Almondum
Spellcaster
Hello folks,
The other day I was reading about the formulas that calculate the difficulty of the Spire and Tournaments. I am a bit confused and curious, so pardon my ignorance in the remainder of the thread (casual here).
I remember that the main research nodes, number of expansions and the levels of Ancient Wonders increase the difficulty of the Spire/Tournm.
How much difficulty I am adding to my Tournament/Spire per 1 level of AW? 0.3%? 1%?
Also, for some reason, in my mind 1% bonus attack + 1% bonus HP makes up for 1% in increased difficulty (does this even make sense?)
I would like to know the values, as I have a feeling that if I invest into the economic AW levels, I will be losing out since "fighting" will eventually become too expensive, by forcing us, if we choose to fight, to use more Unit Upgrades/Unit boosters than we would use had we leveled only the military wonders that provide a direct % to damage/HP. In my mind the military wonders work like permanent boosters that offset the difficulty increase and "pay back" for their levels in a more straighforward way.
I am asking this as I feel that I have to choose between the kind of AWs to level, and that if I choose to level a mix of eco and military wonders I would be less efficient (unless a diamond spender) than choosing just 1 kind and focusing on 1 activity (catering or fighting).
Examples of wonders that I believe will make the Spire/Tourn harder without offsetting the difficulty increase directly: Blooming Guild Trader (the Bee), Enar thingie (the wooden face), Elvenar Trade Center, etc.
I am asking this as I am "freebie", I only spend once in a moon, maybe once in half a year..5 euros. The thing is, I believe the Tournament and Spire are central parts of the game, and I would like to continue doing them at later chapters, on a weekly basis.
I have been seeing my high chapter fellowship mates spending 5-6 boosters just to finish the last stage of the spire. That's seems very "unviable/unsustanable" and I would like to avoid that. There is no way to offset it by having a slightly smaller city with less wonders?
Will I be able to do the Spire until the Lab without having to spend many boosters in later chapters? Or the boosters become a must?
At present, I am at the Wood Elves and I do a mix of fights/catering until the Lab, no boosters are used (just 1 pet food for the Twilight Phoenix, no fire p. yet)
I hope my message is not too confusing, if you don't understand something let me know.
Thanks in advance,
Almond.
The other day I was reading about the formulas that calculate the difficulty of the Spire and Tournaments. I am a bit confused and curious, so pardon my ignorance in the remainder of the thread (casual here).
I remember that the main research nodes, number of expansions and the levels of Ancient Wonders increase the difficulty of the Spire/Tournm.
How much difficulty I am adding to my Tournament/Spire per 1 level of AW? 0.3%? 1%?
Also, for some reason, in my mind 1% bonus attack + 1% bonus HP makes up for 1% in increased difficulty (does this even make sense?)
I would like to know the values, as I have a feeling that if I invest into the economic AW levels, I will be losing out since "fighting" will eventually become too expensive, by forcing us, if we choose to fight, to use more Unit Upgrades/Unit boosters than we would use had we leveled only the military wonders that provide a direct % to damage/HP. In my mind the military wonders work like permanent boosters that offset the difficulty increase and "pay back" for their levels in a more straighforward way.
I am asking this as I feel that I have to choose between the kind of AWs to level, and that if I choose to level a mix of eco and military wonders I would be less efficient (unless a diamond spender) than choosing just 1 kind and focusing on 1 activity (catering or fighting).
Examples of wonders that I believe will make the Spire/Tourn harder without offsetting the difficulty increase directly: Blooming Guild Trader (the Bee), Enar thingie (the wooden face), Elvenar Trade Center, etc.
I am asking this as I am "freebie", I only spend once in a moon, maybe once in half a year..5 euros. The thing is, I believe the Tournament and Spire are central parts of the game, and I would like to continue doing them at later chapters, on a weekly basis.
I have been seeing my high chapter fellowship mates spending 5-6 boosters just to finish the last stage of the spire. That's seems very "unviable/unsustanable" and I would like to avoid that. There is no way to offset it by having a slightly smaller city with less wonders?
Will I be able to do the Spire until the Lab without having to spend many boosters in later chapters? Or the boosters become a must?
At present, I am at the Wood Elves and I do a mix of fights/catering until the Lab, no boosters are used (just 1 pet food for the Twilight Phoenix, no fire p. yet)
I hope my message is not too confusing, if you don't understand something let me know.
Thanks in advance,
Almond.