for me AW looks good, all kinds of troops are welcome, just doubt me can place them in 3 expansion
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Residences: Sure saves a bit of space, how does that help with tourneys/spire?Nothing to make my town better?
Residences grow from Level 35 requiring 2,044 culture and providing 4,700 pop in 5x3 footprint to Level 37 requiring 4,565 culture and providing 7,500 pop in 5x4 footprint, a 19.7% increase in population density.
Workshops grow from Level 35 requiring 6,596 pop in 5x5 footprint producing 13,000/h to Level 37 requiring 10,155 pop in 5x6 footprint producing 19,000/h, a 21.8% increase in production density.
2x2 Lava Codices grow from Chapter 15 providing 5,400 culture to Chapter 16 providing 6,500 culture, a 20.4% increase in culture density.
I was thinking on neither diamond nor pushing.I think you have answered you own question:
It's aimed at them. Although I wonder if they really spend diamonds on it or they just have lots of push accounts.
It is still baffling why both AWs in the same chapter have a similar effect. The could have easily have put one of them in the next chapter. And then given something that's more useful to the majority of players in this one.
Although, just now as I'm typing, it occurred to me that it might have something to do with pets. They seem to be giving to some of the pets the same powers as to the AWs. But better imo, as the Fire phoenix boosts all troops and the bear produces more types troops and the Coldfire phoenix give more kps per scout than the similar Aw (I forgot which one it is, I don't have it). Anyway if they have new ides for effects they might be saving them for pets. More people can get pets than these end chapter AWs and pets with good effects make people spend more diamonds to get them. Just a though, might be completely wrong ofc.
Tournamentcosts (both in troops and catering costs) depend on your squad size. So yes the chapter will make tourneys harder, but only in the end of the chapter where there are 2 obligatory squad size upgrades. That fact that you are moving up a chapter has nothing to do with tourneys at all. Instead it does have to do with the spire (however spire costs are very complicated and I do not know the details). Since there were no new resources introduced in chapter 15 the number of resources will not change, however the quantity will go up. Since there is no advanced scout your map provinces will not go down in difficulty, but simply keep on going up as before.Thanks! I was pretty sure about that but I can't actually find that "rule" stated any place.
Being "in" Chapter 16 gives you Chapter 16-level buildings from crafting and events. But are there disadvantages to making the move up? Does it make tournament opponents harder?
You can get away with 1 each. Though you probably don't want toMeh, live too soon, so little space! Elvengems still following their usual pattern of being late with the info for the new chapter, so does anyone know how many beer festivals/tea houses we should be aiming for? Or, how few can I get away with?