DeletedUser6935
Guest
I'm going to make a sweeping generalisation and say that the biggest bugbear with FAs is the extremely poor effort/reward ratio.
The effort/reward ratio for all other events is superb, bordering on excessively generous; be they mini events (Valentine's), month-longish events (Carnival) and the weekly tournament (of which I am a huge fan).
However, in FAs, despite all the quest-cycling, anxiety over "wrong clicking" during collection, foregoing precious space/land (which is the true currency in this game) to build the necessary buildings, planning, arguments, etc, etc, etc the recompense is simply the few mere trinkets at the end of each stage and then the trinkets at the very end for overall score. Admittedly, the FA rewards have improved considerably but the disparity between FA rewards and the rewards for every other event is cavernous and even that is an understatement.
As a specific example, during the Carnival all you had to do to gain candies (to access the daily rewards, i.e. spinning chests) was complete some very simple quests or simply find some on the outskirts of your city. So simple were these quests (not complaining) that even if you had to build extra buildings to complete them the loss of space was unnoticeable. And then when you hoarded enough candies you could go for the spinning chests and daily rewards. I am a huge fan of AW KP rewards, which were available from the spinning chests themselves and, more excitingly, the 30 KP reward was a daily reward. From memory, I managed to hoard 700+ KP from minimal work.
But the AW KP rewards for the just finished FA were 35 for the first stage and 30 for the second, which is pitiful. The other prizes were minor amounts of spell fragments and some semi-useful buildings, which would have been available many times over had this been any other event.
So, that's the whining part. How to fix this? I'm sure there are many ways this effort/reward disparity could be fixed but here are just 2 ideas:
1. Whenever anyone completes a badge they get a small reward straight away, as you would for completing any other quest in any other event. It doesn't have to be a generous reward but something, anything, would be preferable to nothing. As an example, for a Brewery you get coins (yes, I know some people hate extra coinage, which I have never understood, as you can simply change up any excess in the wholesaler for extra goods?), for a Treant you get supplies (as who doesn't need extra supplies?), for a Baker you get some T1 goods, etc, and then for a Blacksmith (as they are the biggest pain) the reward could be 1 whole KP or maybe 2 or 3!
2. Why not bring a concept used in the month-events to FAs, e.g. the periphery goods; i.e. candies , snowflakes, etc. For FAs maybe this could be "blood", or "sweat", or "tears", or "blood, sweat and tears" And then these could be exchanged for fixed prizes, like you would in the trader's wholesaler, or maybe there could also be spinning chests incorporated into FAs, too, for a bit of randomness. I know some people hate the randomness of spinning chests but, again, even a useless reward is better than no reward. And with the incorporation of crafting in the Magic Academy, which I love, you can essentially exchange useless prizes for something worth having.
At the moment, doing well in FAs is all about status and bragging rights, which has no real impact on any other aspect of the game. This is all well and good for the largest and most "elite" FSs but leaves the other FSs eating dust. But I stress that the above isn't a FS equality argument, it's an event effort/reward argument. Please fix it.
The effort/reward ratio for all other events is superb, bordering on excessively generous; be they mini events (Valentine's), month-longish events (Carnival) and the weekly tournament (of which I am a huge fan).
However, in FAs, despite all the quest-cycling, anxiety over "wrong clicking" during collection, foregoing precious space/land (which is the true currency in this game) to build the necessary buildings, planning, arguments, etc, etc, etc the recompense is simply the few mere trinkets at the end of each stage and then the trinkets at the very end for overall score. Admittedly, the FA rewards have improved considerably but the disparity between FA rewards and the rewards for every other event is cavernous and even that is an understatement.
As a specific example, during the Carnival all you had to do to gain candies (to access the daily rewards, i.e. spinning chests) was complete some very simple quests or simply find some on the outskirts of your city. So simple were these quests (not complaining) that even if you had to build extra buildings to complete them the loss of space was unnoticeable. And then when you hoarded enough candies you could go for the spinning chests and daily rewards. I am a huge fan of AW KP rewards, which were available from the spinning chests themselves and, more excitingly, the 30 KP reward was a daily reward. From memory, I managed to hoard 700+ KP from minimal work.
But the AW KP rewards for the just finished FA were 35 for the first stage and 30 for the second, which is pitiful. The other prizes were minor amounts of spell fragments and some semi-useful buildings, which would have been available many times over had this been any other event.
So, that's the whining part. How to fix this? I'm sure there are many ways this effort/reward disparity could be fixed but here are just 2 ideas:
1. Whenever anyone completes a badge they get a small reward straight away, as you would for completing any other quest in any other event. It doesn't have to be a generous reward but something, anything, would be preferable to nothing. As an example, for a Brewery you get coins (yes, I know some people hate extra coinage, which I have never understood, as you can simply change up any excess in the wholesaler for extra goods?), for a Treant you get supplies (as who doesn't need extra supplies?), for a Baker you get some T1 goods, etc, and then for a Blacksmith (as they are the biggest pain) the reward could be 1 whole KP or maybe 2 or 3!
2. Why not bring a concept used in the month-events to FAs, e.g. the periphery goods; i.e. candies , snowflakes, etc. For FAs maybe this could be "blood", or "sweat", or "tears", or "blood, sweat and tears" And then these could be exchanged for fixed prizes, like you would in the trader's wholesaler, or maybe there could also be spinning chests incorporated into FAs, too, for a bit of randomness. I know some people hate the randomness of spinning chests but, again, even a useless reward is better than no reward. And with the incorporation of crafting in the Magic Academy, which I love, you can essentially exchange useless prizes for something worth having.
At the moment, doing well in FAs is all about status and bragging rights, which has no real impact on any other aspect of the game. This is all well and good for the largest and most "elite" FSs but leaves the other FSs eating dust. But I stress that the above isn't a FS equality argument, it's an event effort/reward argument. Please fix it.