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Elven Sorceress unit in Tournaments

  • Thread starter DeletedUser4003
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DeletedUser4003

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Given that most of the people responding to you are far more experienced in the game than you can imagine, I am sure that they can easily imagine any knowledge that you can possibly have.

I find your manners more offensive than your avatar, which is bad enough.

Actually you are wrong about this one my friend :)

Its just most of the elvenar players don't know anything so the experienced players help them out, i do my own research and some of my own tactics are far more advanced and efficient that you can find on sites like GGOK or anywhere on the internet.

I will publish some of the stuff when i will defeat the ''lazy me''.

Also after upcoming steel tournament i will update my avatar just for you my angry fella. :D
 
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DeletedUser219

Guest
Beginners tip of the day to Mr.Experienced: We have events, where we gain 14hr instants ....use them to train dogs.....in few minutes you will have 200+ squads (i made 342 squads) .....still have over 200 squads, so slow TG time don't affect me at all and my barracks produce troops happy since 1762.

No need to thank me, glad to help.
Also please stick to the topic, this isn't place for CV and being wrong about unit that isn't discussed here. :)

You wasted Time Reduction Instants to train 342 Squads of dogs?

Problem is that every single counter unit like archers out-ranges sorceress not to mention hellhounds strike back is same as sorceress range LOL ?
Hellhounds strike back is point blank, not 3 squares. And Mage units should not be used where dogs are the counter.

Actually you are wrong about this one my friend :)

Its just most of the elvenar players don't know anything so the experienced players help them out, i do my own research and some of my own tactics are far more advanced and efficient that you can find on sites like GGOK or anywhere on the internet.

Also after upcoming steel tournament i will update my avatar just for you my angry fella. :D

I might be wrong, but I'm an Aquarius, so I don't think so. But I do know that I am not your friend (nor am I, particularly, your enemy), and I am also not angry.

Knowledge of this game comes through experience, not research. The sites you mention are beginner's tips, to help new players get a start in experiencing the game.

And when experienced players try to point out the errors in your diatribe against the game, arguing with them, or dismissing them, is not a good way to gain credence if you ever do decide to publish your 'vast knowledge'. And, as you have already insulted 90% of the readers of this forum, you will need all the credence you can get.
 

DeletedUser3097

Guest
Certainly a very impassioned discussion. Time for a reminder that it is necessary to keep within the Forum Rules and show respect for others' opinions.

Knowledge of this game comes through experience, not research.

Whilst experience is important, the value of research cannot be discounted. Surely a balance is needed.

Meanwhile back on-topic...
 

DeletedUser4003

Guest
You wasted Time Reduction Instants to train 342 Squads of dogs?


Hellhounds strike back is point blank, not 3 squares. And Mage units should not be used where dogs are the counter.



I might be wrong, but I'm an Aquarius, so I don't think so. But I do know that I am not your friend (nor am I, particularly, your enemy), and I am also not angry.

Knowledge of this game comes through experience, not research. The sites you mention are beginner's tips, to help new players get a start in experiencing the game.

And when experienced players try to point out the errors in your diatribe against the game, arguing with them, or dismissing them, is not a good way to gain credence if you ever do decide to publish your 'vast knowledge'. And, as you have already insulted 90% of the readers of this forum, you will need all the credence you can get.

1.furious Hellhound - strike back ''3'' & same as Sinister Cerberus.


2. If i wasted my boosters, im wondering what are they really good for tournament player like me ?
I don't want to hear ''im spending them to boost building upgrading times, rather don't answer at all''. :)
Btw they are good to boost your scouting too, if you feel like short of space. Again don't need to thank me. :)

I have Barracks 25 lvl + Needles 11 level, my barracks training speed is 238, my TG training speed is 129 ( i hope you can find the difference ).

So the question is, how do i train enough light ranges in chapter 9 to do decent amount of tourney and decent score for me is from around 3k and up....

About the GGOK .... are we having a competition ''state the obvious & repeat what he said ?''

You need experience, im always ready and i know what to do exactly before i get to point where i could get stuck or some new situation. I always have layouts ready at least 3 chapters ahead. Elvenar architect is amazing tool *if you know how to use it. So you can have a good balanced city. :) Every game has its own mechanics, if you cant understand those, keep grinding that experience my experienced friend:)
 
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Deleted User - 106219

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LazyTony

Sorcerer
FatOldElf is right that sorcs would be a much more powerful unit if, like priests, they had range 5. Elf players do have a better heavy ranged than human players (golem vs mortar) but the difference is not as big as sorc vs priest. In other words elves have a worse set of 5 basic units in total than humans. There is one way to make something useful out of sorcs, the monastery. Before I had one I didn't use sorcs at all. Now I have a high level monastery I still don't train sorcs but at least the free ones from my Flying academy are useful.

FatOldElf - if you don't have a TG and MC you are seriously missing out. Each unit has a different specialisation - for example orc warriors are much better than treants vs light melee.
 

DeletedUser3451

Guest
I rarely fight manually in tournaments, most of the time when i fight i use the autocombat option and so far I don't think I'm losing more sorceresses than I use other units. Of course in manual battles I lose way less numbers. Generally I'm not too disappointed with them. However, a mid-ranged mage is somehow odd, just as mid-ranged melee would be. So instead of more movements, a greater range would make more sense. Or the ability to strike more targets around them at once, or something like that.
 
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