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Battle bug reappeared

Matohuska

Seeker
I and many of my 3 fellowship players have found that battles in tourney, spire and provinces have become almost impossible to win if we use boosters or fire phoenix. I sent a ticket into support but they have replied saying nothing is wrong. However several Facebook groups have posts complaining about the same issue. Has anyone else found fighting problems especially against three star enemies ie frogs, rangers, mages ?
 

DeletedUser8409

Guest
No. This week's Crystal tournament is much easier like-for-like than last Crystal.

Don't forget you're facing 3 star frogs this week (and will face 3 star rangers next week) that's not a bug they are vicious.
 

DeletedUser8654

Guest
Yep frogs are killing me and my blossom mages are worse than useless. Even more so now that they are all dead :confused:
 

DeletedUser8409

Guest
Blossom Mages are strongest versus Heavy Melee not Heavy Ranged. They also have very low health so are very vulnerable to units like Frogs that have massive range.

The best units to take down Frogs should be Vallorians or Banshees. I've not got any Banshees but my Vallorians are making mincemeat out of the frogs.
 

Deleted User - 1759805

Guest
The best units to take down Frogs should be Vallorians or Banshees. I've not got any Banshees but my Vallorians are making mincemeat out of the frogs.
I have both Vallorians and Banshees at 3*, and neither has an issue with Frog Princes even in 6*. Banshees are better against pure Frogs and Frogs+Mages, Vallorians are better if there are some light melee involved as well (even if there are also mages).
 

DeletedUser8632

Guest
Blossom Mages are strongest versus Heavy Melee not Heavy Ranged. They also have very low health so are very vulnerable to units like Frogs that have massive range.

The best units to take down Frogs should be Vallorians or Banshees. I've not got any Banshees but my Vallorians are making mincemeat out of the frogs.
I have both Vallorians and Banshees at 3*, and neither has an issue with Frog Princes even in 6*. Banshees are better against pure Frogs and Frogs+Mages, Vallorians are better if there are some light melee involved as well (even if there are also mages).

Ok, thats all fine and dandy. You get 3* Banshees in Elementals and 3* Vallorians in the last Chapter.

So what are we supposed to use until then, oh wise ones?
 

Deleted User - 1759805

Guest
Ok, thats all fine and dandy. You get 3* Banshees in Elementals and 3* Vallorians in the last Chapter.

So what are we supposed to use until then, oh wise ones?
And in chapter 4 you would still have largely 1* Barracks only units, and if you get to 10th+ province you will be facing 3* enemies every week. That's what happens, you can't really fight deep tournaments early in the chapters. On the other hand, catering is relatively cheap early on. So that's the answer to your question above - when you see a tough match up, you cater it. You will be doing a lot more of that early on. I remember catering A LOT until chapters 6-7 or so.
 

DeletedUser8632

Guest
And in chapter 4 you would still have largely 1* Barracks only units, and if you get to 10th+ province you will be facing 3* enemies every week. That's what happens, you can't really fight deep tournaments early in the chapters. On the other hand, catering is relatively cheap early on. So that's the answer to your question above - when you see a tough match up, you cater it. You will be doing a lot more of that early on. I remember catering A LOT until chapters 6-7 or so.

I need to check again next week but my feeling is that - yes - somewhere starting at Orcs the new 3* units become a serious threat and decimate pretty much everything if you don't have a Fire Phoenix and wont get combat buildings in the MA anymore.

My point was more: If somebody is having trouble with combat/tournament/units it should be considered that the player may not have the specialised tools available yet. My Vallorians are 1* and are pretty much only good as doorstoppers (and that not even on Hodor Level).
 

DeletedUser8409

Guest
Ok, thats all fine and dandy. You get 3* Banshees in Elementals and 3* Vallorians in the last Chapter.

So what are we supposed to use until then, oh wise ones?
2*. Or 1*.

2* Vallorians are massively better than 3* Blossoms against HR. The stats difference between 2 and 3 isn't that massive. The percentage difference between using the right specialist and the wrong one is much more massive.
 

DeletedUser8409

Guest
1* specialists usually suck comparing to higher rated Barracks units available at the time. I only start using specialists once they hit 2*. YMMV.
It depends what they are. Certain specialists work from the start because they have extra advantages. I found 1* Rangers great against Mage/HM combos because of the Rangers extra movement tile for instance.

But yes 2* is much better. 2* has most of the stats and all the percentage bonus that 3* has. Primary thing it is missing besides a small stat increase is the skill that 3* gain (which can matter).

I'm a big fan of Merc Camp troops, I have a level 30 FA to maximise those and it's great now to have the third star of those but I got it before this chapter when most were capped at 2*.

My point stands though that with the specialists picking the right specialist is what matters. If you're going to use a specialist don't use the wrong one like Blossoms v Frogs, use Mages instead or Banshees.
 

DeletedUser8632

Guest
2*. Or 1*.

2* Vallorians are massively better than 3* Blossoms against HR. The stats difference between 2 and 3 isn't that massive. The percentage difference between using the right specialist and the wrong one is much more massive.

In the middle chapters you do NOT have 2* specialised units. You don't have anything except 2* doggies until way after woodelves.
 

AstralSoul

Illusionist
Bug or not bug, this tournament is significantly harder than other relics, those Wardens have missiles, not arrows.
 

DeletedUser8409

Guest
In the middle chapters you do NOT have 2* specialised units. You don't have anything except 2* doggies until way after woodelves.
Which is immaterial given my original comments to BluWilda were regarding using Blossoms which is a terrible mismatch. In other weeks I love Blossoms but not then.

Research doesn't change that since Blossoms (including 2 and 3 star) are one of your final researches like for like. From memory you get Banshees before Blossoms and Banshee upgrades before Blossom upgrades (not to forget Barracks upgrades).

Using specialists has a time and place and until you've unlocked their upgrades Barracks squads can be better since they upgrade earlier. My point though was that using the WRONG specialist is not a good idea let alone the wrong unupgraded one.
 

DeletedUser6644

Guest
So what are we supposed to use until then, oh wise ones?
The addition of the new 3* enemies have certainly made battles tougher for many players, particularly in lower chapters.

But it's also worth remembering that several newish features have significantly changed the meta-game (particularly for battling) since a year ago. Generally I feel these have rebalanced advantages that earlier/mid chapter players had at that time in tournament play at that time - particularly in Woodelves, where the main offensive barracks troops are all at 3* and the training speed is very fast. With these changes, more advanced players (with their 2* and 3* specialists) definitely have more options and some advantages for dealing with these badass enemies.

But the answer to tesla's question is really "cannon fodder". Yes, I'm losing way more troops. Without well levelled AWs, a lossless battle becomes rare, and sometimes even losing 1.5 squads feels like a low loss.....But countering that difficulty, I can also make many more replacement troops than before. I can feed a brown bear and use time boosters and supplies instants to make troop numbers that would have taken weeks before. Both of these resources are more abundant through crafting and the spire than they were. Plus earlier chapter players have more opportunities to gain troop booster buildings through crafting (plus the dwarven armorer if they actively play the spire): pre-crafting, these used to be rare prizes from events. And of course given the last Phoenix event, many players who started cities a year ago should have the fire phoenix, which is effectively a super-AW for troop stats boosts. So overall, I think the greater difficulty of battles in provinces 10+ offsets some of the gains we have had in making battles easier through the additional boosters. How they sustain this balance for newer players, who started post-phoenix remains to be seen: there need to be more opportunities to gain the artifacts required to evolve a crafted phoenix for example.
 

AstralSoul

Illusionist
So overall, I think the greater difficulty of battles in provinces 10+ offsets some of the gains we have had in making battles easier through the additional boosters. How they sustain this balance for newer players, who started post-phoenix remains to be seen: there need to be more opportunities to gain the artifacts required to evolve a crafted phoenix for example.

Yup, I am researching fairies AWs (and will stall on purpose, leveling more the AW), and I have all the AW out, the battles ones are level 6 already. I started to play in the mermaid's, so I am post-fire-phoenix, sadly. I do have tho my panda, and brown at level 10 ofc. It does make it easier. Using a couple of defense, and one or two offensive buildings, I can pull off 6 stars of 23 regions, and I almost have 1000 pts from tournament rankings. Quite good for my undeveloped still city (no orcs still, no mana, no decay, easy.)
 
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