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Easy to implement, but impactful changes

Hekata

Artisan
In the thread about unfair trades @owl76 quotes this bit from the recent announcement (that I overlooked) and I think that this is indeed our chance to get some of these little helpful changes as every time we had a big nerf they did give us some of the things we we'v been asking for age. I guess they remember Mary Poppins': "A spoonful of sugar makes the medicine go down", lol

... we are also dedicated to fine-tuning the little things that make your daily adventures in Elvenar less of a grind ... These small but mighty improvements aim to smooth out those pesky daily tasks, ensuring your time in-game is as enjoyable as possible. We are always looking for easy to implement, but impactful changes like this, so make sure to let us know if you have more ideas for such improvements!

This will probably be a list of things we've already asked for a lot of times but let's do it again so that our dear @Herodite can maybe resend it all together, nicely wrapped with a little bow :)
Remember the key words are simple and easy to implement (although granted we might not always know how easy or difficult it's to implement these)

The 1st thing that comes to my mind is a notification when the scout is done scouting.
 

Lelanya

Immortal
How about making Season quests that match actual game conditions?

On Beta many of us get quests on the first day to Solve Event quest, when it's already solved, and now some of us are getting weekly quests to Solve 8 Event quests when there are 4 days left in Season, and ofc, only in cities caught up to current. Toolbox quests when we are not playing Adventures, and Bread or Simple Tools during Adventure are particularly irritating.
 

OldHag

Shaman
and a 'collect all' button would be nice. This should be easy enough for a college graduate to code, and if they need a hint on how to do it, they can always copy/paste that bit of code from 'Forge of Empires' Thankyou :)
 

Jake65

Mentor
The 1st thing that comes to my mind is a notification when the scout is done scouting.
Along similar lines, copied from a previous post of mine:
"
I suggest that the scouting of a province is only complete when you return to it and click it once your scouting time is up. Probably an "Awesome" button :)

This way we could have a scouted province sitting waiting for when the pesky quest appears.
The trade-off would be that you can't scout another province until you 'release' the scout from the finished one. So he/she gets to chill for a while.
"
 

McBratty

Scholar
Probably not possible to do but I will ask anyway.
When you do tournament and spire on the pc, you can hover over the troop selection and it shows you which of those troops will be useful in the fight. Could this be carried over to the app? At present if you fight on the app unless you have studied which troops are best against what enemy, its pot luck if you get the right troops for the auto fight.
 

Jake65

Mentor
It would be helpful (for me at least) if the notifications could be sorted in "can receive help" order rather than the date/time.
I'm not sure why this is but I have to wade through pages looking for golden hands.

TakeNote.jpg
 

SkyRider99

Immortal
Create new MA enchantment that can be used to upgrade an Ancient Wonder by one (1) level.
Just don't make it so we have to use CCs and/or SFs to generate it !!! Just don't !!!!!
 

MinervaOz

Enchanter
The 1st thing that comes to my mind is a notification when the scout is done scouting.
Just thought I'd elaborate on this so it's not open to misinterpretation. (We all know how often that happens - Spire tab anyone?!)

What we need is an indicator in city view, that doesn't require scrolling or clicking. A tick on the world map icon, like the one to indicate crafting is finished, would be ideal.
 
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