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Easy to implement, but impactful changes

So today I had a tome of Bear Artifacts appear for crafting in my MA. Great, but ..... why is it in the buildings slot, instead of the relics slot with the rest of the artifacts?? There's already enough competition in the buildings slot, if they're going to add more could they please take out some of the useless cr- er, rubbish? (I've been gulping, rather than sipping, clarity to try to get the military buildings I need; this was just one more frustration.)
Yes!! I say yes!
 
I'll see if I can dig up some more answers @Hekata :D
 
In the building tab, the initial boosted manufactorys are highlighted (and you are warned when you chose non boosted buildings).... it would be great if this was applied to the manufactory production choices once sentient and ascended goods are unlocked. It's really easy to get confused especially when you play multiple worlds and have different boosted goods in each of them
 
It's a cruel world. We must take the good with the bad sometimes. :D
definitely ... App users can't see when things will decay and cant hover and get an overview of what you'll get when collecting resources

The ads are also significantly worse on the app ... I can redeem rewards/KPs after 5/10 sec on PC while i have to suffer at least 30sec of the same repetitive "playable game" rubbish on my phone
 
I long since turned any app notifications off when I realised it was going to give a push for each and every manu production completion, every time a troop finishes training. All in all, it was shouting at me every 5 minutes of the day.
 
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