Thanks again folks!
To sum up so far...
The high reward/easy to do repeating quests are necessary because:
The weak trading system (lack of trading partners?) means that goods (or coin or supply to buy them) are needed as rewards. Doing these repeatable quests enables Fellowships to take in players who will fit into the Fellowship, rather than having to take in a player simply because they have the "right" boost.
Quests get skipped because:
Some quests make no sense at the level the player is at. For example: For higher level players setting a 24 hour goods production for a quest yields less Goods (even including the quest reward Goods) than setting 1 9 hour and 3-5 3 hour productions.
Removing the ability to skip more than 1 quest per day:
Leads some players to feel they are constantly hitting a brick wall, having to wait for some days for something that they need rather sooner than that in order to make sufficient progress in the game so that it is still fun to play.
Did I miss anything so far? Does anyone have any other specific examples of quests that they either skip because they are too hard/not rewarding enough for the level they are at? Or conversely can you supply some more specific examples of why you do the 'easy' repeating quests for coin/supply/goods other than to gain goods? For example, what do you use the resources for? For negotiating, because at the stage you are at, the fights are too hard? For unlocking research, or for something else?
Please do keep the feedback coming on this one folks, and please make it as specific as possible - letting us know the specific quest task and reward (quest 'title' too if you know it) plus the reason why you would either skip this quest or want to do only this quest would be really helpful.
Some of the repeatable quests are, I wouldn't say too hard exactly, but they're certainly not worth the effort.
Like Josiah pointed out above, there's a couple of these quests that take 24 hours, I have one that says "Make Luxury Armchairs" and another saying "Make X Amount of Scrolls" ... and they're 24 hour productions and only give an award of something like 2000 coins and a handful of supplies. In fact, they pay less supplies that getting the award won't even pay for an upgrade of a workshop.
These particular missions are simply not worth it.
The planks I make, are planks I need, and waiting 24 hours for some to cook just ties up my factories when I need those planks now, or at least in 3 hours from now.
Sure a 24 hour production is useful if you're not going to be online, but having a quest that requires it, and pays nothing in return, is, well, worthless.
If you remove the repeatable quests, or even make it that you can only decline one a day, it would simply mean for about 6 days I would not do any of them... I mean none... not one...
I would just wait till tomorrow and then decline another, and again and again... and I would then struggle to get together the few bits and pieces I need in the meantime that I have been getting from the repeatable quests that are actually worth the little bit of effort over the space of a few hours.
I'd rather wait and do production at a minimum of 3 hours in the factories, than tie up several factories for 24-48 hours while they're completing a quest that pays little to nothing.
Repeatable quests that are doable and pay out when they are done, are fun. It's nice to have that in place when things are difficult. It's like a lifeline.
This news about stopping them, or turning them into brick walls, makes them not-fun.