My BTG is level 16. I produce 361 creatures of the night and 237 creatures of the light in each of breeding facilities. In portal level 3, I produce 93 of ultimate creatures per slot. I have 10 techs to unlock still and my calculations came to over 100 days. I am not going to use any time boosters and I calculated 3 X 10 breeding facility productions per day. I guess BTG lvl 31 makes big difference.
It does!
At level four I am producing 401 Creatures of the Night.
Note: I used so far about Four Hundred (400) Diamonds in this chapter so far.
In my honest opinion, I feel that this Chapter requires more strategy, and to put some more thinking, but it is not very complicated, in fact, I found chapter 18 to be more tedious. The biggest challenge for this chapter is
space and
mana.
Unurium and seeds are tight. I started with Unurium Museums and Broken Dragon Statues, as well as the Trader for Unurium. I had event buildings in the settlement making seeds. As the settlement grew, I started to switch back and forth at the trader... and of course,
Temple of Spirits, it is a must-have, mine is at level 7 (stayer), and I have enough. With the Winter Event its easier, and of course, multiplying x10 the worth for the Spire, and I get over 200K per run.
On my end, I managed to fit
11 Breeders at level 4 (currently, 3 leveled up, but the room is available for the others to grow 6x6) Additionally, I am fitting two level 2s, and I will be able to add three-level ones. I focused solely on Black Matters at first, so I do not need to waste room with Towers, which means one more lv1 Breeder.)
How about the room?
Simple... BTG at level 31 yields massive amounts of resources from Wholeseller. Furthermore, Magic Workshops yield massive amounts of tools in this chapter (even more than the previous), so with enchanted Magic Workshops, you manage to purchase each good four times every day (and possibly some with the Gold too.) Ancient Wonders that help with tools productions and Neighbors are all at level 6 (a goer level, otherwise, it would be 7), but I keep a culture of 170% Endowed up to 285-420%.
This of course requires participating in the tournament, to keep a good flow of spells. But guess what, if you build Dragon Abbey to level 31, you produce a little over than 26.000 mana PER SPELL. This MASSIVELY helps with the mana requirements.
Thanks to this,
you can reduce the number of manufactories, you don't need them, not even one for the Boosted Standard goods. I keep one of each for aesthetic reasons. This alone yields you a lot more space for the settlement, and to build more Breeders. This week I negotiated millions of goods as I pushed 75 provinces this week (20250 pts at Winyandor) to get plenty of spells for mana, I auto-fight most, but 75 provinces needs also negotiating if you wanna make it hahaha.
I do not know how long it will take me, I do not obsess with that, but its a nice chapter.
It is tough, and I sweat bricks with the mana requirements, but isn't that part of the game too? With or without complains, we all will manage this chapter too, but
you need a lot of planning. With the mana requirements from Chapter 18, we already were cued to work our Dragon Abbey to level 31 the least.