Pauly7
Magus
I've thought for a long time that one of the visual problems with this game is that buildings get stacked too close together, almost looking to be on top of each other, obscuring each other's view. It gets worse the further through the game a player is and one aspect of this is the size of roads, which stay the same throughout the entire game.
In chapter 1 and 2 they look perfectly proportioned compared with the buildings, but it quickly becomes less so, to the point that in many cities not a single road can be seen as they're all buried somewhere between skyscrapers.
My suggestion is for a double width road to be introduced, somewhere in the later stages (perhaps about chapter 12). No one will want to build them, I hear you cry, but I would give these roads extra properties. Particularly, that any residences which touch one would get a 25% boost to the population they are holding. I haven't done the maths properly, but it should be something that makes the population level a tiny bit better than having used the small roads and fit in more buildings. The same percentage increase could apply to supplies output in workshops or anything else potentially, though I would make it apply to only certain things so as to keep variety in construction.
I know that this may only appeal to those who are interested in the visual aspect of city building. I am definitely one of those (perhaps a rare breed). Right now I waste a lot of squares putting spacers between things to keep all the buildings in good view. OK, that may be a rare tactic, but perhaps the above could still be of interest to many.
In chapter 1 and 2 they look perfectly proportioned compared with the buildings, but it quickly becomes less so, to the point that in many cities not a single road can be seen as they're all buried somewhere between skyscrapers.
My suggestion is for a double width road to be introduced, somewhere in the later stages (perhaps about chapter 12). No one will want to build them, I hear you cry, but I would give these roads extra properties. Particularly, that any residences which touch one would get a 25% boost to the population they are holding. I haven't done the maths properly, but it should be something that makes the population level a tiny bit better than having used the small roads and fit in more buildings. The same percentage increase could apply to supplies output in workshops or anything else potentially, though I would make it apply to only certain things so as to keep variety in construction.
I know that this may only appeal to those who are interested in the visual aspect of city building. I am definitely one of those (perhaps a rare breed). Right now I waste a lot of squares putting spacers between things to keep all the buildings in good view. OK, that may be a rare tactic, but perhaps the above could still be of interest to many.