DeletedUser1685
Guest
It's difficult to talk about design changes because the people who do them usually spent many hundreds of hours implementing them and are sensitive to any criticisms.
In my past I've seen design changes that were vigorously defended by the developers even when numbers of players plummeted as a result. Specifically the now defunct Star Wars Galaxies, and Runescape. The latter losing over a million paying subscribers because of changes to combat.
That said, if we as players don't say anything then nothing can change, even though saying nothing is usually the wiser course.
The combat changes to Elvenar made player troops weaker, and they now require more time and resources; such as land for a new troop building. So players need to log in more often, and do more, for less.
I can only speculate as to why the developers would do such a thing, but what I do know is that I choose to play Elvenar because of the emphasis on city building. I'd have preferred developer time to be spent on items which promote more city activities. Or on player interactions, such as trade.
Balancing combat is a never-ending task, because no game is balanced, not even chess. Spending developer time increasingly on combat means that the game begins to focus more on combat instead of what I signed up for.
In my past I've seen design changes that were vigorously defended by the developers even when numbers of players plummeted as a result. Specifically the now defunct Star Wars Galaxies, and Runescape. The latter losing over a million paying subscribers because of changes to combat.
That said, if we as players don't say anything then nothing can change, even though saying nothing is usually the wiser course.
The combat changes to Elvenar made player troops weaker, and they now require more time and resources; such as land for a new troop building. So players need to log in more often, and do more, for less.
I can only speculate as to why the developers would do such a thing, but what I do know is that I choose to play Elvenar because of the emphasis on city building. I'd have preferred developer time to be spent on items which promote more city activities. Or on player interactions, such as trade.
Balancing combat is a never-ending task, because no game is balanced, not even chess. Spending developer time increasingly on combat means that the game begins to focus more on combat instead of what I signed up for.