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Answered Best buildings etc

RaviTheStout

Alchemist
Hi. We're looking for some guidance about which buildings to go after. Have read loads and a lot seems contradictory or out of date, so apologies if this has already been discussed to death.

I gather that we need bears - which bears? Any bear? Similarly, Phoenix seem significant - but which one(s)

We've all crafted Guido now, so what apart from the above should we be looking for?
(I'm finding gizmos that produce troops we can't yet make in barracks etc most useful atm)

I was also wondering whether it's best to get them now (Ch 6/7) or hold on and get them at a higher level - levelling buildings is sooo expensive and RRs so rare!
 

Giraffi

Scholar
At this point in your playing career, you will still progress fairly rapidly through chapters. We get enough events where we will get all kinds of buildings. Some of those repeat over time, like the autumn events may have similar buildings. I would not upgrade those, but rather see if there is not something better becoming available in the next event or replace a year later with a later chapter version.

Reward buildings like Glido is a bit more difficult as they usually have special functions. They are worth upgrading imo.
 

Lelanya

Mentor
Bears - you will want Polar Bear for Tournament cooldown, maybe Brown Bear for troop production boosts, and those two use the same Artifacts. Tinlug is quite handy for
collecting Combine Catalysts in Tournament.
The new UI for the MA could well make Ground of the Orc Strategists and Valorian Valors quite scarce.

Also we saw very little typical Autumn culture on Beta.
 

Fligigel

Conjurer
You probably have to back off on bears, because they compete with your acquisition of Fire Phoenix, which is something you should be building on the side. Polar bear is ok on level 1, so get it if you ever see it. Don't get distracted by all the rubbish. That's how you lose the game.

One trick to this game is building in a lop-sided way, but everyone insists on levelling things equally, which is terrible, and exactly what the developers expect. Make sure two or three workshops are maxed out, or youve got two magic ones, to receive pop spells.

Nobody expects the Needles of Inquisition, sorry Tempest. (Best developed excessively)

The other great one is Dwarven Bulwark, but the documentation makes it look like it produces only sword dancers.

Magic Academy 5 should also be collected.

Precious manufacture should be de-collected, and replaced with Festival Merchants. These supply culture, and with the drop in supply demand, you will get more supply from culture. Good luck doing the precious building to level 23 quests, though

Event quests need to be exploited. Go to idavis event calendar and work out what they are dishing out in the middle, and save up for it.

I'm thinking of a Giant Snail Palace (from the normal Culture menu), but these are only for chap 6,7ers that top the spire all the time, and have 200 Eldians to waste.

Moonstone is decent enough and perhaps a rite of passage.

Witch's Hut, Frostgem, Orc Nest will probably supply Orcs (chap 8), and Frogs that kill everything (witch's hut).

Prosperity Towers, Blooming trader
Hard for me to recommend anything else, because the rest is dependant on exploitable quests/events.
 
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SunriseBuilder

Illusionist
Hi. We're looking for some guidance about which buildings to go after. Have read loads and a lot seems contradictory or out of date, so apologies if this has already been discussed to death.

I gather that we need bears - which bears? Any bear? Similarly, Phoenix seem significant - but which one(s)

We've all crafted Guido now, so what apart from the above should we be looking for?
(I'm finding gizmos that produce troops we can't yet make in barracks etc most useful atm)

I was also wondering whether it's best to get them now (Ch 6/7) or hold on and get them at a higher level - levelling buildings is sooo expensive and RRs so rare!
It really depends on whether you mainly fight or mainly negotiate in the tournaments and Spire. If you mainly negotiate you need buildings that create lots of goods, coins and supplies, and evolve these to their maximum levels. If you mainly fight, I would strongly recommend Fire Phoenix and Brown Bear, and Ancient Wonders that produce and boost fighting units. Whatever your style, look out for culture buildings that create combining catalysts, such as Tinlug. The Oracle Ancient Wonder gives Royal Restorations when you get far enough along the Research tree to get this one. You will get lots of conflicting advice because everyone has their own way of playing. There's no rights and wrongs, just try things and see if they help. Don't be afraid to sell or teleport buildings. It's too easy to hang onto things that waste space. Good luck!
 

Lady K

Soothsayer
It really depends on whether you mainly fight or mainly negotiate in the tournaments and Spire. If you mainly negotiate you need buildings that create lots of goods, coins and supplies, and evolve these to their maximum levels. If you mainly fight, I would strongly recommend Fire Phoenix and Brown Bear, and Ancient Wonders that produce and boost fighting units. Whatever your style, look out for culture buildings that create combining catalysts, such as Tinlug. The Oracle Ancient Wonder gives Royal Restorations when you get far enough along the Research tree to get this one. You will get lots of conflicting advice because everyone has their own way of playing. There's no rights and wrongs, just try things and see if they help. Don't be afraid to sell or teleport buildings. It's too easy to hang onto things that waste space. Good luck!
Thanks for your insight hun, interesting. I cannot plant The Oracle yet but on checking it out it says 1RR/7days lvl 1, can you quote some of the further levels please? TYIA. :)
 

SunriseBuilder

Illusionist
Thanks for your insight hun, interesting. I cannot plant The Oracle yet but on checking it out it says 1RR/7days lvl 1, can you quote some of the further levels please? TYIA. :)
Level 6, 2xRR
Level 11, 3xRR
Level 16, 4xRR
Then every 5 levels, you get another RR until Level 31 when you get 7. It's not a huge amount, but does help after the RRs have accumulated for a month or more.
Btw, if you go into iDavis and search for a particular building, it generally tells you the rewards for different levels in the different chapters. A wonderful resource!
 
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Lady K

Soothsayer
Level 6, 2xRR
Level 11, 3xRR
Level 16, 4xRR
Then every 5 levels, you get another RR until Level 31 when you get 7. It's not a huge amount, but does help after the RRs have accumulated for a month or more.
Btw, if you go into iDavis and search for a particular building, it generally tells you the rewards for different levels in the different chapters. A wonderful resource!
Thank you hun, I do know this but forgot and the human response is so much more pleasant :) Ty for reply
 
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PrinceHarry

Adventurer
i would suggest that your initial set of blueprints should go into upgrading the fire phoenix, tinlug (only if you are into tournaments, else its a waste of currency), and as the last option the polar bear. the polar bear gives a 5% Portal Profit every 2 days, as does the fire phoenix (these are the only 2 permanent buildings which do that). thats the main reason the bear stays in my city after the timewarp comes into play. i do not find any other building worth mentioning. there are some good ones i can think of from the past, such as the brown bear or glido, but the best way to play this game is looking forward to the buildings from upcoming events.
 

Pauly7

Manipulator of Matter
Thanks for your insight hun, interesting. I cannot plant The Oracle yet but on checking it out it says 1RR/7days lvl 1, can you quote some of the further levels please? TYIA. :)
I put my Oracle immediately up to L31 where it gives me 7 RRs a week. Very valuable.
 

Pauly7

Manipulator of Matter
@RaviTheStout it would be helpful to have a little direction about what types of buildings you are referring to, what you are trying to achieve and what your play style is like.

It is a topic which immediately provokes responses, but many are random, make an assumption as to what we are talking about or are a bit scattergun.

There are thousands of buildings in Elvenar. Did you want to talk about evolving buildings, Ancient Wonders, manufactories? Do you want to improve your fighting power for tournaments? Do you want more goods? Are you trying to increase stocks of things like spell fragments or other things? Are you trying to improve your culture bonus? Right now there is no real way for anyone to answer.
 
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RaviTheStout

Alchemist
@RaviTheStout it would be helpful to have a little direction about what types of buildings you are referring to, what you are trying to achieve and what your play style is like.

It is a topic which immediately provokes responses, but many are random, make an assumption as to what we are talking about or are a bit scattergun.

There are thousands of buildings in Elvenar. Did you want to talk about evolving buildings, Ancient Wonders, manufactories? Do you want to improve your fighting power for tournaments? Do you want more goods? Are you trying to increase stocks of things like spell fragments or other things? Are you trying to improve your culture bonus? Right now there is no real way for anyone to answer.

Good question! There are so many buildings, it's hard to know what's worth investing in - ie will be good for the future - and what isn't. Just looking them up when they appear available for crafting isn't making a lot of sense to us. Between us, we've wasted a fair amount of resources, not realising what was valuable and what isn't - and want to avoid making more mistakes if possible.

So I guess I'm talking about all types of buildings. Ancient Wonders, for eg, looking at some of them - they seem pretty useless - eg Thrones of the High Men, but perhaps I'm missing something? It would be good to know what's useful in the near and more distant future so we can focus on those - so far it seems Needles of the Tempest, Sanctuary and Dwarven Bulwark are the most important?

Right now, we mostly run out of troops (none of us likes negotiating in the spire at all!). Tournaments we usually fight for the first two thirds or so of each provence level and then cater for the last third.
(but obviously we can use more of everything! ) :big grin human:
We do run out of/are blocked by needing more RRs, and CCs, but it seems buildings can't help with that for quite a long while (just finished Ch6 atm)

What we've been doing so far following recs here and what I've read- we have all got a Guido; I am looking for a brown bear (don't think we've ever seen that in the crafting menu) and a fire phoenix. Just got a Tinlug - do those sound like good priorities?

Also, I see a lot of people with building 'collections' (is there a proper term?) - like the chess set and the soul lab series. Are these worth pursuing?

Is there anything important/vital I'm missing?

TIA!
 
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Fligigel

Conjurer
The more priorities you have, the less they are priorities.

Needles gets you up the spire, because spire is really just about how many troops/archers you can make. By the time you get barracks 17 and Needles 11, you are just getting there, without any particular boosters. Doing Boss 2 is a compromise. He can have good rewards. Also, watch the Vestige boosters. Some are dumb, and you will have trouble near the top.

Without Bulwark you are legless, because it easily develops 500 armory training bonus. Mine is at 720, and overall 1001, but I still have some optional squad research undeveloped. I can make 1001 in 1.5 hours, which is adequate. There are also handy buildings that give out banshees and mages, which help things along. I'm not keen on various other troops, because archers can hit the opposition before they can hit you.

Near all of the 4x4 junk you can craft is not useful until evolver 8 or 9, and you won't get them. The best buildings come from events, or spire themes, because you can get a lot of evolvers, and two at Harold's. I'm not having much luck with Glido. And I had no luck with ToU in the last Spire, until the last round.
 
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Fligigel

Conjurer
Also, I see a lot of people with building 'collections' (is there a proper term?) - like the chess set and the soul lab series. Are these worth pursuing?

Some set collections are very powerful, but some take evolving as well, like soul lab, and I don't remember seeing many soul lab parts. Chess set doesn't seem powerful, but you can get all the parts
 

SunriseBuilder

Illusionist
Between us, we've wasted a fair amount of resources, not realising what was valuable and what isn't - and want to avoid making more mistakes if possible
I wouldn't assume you have wasted your resources as these buildings may be useful in the future. Try to teleport them rather than selling them. Also, I don't think you can make mistakes. Everything is a learning process. There's no rights and wrongs in my opinion.
 

Pauly7

Manipulator of Matter
Well, there's quite a lot to unpick.

Ancient Wonders - You're in chapter 6 so there aren't too many to choose from, but still some good ones. AWs are very important, especially considering they no longer make tournaments harder. By this stage I would probably always build Golden Abyss, Sanctuary / Martial Monastery, Needles.

GA is very powerful for population and very useful for coins output. Sanctuary/Monastery is the most powerful fighting wonder, even if it doesn't immediately look so obvious and it costs a lot to upgrade. Needles is super essential. It makes your barracks training faster and makes LR troops more powerful, which is one of the most important troop types. At the end of chapter 6 you will unlock Dwarven Bulwark and Mountain Halls. Yeah, right now the Bulwark is very good for doing what it does (increasing training size). It is a good idea to build, but don't put all that many levels on it until you have unlocked Shrine of the Shrooms. It performs a similar function, but most prefer it. I have both, but many people keep Shrooms and not Bulwark. Mountain Halls is very useful in the early stages. Lots of population and a good boost of standard goods. It will become less important as you progress far.

Upgrading Ancient Wonders as far as possible is always better. The longer you stop between chapters to work on them, the stronger you will be. You will never regret upgrading GA, Sanctuary/Monastery and Needles all the way up to level 31. You are right to think that Thrones of the High Men is a bit useless UNLESS ranking points are important to you. It gives a lot of those. I also wouldn't be bothering with Watchtower Ruins unless you reach a stage where you know you want it. It is very niche. It is hard to explain. Tome of Secrets and Endless Excavation can be really useful in early chapters, but if you build them I wouldn't plan on upgrading them too much last level 6, because you will end up deleting them later.

Ancient Wonders to look out for in chapters coming soon include Prosperity Towers and Flying Academy. I would regard both as near essential for anyone (not FA if you were a caterer only).Closely followed by Dragon Abbey and Temple of the Toads. These will complete the set for boosting the important troops types, plus Dragon Abbey is an amazing source of mana. This paragraph is a note for the future.

When you talk about buildings to craft, you are, for the most, part referring to evolving buildings. These were all won from different events. The majority are 4x4 and they will need to be evolved using artefacts. None are 'junk' per sé. I have every single one built and levelled up. However some are much more important than others.

For anyone except the most die hard caterers, Fire Phoenix and Brown Bear (equally, I would say) are by FAR the two most powerful fighting evolving buildings and better than anything that has ever been made since. Find and upgrade these at all costs. Polar Bear is also very useful for most people because it reduces the cool down between tournament rounds. It uses the same artefacts as Brown Bear as someone mentioned. For me, I would prioritise Brown. Polar is great, but all it is doing is making your life easier to get your tournament played, but it is not impossible without. It also can potentially cut down the numbers of pet foods you need to use, for those trying to maximise.

Beyond those two, there are lots you can look at. You have Glido, which is good, but really comes into its own in later chapters. Tinlug is well worth keeping in mind to craft and build. It provides you with combining catalysts whilst playing the tournaments.

I could sit here and make a case for almost every single evolving building, but you may have to decide for yourself. One thing I will say is that it is good to try to craft all the bases. Once you have them they can't reappear, so the more you craft the more chance you have of getting to the ones that you really want. This also includes the chess set and the library set. You have mentioned not crafting them until you can get them in a later chapter. That certainly is a tactic, but remember you are already getting to the point where moving through chapters is slowing down. I can upgrade all of them chapter to chapter so you should be able to cope with your chosen ones. Just make sure you are at a point where your fellowship is opening 10 tournament chests each week so that you are winning blueprints which will allow you to upgrade them all.

You have mentioned sets. The two sets that are available to craft are the Chess Set and the Moonstone Library set. There are not many people that think the chess set is worth the space it takes up, but you will probably find the Moonstone Library set very useful. You need to collect and craft all the bits, of which there are five.

Where to go next. That might do for now.
 
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