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Beginner's Guide to Elvenar

Jackluyt

Necromancer
Paula has produced this very nice beginner's guide to Elvenar.
It is a growing document - please feel free to send me suggestions and corrections!!
https://tinyurl.com/2p87a949


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rock stream

Scholar
Things I wish I had time for (1) The top 4/5 AW's and why and (2) how to build your city to avoid fighting. There has been lots of info on fighting cities but very little to none on a catering city.
Very well done Paula. I'm looking forward to seeing more of it developed.
 

Gargon667

Immortal
(2) how to build your city to avoid fighting. There has been lots of info on fighting cities but very little to none on a catering city.

I would say that´s because catering isn´t really an option for the most active players. And those are the people writing the guides as well as reading them...

I have done an experiment coaching a perfect catering city through the game from day 1. Worked amazing for the first 5 or so chapters (potentially better than a fighter), but it slowed down a lot during the first guest races, by chapter 9 it had to be converted back into a fighting city as there was not the slightest chance the city could keep up even with less perfectly built fighting cities anymore. After the conversion the tourney scores went up again immediately (even though the AWs were all wrong now) and the city turned into a top performer in the game.
Anyway I don´t think I would bother writing much about the experiment other than that it failed as a long-term solution, but obviously there is merit to the idea as a second small tourney/spire booster, for people that want to play multiple cities and have no intention of ever fully developing the small ones.
Big city caterers are well playing the game with the hands tied behind their backs :) Not something I would write a guide about :D

Things I wish I had time for (1) The top 4/5 AW's and why and

Absolutely agree with this one, there already is a space where she talks about the AWs. Add in how amazingly powerful the ToS is for early game and how entirely negative the effect of a GA is for small towns. 99% of people give the horrible advice to start with a GA and to never build the ToS which is completely insane. The opposite is how to go about growing faster. Of course one shouldn´t hide the fact that the ToS will be deleted again in chapter 15, while the GA becomes one of the top AWs later in the game, but since this is meant as a newbie guide, not a late game guide...
But yes a general long-term planning section about AWs in general might be a good idea. Don´t build them all, build the best ones and max them instead, impact on tourneys etc, difference between military and non-military. So people don´t make expensive mistakes early on, as there are some horribly bad AWs in the first chapters.
 

Gargon667

Immortal
Maybe add a section on how horribly inefficient WS buildings are until chapter 15 (actually for regular WS even after that, but Magic WS become a useful building) and that every alternative source of supplies (crafting instants, AWs, event buildings, playing events for supply instants, etc) is highly preferable in order to reduce the number of WS buildings (down to zero if at all possible).
Speaking of magic buildings I didn´t see anything on them, but just avoid them early on, chapter change faster than you can upgrade them, unless you really want to spend money on them, but it´s absolutely unnecessary to have magic buildings until the higher guest race chapters. By then you probably got some for free from the spire anyway.

Only criticism: The guide seems a bit chaotic to me. hard to find specific information, it feels more like a long list of tips and tricks rather than a "guide" but it´s definitely worth the read :)
 

Almondum

Spellcaster
Maybe add a section on how horribly inefficient WS buildings are until chapter 15 (actually for regular WS even after that, but Magic WS become a useful building) and that every alternative source of supplies (crafting instants, AWs, event buildings, playing events for supply instants, etc) is highly preferable in order to reduce the number of WS buildings (down to zero if at all possible).
Speaking of magic buildings I didn´t see anything on them, but just avoid them early on, chapter change faster than you can upgrade them, unless you really want to spend money on them, but it´s absolutely unnecessary to have magic buildings until the higher guest race chapters. By then you probably got some for free from the spire anyway.

Only criticism: The guide seems a bit chaotic to me. hard to find specific information, it feels more like a long list of tips and tricks rather than a "guide" but it´s definitely worth the read :)

Hello Gargon,

I am a casual and my cities usually have 8 WS. I do what you say and try my best to craft Tools instants. Do you think 8 is too much? I was thinking to reduce them down to 6 to save some pop/culture for the military/manufactories.

Thanks in advance,
Almond
 

Jackluyt

Necromancer
Hello Gargon,

I am a casual and my cities usually have 8 WS. I do what you say and try my best to craft Tools instants. Do you think 8 is too much? I was thinking to reduce them down to 6 to save some pop/culture for the military/manufactories.

Thanks in advance,
Almond

If you do two pages of the Spire, it will not be long before you have six Magic Workshops which will give far more than 8 ordinary ones.
If you do lots of Tournament every week up to round 2, you will have plenty of Power of Persuasion Instants and can feed several of your workshops every day.
If you are active in the Spire, you ought to have plenty of Teleport Spells - and could store one or two workshops to see if you can do without them.
:)
 

Almondum

Spellcaster
If you do two pages of the Spire, it will not be long before you have six Magic Workshops which will give far more than 8 ordinary ones.
If you do lots of Tournament every week up to round 2, you will have plenty of Power of Persuasion Instants and can feed several of your workshops every day.
If you are active in the Spire, you ought to have plenty of Teleport Spells - and could store one or two workshops to see if you can do without them.
:)

Thank you very much! So many wonderful ideas!

I will try, specially the teleport tactic, I have several and never thought about doing that!

Have fun,
Almond
 
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