Paladestar
Enchanter
Smells like team spirs*it?Orcs have now permeated this thread with their unholy stench, and smeared team spirit with dung. and rightly so...
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Smells like team spirs*it?Orcs have now permeated this thread with their unholy stench, and smeared team spirit with dung. and rightly so...
Just means we all know how the game works and haven't any issues, same mechanics as every chapter and some of us are hoping for more than a month in the waiting room when we finish. I like the 4* Archers, easy to train. Initially, the Merchant needed speeding up, seems plenty of people now to get the trades cleared fast. Oh, and I like some of the rewards for the story quests, great idea sprinkling diamonds into some.The enthousiasm for the new chapter can be felt, 2 pages in how many weeks? lol,
Indeed, they don't even have toilet paper, let alone books!
Exactly. Five pages of players demanding minerals. Only a handful of trades demanding anything else, and players offering minerals seemed to have figured out they don't have to use the merchant, they just pick up any trades they want from the five pages of trades looking for minerals.Some notes on ascended trades:
1. 2000-2200 trades are ridiculous in the light of how much is needed for the upgrades.
<snip>
...except the person with rare ascended, which is unnecessary, since they don't have any problems of getting what they need. They don't even need to hire merchants, so this is a terrible situation for those of us with abundant goods.
... On EN3 server the situation is especially difficult for those of us boosted in minerals, I'm close to throwing the towel, I have never been so frustrated with any chapter.
Exactly. Five pages of players demanding minerals. Only a handful of trades demanding anything else, and players offering minerals seemed to have figured out they don't have to use the merchant, they just pick up any trades they want from the five pages of trades looking for minerals.
The merchant in theory may be a good solution to this sort of problem - you have someone to trade with for scarce resources - but at only 1800-2200 goods per trade, and a 6-hr cooldown period, it's ridiculously slow.
The goods per trade needs to be increased, and Inno needs to fix the problem of one type of resource always becoming the one everyone needs.
This I don’t remember. :-(wondering if there any quests for deleting the Traders of Unar portal?
Just Unurium.Also is Elvanarin Zero still used in Chapter 18 pls, or just Unurium?
Exactly. Five pages of players demanding minerals. Only a handful of trades demanding anything else, and players offering minerals seemed to have figured out they don't have to use the merchant, they just pick up any trades they want from the five pages of trades looking for minerals.
The merchant in theory may be a good solution to this sort of problem - you have someone to trade with for scarce resources - but at only 1800-2200 goods per trade, and a 6-hr cooldown period, it's ridiculously slow.
The goods per trade needs to be increased, and Inno needs to fix the problem of one type of resource always becoming the one everyone needs.
Checked my trader tonight and found 30 pages (!) of players asking for primordial minerals. Including myself!
It's been getting worse over time. It's at 31 pages right now. 31 pages of players looking for minerals, and no other goods. I guess Inno is OK with 1/3rd of the players having a distinct advantage over the rest of us.
I get all my minerals through the Merchant - slowly. The other perhaps unintended consequence of which is my notification queue is full of merchant trades, so much that I'm missing visits with players outside my FS because they are falling out of the queue. Every new guest race is a beta test I guess...
The biggest 'FU' was making the full queue on the level 4 portal 2 hours long. Aside from that, with three of each hub type and the whole settlement at maximum level you create enough medals to make 60 badges per day. Just do one batch of elementals (8 hours) overnight whilst you sleep and then 4 batches of medals (4 hours) during the day. The portal being the bottleneck isn't too bad, you don't need to use too many time boosters per day to make up for its idle queue whilst you sleep.Not at all surprized this chapter discussion hasn't been posted in for so long, the latter stages are such a long slow drag, slower than anything previous, as the amounts of Team Spirit badges in the last 3 columns are insanely time consuming to get.
I'm on the last 7 tech now and still need well over 2000 badges, without time boosters and 3 of each building, I am averaging around 30 a day with active play.
Why make it so repetatively boring, no wonder so many players just give up...
The portal being the bottleneck isn't too bad, you don't need to use too many time boosters per day to make up for its idle queue whilst you sleep.
I finished the chapter a couple of weeks ago on this character and a few days ago on my other character. Just glad this chapter is now behind me!
Well, yeah, all things relative, but 8-10h of boosters per day isn't a lot to me.I am very curious how you finished the chapter about 2 weeks ago without using "too many" time boosters. I am producing between 50 and 60 badges/ day without time boosters (The damn Spire decided for the last 2 months to give me anything but time instants) and I still have 480 badges to go.
I am very curious how you finished the chapter about 2 weeks ago without using "too many" time boosters. I am producing between 50 and 60 badges/ day without time boosters (The damn Spire decided for the last 2 months to give me anything but time instants) and I still have 480 badges to go.
I couldn't get a time booster in the Spire for about 3 weeks. I was nearly out of them. There was no way I could have finished this mess several weeks ago.
My fear is that this chapter is going to have the runaway effect of Chapter 15. People may want to go a different direction, rather than making 5 of something that they need thousands of.
The devs are trying to slow down the ones that complain about finishing so fast. They are not actually complaining, they're bragging, and doing everything they can to be able to do so. The devs really need to learn the difference. We all want to finish a chapter so we can play the events and FA's. It's a big part of our fun.
The vast majority of players are not going to complain that they finished a chapter before the next one comes out, they're going to rejoice.