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(2) how to build your city to avoid fighting. There has been lots of info on fighting cities but very little to none on a catering city.
Things I wish I had time for (1) The top 4/5 AW's and why and
Maybe add a section on how horribly inefficient WS buildings are until chapter 15 (actually for regular WS even after that, but Magic WS become a useful building) and that every alternative source of supplies (crafting instants, AWs, event buildings, playing events for supply instants, etc) is highly preferable in order to reduce the number of WS buildings (down to zero if at all possible).
Speaking of magic buildings I didn´t see anything on them, but just avoid them early on, chapter change faster than you can upgrade them, unless you really want to spend money on them, but it´s absolutely unnecessary to have magic buildings until the higher guest race chapters. By then you probably got some for free from the spire anyway.
Only criticism: The guide seems a bit chaotic to me. hard to find specific information, it feels more like a long list of tips and tricks rather than a "guide" but it´s definitely worth the read
I am a casual and my cities usually have 8 WS. I do what you say and try my best to craft Tools instants. Do you think 8 is too much? I was thinking to reduce them down to 6 to save some pop/culture for the military/manufactories.
Thanks in advance,
If you do two pages of the Spire, it will not be long before you have six Magic Workshops which will give far more than 8 ordinary ones.
If you do lots of Tournament every week up to round 2, you will have plenty of Power of Persuasion Instants and can feed several of your workshops every day.
If you are active in the Spire, you ought to have plenty of Teleport Spells - and could store one or two workshops to see if you can do without them.