cycle through system as it's the same thing. Why have "Solve encounters", "gain relics" AND "fight and win encounters"? Of course, after this update that's scrapped most of them, there is a lot less clicking as there are hardly any left worth bothering with.I will disagree and here's why. If I am not upgrading during the night I leave the train 500 units quest up. I use the complete a province when I only have one encounter to do in a province. I use the solve 4 encounters all the time because I can either fight or negotiate to complete them, same with gather 4 relics. Fight and win 3 battles - I use this less but I do use it just after building up my troops. I use the build /upgrade to L11 or higher because I'm still upgrading to levels 17 and 19. I haven't used the collect 16k supplies with the one day production - but now there are no goods quests and it is worth 150k I might have to start.