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Chapter 23: Secrets of the Unicorn

I found the high culture strategy with LoGN and PT along with PoP and EE spells was very effective at generating the resources for Chapter 23 Especially community work. I just wish I’d known about it a few Chapters earlier.
Oh dear, I don't have either at PT or a Lighthouse. I may be able to make enough space for one of these buildings. If you had to choose one of them, which would it be? Or do you need both of them in order for the strategy to work?
 
Oh dear, I don't have either at PT or a Lighthouse. I may be able to make enough space for one of these buildings. If you had to choose one of them, which would it be? Or do you need both of them in order for the strategy to work?
Lighthouse of Good Neighbourhood is essential for this strategy to work, because you need to be able to get your 12% extra culture per enchanted and polished culture building.

That being said, I don't know how anyone gets through the game without Prosperity Towers. From the get go it always seemed one of the best wonders to me. How essential it is for supplies partly depends on the number of workshops that you rely on. The extra PoP power is more and more potent with more workshops. Me, for the most part I have existed with one workshop, but a high level PT is still definitely worth it because it will pay out tons more goods than a magic workshop will, with no culture penalty.

Also look towards Crystal Lighthouse / Great Bell Spire, to complete the set.
 
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Thanks Pauly7. I will look to build a Lighthouse of Good Neighbourhood. Regarding Prosperity Towers, I have always had too much in the way of supplies, so never needed it. I have 4 magic workshops but used to have more until I found I didn't need that much supplies to be produced. I do already have a Crystal Lighthouse.
I am in chapter 22. Can anyone tell me if there is something about chapter 23 that means you need a LoGN and/or PT to produce enough community work? Community Work comes from residences, so how do these buildings help this please?
 
Ch 23 I have 7 fully upgraded magic res but my culture is struggling. Everything wants honey which needs canned food or needs canned food which needs community work. I need to cultivate patience.
I'm Ch.23 with 14 Magic Residences. I'm keeping up, just barely. As I come to the end of Ch.23 Research I will probably need to switch all 14 MRs to community work for the first time ever.

I have 5 Magic Workshops, which I'm using to produce canned food, several times per week. Thank the gods for supplies instants. ;)
 
Thanks Pauly7. I will look to build a Lighthouse of Good Neighbourhood. Regarding Prosperity Towers, I have always had too much in the way of supplies, so never needed it. I have 4 magic workshops but used to have more until I found I didn't need that much supplies to be produced. I do already have a Crystal Lighthouse.
I am in chapter 22. Can anyone tell me if there is something about chapter 23 that means you need a LoGN and/or PT to produce enough community work? Community Work comes from residences, so how do these buildings help this please?
If you don't need the supplies, you probably don't need the PT, provided that your culture level is stable enough to keep up the minimum 170% before you start adding the extra from the enchanted polished culture buildings. Remember, though, with a PT upgraded into the 20s, with its self-collection and the extra power it gives to PoP boosts, it would give enough supplies to remove at least two more workshops. On the other side of it, though, if you remove all your workshops then you will struggle to have enough prosperity.
 
A couple of questions, please. Firstly, how do you work out your culture level? My culture says - Required/Total = 1.13m:1.49m, Available 342k. Do I have the minimum 170%? Secondly, how do you make Prosperity? Mine says 1002/2140 for required to total Prosperity, and that 1138 is available. Sorry, I have been playing this game for several years but I have never understood how to calculate culture levels. I also don't know what prosperity is, or what you need it for.
 
Required/Total = 1.13m:1.49m, Available 342k. Do I have the minimum 170%?
Yes, no doubt. You're looking at the 5 images of the sun, or the sun with cloud... You're looking for full sun.

Secondly, how do you make Prosperity? Mine says 1002/2140 for required to total Prosperity, and that 1138 is available.
The mechanics of prosperity are the same as culture, but it is generated by the main hall, workshops, residences and barracks. It is used by all your guest race buildings. So the former supports the latter.
 
Incidentally, you need enough culture points to get to the "required culture" level. Anything above that will take you up to the 170% full sun, but at that point the actual culture numbers hits its saturation level. For more culture bonus beyond that, you need polished enchanted culture buildings.
 
Yes, no doubt. You're looking at the 5 images of the sun, or the sun with cloud... You're looking for full sun.


The mechanics of prosperity are the same as culture, but it is generated by the main hall, workshops, residences and barracks. It is used by all your guest race buildings. So the former supports the latter.
Thanks Pauly7. I don't have full sun. I have just found the five sun and/or cloud images. I am on the middle one at 155%. As my supplies pot is always full, I assume that to improve my culture %, I will need to build more culture buildings and/or keep upgrading my MM, CL, Thrones, and Thermal Spring AWs. Also, I see now that the settlement buildings need prosperity. From what you said previously, prosperity is generated by various things including supplies. Your unused culture increases your coins, supplies and community work. So these things seem to feed into each other. I must say that I am finding it all rather confusing, but it will probably come to me sooner or later.
 
I am on the middle one at 155%.
This implies you have one enchanted/polished culture building (without LOGN), fyi.

As my supplies pot is always full, I assume that to improve my culture %, I will need to build more culture buildings and/or keep upgrading my MM, CL, Thrones, and Thermal Spring AWs.
There are two ways: Either to increase the amount of culture you have with culture buildings (including most evolving buildings), or to reduce the amount of culture that is required in your city by having less workshops, residences or manufactories. This is where Prosperity Towers can help because it will allow you to remove workshops and hence to reduce the required number. [As an aside, adding Blooming Trader Guild would allow you to buy more goods from the wholesaler, hence you would need less manus, and this would also reduce your required culture].

From what you said previously, prosperity is generated by various things including supplies.
Not supplies, per se, but by having more residences and workshops. Barracks and Main Hall also count, so upgrading any of these things gives you more prosperity.

Your unused culture increases your coins, supplies and community work.
Yes, but this is the key thing again - All the unused culture in the world can only get you to 170%. In my city I have about 1.8m excess culture, but the only way to increase the culture bonus still further is to have buildings enchanted with EEs that are also polished.

I must say that I am finding it all rather confusing
It can be confusing, but the rule of thumb is - If your priority is to increase your culture stats and to live in the world of plenty, in terms of coins, supplies and goods, then you need to remove buildings from your city that give you ranking points and replace them with event won buildings and Ancient Wonders. If your priority is to have more ranking points and climb that ladder, then forget all of the above.
 
Any additional - unused - culture will increase the production of coins, supplies, community work and canned goods. You can test it for yourself by placing a high culture building and checking the production before and after. Event buildings have the advantage that they can then be polished by neighbour help, but they may not be the most efficient solution, at least not in isolation. (Especially if you have neighbours that insist on giving you coins!) The AWs Thrones, Watchtower Ruins and Sanctuary/Martial Monastery all give large amounts of culture and for many players are the main source - that's why so many people were plunged into negative culture overnight when the Sanctuary was nerfed. Watchtower has the additional benefit of increasing the amount of culture provided by neighbour help.

And before you remove all/most of your houses, factories, workshops and armouries, you also have to consider that a number of things depend on required culture - unurium bonus production in the trader, Enar's, Shrine of Champions are the ones I can spot instantly, there may be more.

Essentially, there are a number of strategies and you have to figure out what works best for you and your playing style.
 
Yes, you only need 5 magic residences and two magic workshops for the Prosperity in C23. Most of the time I had > 200k community work and canned goods waiting for a quest with just this level of buildings throughout the chapter using EE spells.
 
Any additional - unused - culture will increase the production of coins, supplies, community work and canned goods. You can test it for yourself by placing a high culture building and checking the production before and after
Only up to the point where you've hit full sun.
 
This implies you have one enchanted/polished culture building (without LOGN), fyi.
You are correct, only my Glory of the Nimble building was enchanted. My required/total culture is now 1.13m/1.48m. I am still on the middle sun, but at 175%. Btw, I do have a Blooming Trader Guild and it's at level 17, whuich gives me 15.5% reduced trader fee and 376% wholesale offers. However, the most important thing for me currently is the 138.5% settlement production bonus. Thanks again for your help. I am beginning to understand these things a bit better now.
 
I may have a blindspot, but can someone tell me where (how?) I can get Enar's Embassy:

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I obviously have Enar's Sanctum, but I fail to see any AW or building called 'Enar's Embassy'.
 
Enar's Embassy is an Ancient Wonder.

Screenshot 2025-08-15 113817.jpg


Weird though. I can't remember a storyline quest ever demanding that you own a particular AW. Although there is an alternative, which is just to get your culture to semi-full sun.
 
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