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Thanks for the maths @Sir Derf (there, you have it in writing)
I find it very interesting how there really isn't a "one size fits all" solution.
1) EE enchantment would increase the Culture of the building it is applied to, increasing your count to 125%. My current city has only reached the Culture necessary for Level 1 boost because my Available Culture is being augmented by the EE boosted Culture of the NHed buildings. So there's a synergistic effect... EE of a NHed building will both add to the Culture needed for minimum 125% boost, and once there, will give the additional 5% for having been NH'ed and Boosted. So, maybe not so much a waste of enchantments. Once again, do the math; your numbers may vary.
2) As to things not covered, well, there's also the Lighthouse of Good Neighborhood (for those who have it available, comes in Amuni, Chapter 13). I only just put it in for the Mana effect, but have noticed it also increases the bonus boost from EE of NH. Just the Level 1 increases the bonus from 5% per buffed building to 6%, maxes at 12% currently for Levels above 31. This could make even SB's Felyndral city better for NH Culture than Main Hall. Of course, it requires the footprint, and the investment to upgrade, and the drawback that increased AW Levels would give. All things considered, I would not consider this part of "easy preparations", though...
This is the overwhelming reason why what is obvious to Player A can be obscure, or even invisible, to Player B. The fact that, beyond the basic structure of the game, Elvenar can behave almost like an entirely different game for different players in terms of which specific buildings and/or their Resources [and therefore which specific strategy/ies] play a strong rôle - not only pre- and post-Guest Races, but even from Chapter to Chapter - especially as basic drives such as Supplies, Mana, Seeds etc. alter in their basic requirement levels - this fact, complicated further by the possibility of many different player strategies, from solo to group-based, from space-efficient to aesthetic, from casual to hardcore, from competitive to laid-back, and everything in between - this underlying fact of sometimes-major differences between Chapters means that sometimes we are not far off from playing an entirely different game from each other, even if our basic strategies are very similar.[...] Yes, it's a city-specific calculation.
Well, yes - but one of the very often-lamented problems with Elvenar - assuming one isn't in a Map desert, too - is this:If I have 100 Neighbors who diligently visit, I can receive anywhere between 332.5M and 528.3M in coins over the FA, depending on how many give NH to the Main Hall versus Culture buildings (assuming I have 100 Culture buildings, of course). The more who give to Culture, the better. But, the benefit from each of those 100 Neighbors is equal and independent regardless of what each of the other 99 Neighbors do.
[...] from personal experience, not many people follow our visiting preferences [...]
... But isn't that all part of[...] I'm already getting enough hard time [...]
... But isn't that all part ofLife'sany Internet Forum's Rich Pageant...?! At least nobody's [yet] suggested that you should go and live in a separate Forum, where you can't - I assume? - disturb the natives TOO much...!![]()
Well... that's my hope, and intention, so if you agree - that's great.The natives benefit from it when they read deep enough into it![]()
I'd hope that none of us, nor indeed anyone who is attempting to hold a worthwhile discussion based upon informed opinion, would be motivated solely by "just looking smart or getting attention" - if only because they're unlikely to be either contributing much to the debate, if those are their primary motives for joining it, nor yet enjoying themselves much (there are far too many doing just that on the Interwebz, so it becomes a 'posing' [not 'posting'] contest very quickly...) - and for what it's worth the entire reason why my loquacious alter-ego writes at such length - even if less often, now- is precisely in order to avoid (inasmuch as it's possible) intentionally presenting mistakes of any kind - game-compromising or otherwise - and thereby, where I may have any effect at all on any readers, ending up swaying viewpoints in the [in my opinion] wrong (or, to put it better : unintended) direction... which would hardly be useful in forwarding my own position. Quite the reverse.I don't enjoy just looking smart or getting attention, the main purpose is to help and avoid doing mistakes that can compromise the enjoyment of the game and the prosperity of game I love.
The LAST thing I wish to do - personally or according to my academic training - is to utilise the underhand and invalid technique of selective quoting, which is often colloquially referred to as 'cherry-picking' - i.e. "cutting bits off [from any text] to make it look out of context".Also, there's more to that comment so cutting bits off can make it look out of context. I was joking as the attached emoji clearly showed.![]()
? Nope, not disturbed, here - well, some would say I'm *always* a bit disturbed, but that's another matter entirely! Haha.PS: I'm sorry that you got disturbed
And that's the entire beauty of freedom of choice - and of speech. We can all take whatever standpoint we like, within the Time-honoured and elastic boundaries of mutual civility and license, combined with accepting responsibility for our words and actions. My Forum signature refers... the non-silly older part, that is.sorry I just focus on the big picture
Yep - but having already used up the famous Abe Lincoln quote to which I always resort on this very true subject, which mentions "all of the people, all of the time" - I can't say any more, or put it any better, than he did! And furthermore - I just fell asleep in front of my PC - again! - for something like three or four hours, so I really must go to bed! Peace reigns again on the EN Forum...It's hard to make everyone happy.![]()
@Skallywag : To save you reading any of my other long posts : I don't think the 'just use Coin Rains' strategy will work for long. We'll run out. The 'visit more Neighbours' idea is probably, IMO, Inno's [most likely] primary intention here, and is, of course, sustainable - unlike falling back upon even huge Coin Rain stocks, the largest of which must come to an end at some point. I've read that one major Beta player used 30 x 100% CRs - it wasn't enough.TL;DR this entire thread. My goodness people. Maybe you need to prep for coin collection, maybe you don't. Again, TL;DR, but did anyone mention the Coin Rain instants? We were able to produce Sacks of Coins at will using Coin Rain instants. That worked for me, but so did casting EE's on all my culture buildings and having 20+ pages of notifications from visiting literally every city on my map. Every culture building had visits, and I was > 500% bonus level the entire time.
Whenever we ran out of sacks, it took someone about 2 minutes of casting coin rain instants to solve that problem. I don't see this as being that out of balance. The guards and wonder badges need to be fixed too - we all had hundreds of those left at the end, as usual.
TL;DR this entire thread. My goodness people. Maybe you need to prep for coin collection, maybe you don't. Again, TL;DR, but did anyone mention the Coin Rain instants? We were able to produce Sacks of Coins at will using Coin Rain instants. That worked for me, but so did casting EE's on all my culture buildings and having 20+ pages of notifications from visiting literally every city on my map. Every culture building had visits, and I was > 500% bonus level the entire time.
Whenever we ran out of sacks, it took someone about 2 minutes of casting coin rain instants to solve that problem. I don't see this as being that out of balance. The guards and wonder badges need to be fixed too - we all had hundreds of those left at the end, as usual.
No idea what this means but woe betide any Scrabble opponents who use "rate" anywhere near a triple word scoreelucubrate
I, for one, much appreciate the insights and valuable information unearthed via the process (of which I myself am incapable) of mathematically calculating the manner in which the game's mechanics operate,
No idea what this means but woe betide any Scrabble opponents who use "rate" anywhere near a triple word score![]()