cwgiii
Shaman
I'm pretty sure 1 account is not allowed to invite their other city into the same FS. IT HAS been mentioned before. It was said that another person can invite the 2 city into the same FS. Nothing to do with pushing. Cleverly worded reply once again ;/
And here we have it.. guess who posted it!
As has been mentioned many times, this seems to be an issue that can be interpreted. There may be a "letter of the law" vs. "spirit of the law" discrepancy.
My interpretation, from what has been posted by Lizzie and other Mods, is that a player can create as many accounts as they like, no problem. They can invite as many as they wish into their fellowship, no problem. As long as they do not participate in "pushing".
The pinch, IMHO, then comes down to the definition of "Pushing". At what point does an account leave the realm of normal play {contributing KPs to another account (within or outside of any fellowship) as helpful copacetic play, trading (within or outside any fellowship, etc.} and move to the label of "Pushing"? This age old question has been posed and debated many times in the forum by many players and the answers have been similar to that provided by Lizzie above with the explanation that details will not be provided to the public presumably to protect Inno's process and procedures for determining if "Pushing" has actually taken place. In other words, we will not get a definitive answer. Inno's determination of each instance stands and cannot be challenged by the masses, or even potentially by individuals.
"They have their ways...."
My mom would say, "If you think it is pushing, then it is probably pushing. That means nothing. What matters is if I think it is pushing. If I think it is pushing, then you are in trouble."
Wouldn't it be a wonderful world if each player played within the spirit of the game and we did not need to think about the line that might be crossed? That is simply not reality. There will always be "cheaters" out there, true black hats that do not care about rules but will do what they like, when they like. To heck with the consequences. They simply do not care what the rule is.
There will also be others that want to push the line to the edge and bend the rules to the very point of breaking. These folks would like a pure definition of that line so that they can do as they plan JUST within the line. Or, occasionally cross the line and dare to be caught.
There will always be folks like that. The best that I can do is play, observe, reward those that play "nice" with me, do not continue to interact with those that do not play "nice", and report behavior that I see as being outside the spirit of the game. I then only have control over what I do. I have no control over what others do (other individual players or Inno as a whhole). I cannot make others stop cheating, or bending the rules. I cannot make Inno punish or remove other players that do such, no matter how much proof there may or may not be of any digression.
I then have a few choices to make: Do I wish to continue looking for transgressions, or ignore them? Do I continue putting in energy, time, and effort to build a case for Inno to act on or ignore? Do I wish to continue playing the game or not?
It really boils down to the question: Do I care?
Just a few of my individual thoughts on the matter.