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I like the attack stats better.This feature can surely make fighting/catering so much easier. People are already upgrading their effect to 10% health for one troop production building in the first week. Not sure about goods production effects yet but if it's that good just in one week it can make real difference over couple of months even when it's getting more expensive to upgrade it.
Ok, there’s RNG involved but it seems more than 50% chance based on what I read so that's not too bad. I suppose the benefit is so good that they can’t give it to us every week without making the game boring.
And almost all of us unanimously want to use the goblets when we want to, so we might. If 100% of the user base wants something, good chance the service provider provides them that…
Oh yes. 1 brewing per week. 1 potion only per week. That 1 potion can trigger different effects in accordance with %s listed, fixed by combination of ingredients chosen.The way I understand it and I might be completely wrong is that we can use the potion whenever we want to up to Friday, we just need to drink it right up and choose the effect that we want out of the number of "sips" (tries) we have that are based on number of goblets. If they let us have "sips" whenever we want then we'll effectively get 5 potions that means 5 bonuses per week. As much as it sounds great, I don't think they'll do that because it will make the game too easy and therefore boring. I think it's the challenge that keeps us entertained or at least for me.
Just my presumption : i think the goblets were actually designed to be used individually. Doesn’t make sense of introducing 5 goblets, otherwise. Hopefully it’s just a programming error forcing simultaneous usage in beta. After all, Error identification is the purpose of beta servers and users to provide appropriate feedback.
Do it. Don’t do it, the math people always do find a few things out.My theory so far is that goblets were designed to give us multiple chances to get the effects we want as there's RNG involved and we might not get what we want on the first try. So goblets give more chances and they are another incentive to play tournaments.
And of course 100% of player base want more effects, more diamonds, more troops etc, it doesn't mean that we will get it because once we get exactly what we want then the game is over, nothing more to strive for. It's in everyone's interest to keep us working on getting what we want so we keep playing. The challenge for developers is to keep the balance between giving us too much and too little. When they give us too much, we stop playing because there's nothing to work on, when they give us too little, we stop playing because it's not worth the effort and there's not enough satisfaction when we actually get something.
And yes, things can change. I've noticed that sometimes when there's too much complaining, they do gives us what we want to shut us up but in the same time take something else away to put challenge back in to keep us playing for as long as possible.