Some of the repeatable quests are, I wouldn't say too hard exactly, but they're certainly not worth the effort. Like Josiah pointed out above, there's a couple of these quests that take 24 hours, I have one that says "Make Luxury Armchairs" and another saying "Make X Amount of Scrolls" ... and they're 24 hour productions and only give an award of something like 2000 coins and a handful of supplies. In fact, they pay less supplies that getting the award won't even pay for an upgrade of a workshop. These particular missions are simply not worth it. The planks I make, are planks I need, and waiting 24 hours for some to cook just ties up my factories when I need those planks now, or at least in 3 hours from now. Sure a 24 hour production is useful if you're not going to be online, but having a quest that requires it, and pays nothing in return, is, well, worthless. If you remove the repeatable quests, or even make it that you can only decline one a day, it would simply mean for about 6 days I would not do any of them... I mean none... not one... I would just wait till tomorrow and then decline another, and again and again... and I would then struggle to get together the few bits and pieces I need in the meantime that I have been getting from the repeatable quests that are actually worth the little bit of effort over the space of a few hours. I'd rather wait and do production at a minimum of 3 hours in the factories, than tie up several factories for 24-48 hours while they're completing a quest that pays little to nothing. Repeatable quests that are doable and pay out when they are done, are fun. It's nice to have that in place when things are difficult. It's like a lifeline. This news about stopping them, or turning them into brick walls, makes them not-fun.